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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2005-04-10
Read the RNAM data (might be useful for debugging)
Max Horn
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-10
akst/aksf pointer should be reset for each loop.
Travis Howell
2005-04-10
Do not hardcode character translation tables and verbs prepositions
Eugene Sandulenko
2005-04-10
Enable object lock/unlock in HE 100 too.
Travis Howell
2005-04-10
Add extra case, used by freddicove
Travis Howell
2005-04-10
Pointer off by 8
Travis Howell
2005-04-10
rmap suppork works now
Travis Howell
2005-04-10
Init _numObjectsInRoom in another spot
Max Horn
2005-04-10
Init music engine within setupMusic(), even for V1 and V2 games
Max Horn
2005-04-10
Add initial rmap support for wizImages.
Travis Howell
2005-04-10
Moved some room loading stuff into a new source file
Max Horn
2005-04-10
Don't call allocateArrays from readMAXS, rather call it explicitly after call...
Max Horn
2005-04-10
Got rid of _dynamicRoomOffsets
Max Horn
2005-04-10
Add some debug output to help with bug report.
Travis Howell
2005-04-09
Pedantic cleanup
Max Horn
2005-04-09
Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to re...
Max Horn
2005-04-09
Got rid of GF_NEW_OPCODES
Max Horn
2005-04-09
Switch back to warning, since it is used in maze
Travis Howell
2005-04-09
Correct stack list order.
Travis Howell
2005-04-09
Fixed typo in comment.
Torbjörn Andersson
2005-04-09
Simplify the substResFileName system a bit
Max Horn
2005-04-09
Add flObject lock/unlock support for HE games.
Travis Howell
2005-04-09
Fix check of the return value of findLocalObjectSlot() in loadFlObject()
Max Horn
2005-04-09
rewrite for hePalettes.
Travis Howell
2005-04-09
minor corrections and cleanup
Gregory Montoir
2005-04-09
Add comment to TODO
Travis Howell
2005-04-09
Add opcode for chase, playable now.
Travis Howell
2005-04-09
Add opcode stub for chase
Travis Howell
2005-04-09
Correct arguments order, works now.
Travis Howell
2005-04-09
Correct arguments order, works now.
Travis Howell
2005-04-09
Add missing bit of HE code.
Travis Howell
2005-04-09
I really need _substResFileNameIndex passed into ScummEngine constructor.
Eugene Sandulenko
2005-04-09
Remove usage of vsprintf in favour of vsnprintf and make
Jonathan Gray
2005-04-08
Actor layering only matches in freddicove
Travis Howell
2005-04-08
Set size of sprite fields
Travis Howell
2005-04-08
load/save sprite data in HE90+ games.
Travis Howell
2005-04-08
fixed warning
Paweł Kołodziejski
2005-04-08
Change some iMuseDigital debug messages
Max Horn
2005-04-08
Add NES platform
Eugene Sandulenko
2005-04-08
Patch from Quietust.
Eugene Sandulenko
2005-04-08
Ooops
Travis Howell
2005-04-08
Add HE70+ version of seekFilePos opcode.
Travis Howell
2005-04-08
Ooops
Travis Howell
2005-04-08
A few off by 1's.
Travis Howell
2005-04-08
Change from Quietust:
Travis Howell
2005-04-08
Set array data
Travis Howell
2005-04-08
Add missing palette cpy.
Travis Howell
2005-04-08
HE99+ games store the base name is array 129, which is set on startup.
Travis Howell
2005-04-07
Patch from Quietust:
Eugene Sandulenko
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