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AgeCommit message (Expand)Author
2003-04-12added adlib default for loom and enabled zakPaweł Kołodziejski
2003-04-12fixed stupid bugPaweł Kołodziejski
2003-04-12fixes zplanes for nonblocked gamesPaweł Kołodziejski
2003-04-12fixed setting local scripts for unblocked gamesPaweł Kołodziejski
2003-04-12oops, forgot debug outputMax Horn
2003-04-12doh... best way to check for 16 color games is to check for 16 color games, i...Max Horn
2003-04-12lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets fur...Max Horn
2003-04-11fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, p...Max Horn
2003-04-11fix for cursor image in the loom egaPaweł Kołodziejski
2003-04-11factored out some common codeMax Horn
2003-04-11added loading object flags for loom egaPaweł Kołodziejski
2003-04-11stop loom pass demo from erroring outJonathan Gray
2003-04-11fixes V3/OLD_BUNDLE res readingMax Horn
2003-04-11cleanupMax Horn
2003-04-11made unblocked games get a little farther before crashingMax Horn
2003-04-11make monkeyega intro work :)Jonathan Gray
2003-04-11fix for ega palette, morePaweł Kołodziejski
2003-04-11fix for ega palettePaweł Kołodziejski
2003-04-11spellingJonathan Gray
2003-04-11Auto detect monkeyega and passTravis Howell
2003-04-10fixed o5_actorSet (scale only one param), and added handle for actor soundPaweł Kołodziejski
2003-04-10turn on scaled actors in ega blocked gamesPaweł Kołodziejski
2003-04-10fixed zplanes and a little palette changes for ega blocked gamesPaweł Kołodziejski
2003-04-10use shadowPalette for ega stuffJonathan Gray
2003-04-10update 16 colour paletteJonathan Gray
2003-04-10blocked ega games now look like they should thanks to aquadranJonathan Gray
2003-04-10palette changes from aquadran who can't use cvs atmJonathan Gray
2003-04-10add target for passport to adventureJonathan Gray
2003-04-10unmask indy3egaJonathan Gray
2003-04-10hard to look at dial a pirate when you don't have graphicsJonathan Gray
2003-04-09It's correct this time. Really. Trust me.Nicolas Bacca
2003-04-09make gcc happyJonathan Gray
2003-04-09fix ega codec againPaweł Kołodziejski
2003-04-09fix ega codecPaweł Kołodziejski
2003-04-09a little improved ega supportPaweł Kołodziejski
2003-04-09make zak use correct charsetJonathan Gray
2003-04-09added also Monkey ega for 16 colors palettePaweł Kołodziejski
2003-04-08change some stuff back that didn't merge properly when I cvs up'dJonathan Gray
2003-04-08text in zak is now using the incorrect font and it does nasty stuff like over...Jonathan Gray
2003-04-08added definition of 16 colors palette to gfx backend for V2/V3 gamesPaweł Kołodziejski
2003-04-08changed range from GF_OLD256 to GF_AFTER_V3Paweł Kołodziejski
2003-04-07remove old fixme that seemingly isn't needed anymore. note this triggers an a...Jonathan Gray
2003-04-07fixed reading Loom index file, and handle gfx for 16 colors gamesPaweł Kołodziejski
2003-04-07increased to 16 itemsPaweł Kołodziejski
2003-04-07revert to revertPaweł Kołodziejski
2003-04-07Patch #712493: CMI: Object lineMax Horn
2003-04-07removed -1's in image verb code: a) the original code doesn't have these b) i...Max Horn
2003-04-07added charset support for all V3 games, and fix for cleaning all 16 variables...Paweł Kołodziejski
2003-04-07zak256 invertory bug is not repeatable, changed order font selection, added h...Paweł Kołodziejski
2003-04-07fixed detection v2 scumm gamePaweł Kołodziejski