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author | Jonathan Gray | 2004-06-23 10:18:19 +0000 |
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committer | Jonathan Gray | 2004-06-23 10:18:19 +0000 |
commit | 86af05599b1918d1ea61be2756e374c1b6769f0a (patch) | |
tree | 0dddf69da1b205640468cbf2195af9ab0f121ba1 /scumm | |
parent | 3744c9f772f61b505e46d698540bd750a3fb4c3d (diff) | |
download | scummvm-rg350-86af05599b1918d1ea61be2756e374c1b6769f0a.tar.gz scummvm-rg350-86af05599b1918d1ea61be2756e374c1b6769f0a.tar.bz2 scummvm-rg350-86af05599b1918d1ea61be2756e374c1b6769f0a.zip |
this still needs to be sorted out properly but it seems the majority of cases use 0 not 255 need to distinguish which in future...
svn-id: r14014
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/akos.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp index 0d85a13410..9dd13e416e 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -939,10 +939,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) { byte transparency; //FIXME There should be better method to determine transparency in HE games if (_vm->_features & GF_HUMONGOUS) { - if (_vm->_gameId == GID_FBEAR) - transparency = 5; - else - transparency = (_vm->_heversion >= 70) ? 255 : 0; + transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0; } else transparency = 255; |