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2005-02-21Rename varsTravis Howell
svn-id: r16844
2005-02-21WIP for o90_spriteInfoSetEugene Sandulenko
svn-id: r16842
2005-02-21Add functions for o90_getSpriteGroupInfoTravis Howell
svn-id: r16841
2005-02-21WIP for o90_spriteInfoSet. Regression fix.Eugene Sandulenko
svn-id: r16840
2005-02-21OoopsTravis Howell
svn-id: r16839
2005-02-21OoopsTravis Howell
svn-id: r16838
2005-02-21A few var renames.Travis Howell
svn-id: r16837
2005-02-21More getSpriteInfo functionsTravis Howell
svn-id: r16836
2005-02-21o WIP for o90_spriteInfoSet.Eugene Sandulenko
o kSFx -> kSF0x o kSGFx -> kSGF0x svn-id: r16835
2005-02-20Add sprite functionTravis Howell
svn-id: r16834
2005-02-20Add more sprite functionsTravis Howell
svn-id: r16833
2005-02-20some WIP HE sprites stuffGregory Montoir
svn-id: r16832
2005-02-20I guess someone forgot to put paranthesis here.Robert Göffringmann
Forgive me if it was really meant to be like it was... but I can't believe it. :) svn-id: r16829
2005-02-20Sprite flags and one rename in SpriteInfo structure.Eugene Sandulenko
svn-id: r16825
2005-02-20Use sprite functionsTravis Howell
svn-id: r16824
2005-02-20Add a few sprite functions.Travis Howell
svn-id: r16823
2005-02-20Rename opcodes, names should be correct.Travis Howell
svn-id: r16822
2005-02-20Add WIP sprite struct for HE games, ready for functions.Travis Howell
svn-id: r16821
2005-02-20Restrict CGA/EGA/Hercules dithering to PC only.Eugene Sandulenko
svn-id: r16819
2005-02-20(more) correct v2 ditherers. Still suffers from some differences andEugene Sandulenko
text colors are not always match. svn-id: r16818
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
2005-02-18Fix a small bug (wrong mouse cursor is briefly shown) in the F5 menuMax Horn
svn-id: r16804
2005-02-17Mouse part of big patch #1013937 (OSystem layer with bigger resolution)Eugene Sandulenko
svn-id: r16800
2005-02-17Correction number of actors in a few HE games.Travis Howell
VAR_NUM_ACTORS doesn't always have the correct value. svn-id: r16799
2005-02-15- Fixed what I understand to be a check to ensure that sysex instrument data ↵Jerome Fisher
wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8. This fixes the window crashing sound in the intro of the floppy version of Indy 4, and possibly other things. Hopefully it breaks nothing. svn-id: r16798
2005-02-15Re-phrased comment to make it sound more like the fact it is and less likeTorbjörn Andersson
a "FIXME". svn-id: r16797
2005-02-15This should keep ScummVM from trying to free invalid pointers. I hope.Torbjörn Andersson
svn-id: r16796
2005-02-15Fix crash in updated Russian freddi1.Eugene Sandulenko
svn-id: r16795
2005-02-14o Added 5 updated Russian freddi-related titles.Eugene Sandulenko
o Fixed ScummEngine_v72he::o72_openFile() so autogenerated names also checked for substitution. o New case 0 in o100_actorOps() used by Russian updated freddicove. Number of stack items weren't checked against disassembly svn-id: r16792
2005-02-14Add addiotnal decode type in later HE games.Travis Howell
svn-id: r16791
2005-02-14Update commentTravis Howell
svn-id: r16790
2005-02-14Correct sound TAG for Backyard sports gamesTravis Howell
Fix memory leak. svn-id: r16789
2005-02-14*** empty log message ***Travis Howell
svn-id: r16788
2005-02-14Add opcode for HE100Travis Howell
svn-id: r16787
2005-02-14Add opcodeTravis Howell
svn-id: r16786
2005-02-14Add opcodeTravis Howell
svn-id: r16785
2005-02-14Add basic support for DISK index block in later HE games.Travis Howell
svn-id: r16784
2005-02-13Fix typo in football substitute.Eugene Sandulenko
svn-id: r16783
2005-02-13HE version correction for russian spyfoxEugene Sandulenko
svn-id: r16782
2005-02-13Added new Russian HE titles.Eugene Sandulenko
svn-id: r16780
2005-02-12fix/workaround for bug: 1120625Paweł Kołodziejski
svn-id: r16779
2005-02-12fixed warningPaweł Kołodziejski
svn-id: r16777
2005-02-11Renamed substDataFileNames to substResFileNames. Just forgot to do it lastEugene Sandulenko
time. svn-id: r16772
2005-02-11Added "PuttPuttTTT" as an alias for "putttime", since that's what my copyTorbjörn Andersson
of the game uses. (Unfortunately the data files do not all use the same capitilization. Some are named "PuttPuttTTT"-something, while others are named "puttputtTTT"-something.) svn-id: r16770
2005-02-11Sorted multiple_versions_md5_settings[] table to ease maintenance.Eugene Sandulenko
svn-id: r16768
2005-02-11Eliminated more targets and fixed couple mistakesEugene Sandulenko
svn-id: r16767
2005-02-11Few more targets eliminated. Though they never existed. Need to check thisEugene Sandulenko
with joostp. svn-id: r16766
2005-02-11Renamed eliminated HE targets. Now bgbennyboy should be happy :)Eugene Sandulenko
svn-id: r16765
2005-02-11Turned HE Mac resource filename generator into generall, whole SCUMM-purposeEugene Sandulenko
method. Right now it is used to eliminate those Windows HE titles which have different target base names. If you want to use it, then define another entry in substDataFileNameTable[]. If your version with different base name has other features then you need to define GF_MULTIPLE_VERSIONS for main entry and add any additional entries to multiple_versions_md5_settings based on MD5 of the entry. svn-id: r16764
2005-02-09Portability fixes.Eugene Sandulenko
svn-id: r16761