Age | Commit message (Expand) | Author |
2003-04-12 | added adlib default for loom and enabled zak | Paweł Kołodziejski |
2003-04-12 | fixed stupid bug | Paweł Kołodziejski |
2003-04-12 | fixes zplanes for nonblocked games | Paweł Kołodziejski |
2003-04-12 | fixed setting local scripts for unblocked games | Paweł Kołodziejski |
2003-04-12 | oops, forgot debug output | Max Horn |
2003-04-12 | doh... best way to check for 16 color games is to check for 16 color games, i... | Max Horn |
2003-04-12 | lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets fur... | Max Horn |
2003-04-11 | fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, p... | Max Horn |
2003-04-11 | fix for cursor image in the loom ega | Paweł Kołodziejski |
2003-04-11 | factored out some common code | Max Horn |
2003-04-11 | added loading object flags for loom ega | Paweł Kołodziejski |
2003-04-11 | stop loom pass demo from erroring out | Jonathan Gray |
2003-04-11 | fixes V3/OLD_BUNDLE res reading | Max Horn |
2003-04-11 | cleanup | Max Horn |
2003-04-11 | made unblocked games get a little farther before crashing | Max Horn |
2003-04-11 | make monkeyega intro work :) | Jonathan Gray |
2003-04-11 | fix for ega palette, more | Paweł Kołodziejski |
2003-04-11 | fix for ega palette | Paweł Kołodziejski |
2003-04-11 | spelling | Jonathan Gray |
2003-04-11 | Auto detect monkeyega and pass | Travis Howell |
2003-04-10 | fixed o5_actorSet (scale only one param), and added handle for actor sound | Paweł Kołodziejski |
2003-04-10 | turn on scaled actors in ega blocked games | Paweł Kołodziejski |
2003-04-10 | fixed zplanes and a little palette changes for ega blocked games | Paweł Kołodziejski |
2003-04-10 | use shadowPalette for ega stuff | Jonathan Gray |
2003-04-10 | update 16 colour palette | Jonathan Gray |
2003-04-10 | blocked ega games now look like they should thanks to aquadran | Jonathan Gray |
2003-04-10 | palette changes from aquadran who can't use cvs atm | Jonathan Gray |
2003-04-10 | add target for passport to adventure | Jonathan Gray |
2003-04-10 | unmask indy3ega | Jonathan Gray |
2003-04-10 | hard to look at dial a pirate when you don't have graphics | Jonathan Gray |
2003-04-09 | It's correct this time. Really. Trust me. | Nicolas Bacca |
2003-04-09 | make gcc happy | Jonathan Gray |
2003-04-09 | fix ega codec again | Paweł Kołodziejski |
2003-04-09 | fix ega codec | Paweł Kołodziejski |
2003-04-09 | a little improved ega support | Paweł Kołodziejski |
2003-04-09 | make zak use correct charset | Jonathan Gray |
2003-04-09 | added also Monkey ega for 16 colors palette | Paweł Kołodziejski |
2003-04-08 | change some stuff back that didn't merge properly when I cvs up'd | Jonathan Gray |
2003-04-08 | text in zak is now using the incorrect font and it does nasty stuff like over... | Jonathan Gray |
2003-04-08 | added definition of 16 colors palette to gfx backend for V2/V3 games | Paweł Kołodziejski |
2003-04-08 | changed range from GF_OLD256 to GF_AFTER_V3 | Paweł Kołodziejski |
2003-04-07 | remove old fixme that seemingly isn't needed anymore. note this triggers an a... | Jonathan Gray |
2003-04-07 | fixed reading Loom index file, and handle gfx for 16 colors games | Paweł Kołodziejski |
2003-04-07 | increased to 16 items | Paweł Kołodziejski |
2003-04-07 | revert to revert | Paweł Kołodziejski |
2003-04-07 | Patch #712493: CMI: Object line | Max Horn |
2003-04-07 | removed -1's in image verb code: a) the original code doesn't have these b) i... | Max Horn |
2003-04-07 | added charset support for all V3 games, and fix for cleaning all 16 variables... | Paweł Kołodziejski |
2003-04-07 | zak256 invertory bug is not repeatable, changed order font selection, added h... | Paweł Kołodziejski |
2003-04-07 | fixed detection v2 scumm game | Paweł Kołodziejski |