Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-10 | Don't call allocateArrays from readMAXS, rather call it explicitly after ↵ | Max Horn | |
calling readMAXS; init _palManipCounter in the proper place (only needed when restarting); free palManip data on exit svn-id: r17495 | |||
2005-04-10 | Got rid of _dynamicRoomOffsets | Max Horn | |
svn-id: r17494 | |||
2005-04-10 | Add some debug output to help with bug report. | Travis Howell | |
svn-id: r17493 | |||
2005-04-09 | Pedantic cleanup | Max Horn | |
svn-id: r17490 | |||
2005-04-09 | Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to ↵ | Max Horn | |
resource.cpp svn-id: r17489 | |||
2005-04-09 | Got rid of GF_NEW_OPCODES | Max Horn | |
svn-id: r17488 | |||
2005-04-09 | Switch back to warning, since it is used in maze | Travis Howell | |
svn-id: r17481 | |||
2005-04-09 | Correct stack list order. | Travis Howell | |
chase/lost/smaller use correct level numbers now. svn-id: r17480 | |||
2005-04-09 | Fixed typo in comment. | Torbjörn Andersson | |
svn-id: r17476 | |||
2005-04-09 | Simplify the substResFileName system a bit | Max Horn | |
svn-id: r17475 | |||
2005-04-09 | Add flObject lock/unlock support for HE games. | Travis Howell | |
svn-id: r17474 | |||
2005-04-09 | Fix check of the return value of findLocalObjectSlot() in loadFlObject() | Max Horn | |
svn-id: r17473 | |||
2005-04-09 | rewrite for hePalettes. | Travis Howell | |
svn-id: r17472 | |||
2005-04-09 | minor corrections and cleanup | Gregory Montoir | |
svn-id: r17471 | |||
2005-04-09 | Add comment to TODO | Travis Howell | |
Check that string pointer exists, before reading data. Don't attempt to play speech in soccer2004, since it uses compression. svn-id: r17470 | |||
2005-04-09 | Add opcode for chase, playable now. | Travis Howell | |
svn-id: r17469 | |||
2005-04-09 | Add opcode stub for chase | Travis Howell | |
svn-id: r17468 | |||
2005-04-09 | Correct arguments order, works now. | Travis Howell | |
svn-id: r17467 | |||
2005-04-09 | Correct arguments order, works now. | Travis Howell | |
svn-id: r17466 | |||
2005-04-09 | Add missing bit of HE code. | Travis Howell | |
svn-id: r17465 | |||
2005-04-09 | I really need _substResFileNameIndex passed into ScummEngine constructor. | Eugene Sandulenko | |
Put a workaround now. svn-id: r17464 | |||
2005-04-09 | Remove usage of vsprintf in favour of vsnprintf and make | Jonathan Gray | |
more use of STRINGBUFLEN. Some ports may need a new stub for this, discussed with Chrilith. svn-id: r17463 | |||
2005-04-08 | Actor layering only matches in freddicove | Travis Howell | |
svn-id: r17461 | |||
2005-04-08 | Set size of sprite fields | Travis Howell | |
svn-id: r17460 | |||
2005-04-08 | load/save sprite data in HE90+ games. | Travis Howell | |
svn-id: r17459 | |||
2005-04-08 | fixed warning | Paweł Kołodziejski | |
svn-id: r17456 | |||
2005-04-08 | Change some iMuseDigital debug messages | Max Horn | |
svn-id: r17455 | |||
2005-04-08 | Add NES platform | Eugene Sandulenko | |
svn-id: r17454 | |||
2005-04-08 | Patch from Quietust. | Eugene Sandulenko | |
Do not let invenotry arrows in MM NES trigger inventory script svn-id: r17453 | |||
2005-04-08 | Ooops | Travis Howell | |
svn-id: r17451 | |||
2005-04-08 | Add HE70+ version of seekFilePos opcode. | Travis Howell | |
svn-id: r17450 | |||
2005-04-08 | Ooops | Travis Howell | |
svn-id: r17449 | |||
2005-04-08 | A few off by 1's. | Travis Howell | |
svn-id: r17448 | |||
2005-04-08 | Change from Quietust: | Travis Howell | |
-Fix inventory in NES version of maniac svn-id: r17447 | |||
2005-04-08 | Set array data | Travis Howell | |
svn-id: r17446 | |||
2005-04-08 | Add missing palette cpy. | Travis Howell | |
svn-id: r17445 | |||
2005-04-08 | HE99+ games store the base name is array 129, which is set on startup. | Travis Howell | |
svn-id: r17444 | |||
2005-04-07 | Patch from Quietust: | Eugene Sandulenko | |
1. properly handle costume colors in dark rooms (verified against disasm) 2. optimize NES audio generation a little bit - instead of calling a function ~80 times to get one audio sample, it calls it once and just loops ~80 times internally 3. NES audio now obeys the volume control 4. in MM NES, o2_setObjPreposition is a no-op 5. o2_lights uses new-style light values (i.e. bitfields) in MM NES 6. o2_delay, use ssPaused identifier rather than a literal '1' 7. in MM NES, o5_saveLoadGame only explicitly checks for type '1' (load), defaulting to save for any other value svn-id: r17443 | |||
2005-04-07 | Ooops | Travis Howell | |
svn-id: r17442 | |||
2005-04-07 | Move palette functions | Travis Howell | |
svn-id: r17440 | |||
2005-04-07 | Correct palPtr | Travis Howell | |
svn-id: r17439 | |||
2005-04-07 | Original games ignored this index data. | Travis Howell | |
svn-id: r17437 | |||
2005-04-07 | Original games ignored this index data. | Travis Howell | |
svn-id: r17436 | |||
2005-04-07 | Split readMAXS between HE versions | Travis Howell | |
svn-id: r17435 | |||
2005-04-07 | Move hePalettes allocation to HE99. | Travis Howell | |
svn-id: r17434 | |||
2005-04-07 | *** empty log message *** | Travis Howell | |
svn-id: r17433 | |||
2005-04-07 | The reverse actor layering only applies to pajama3 | Travis Howell | |
svn-id: r17432 | |||
2005-04-07 | Add WIP on hePalette. | Travis Howell | |
svn-id: r17431 | |||
2005-04-07 | Excess ; | Travis Howell | |
svn-id: r17426 | |||
2005-04-07 | Patch from Quietust | Eugene Sandulenko | |
o Remove unused _system variables in player_v2a and player_v3a o Sound player for MM NES :) Now we're playing chiptunes. svn-id: r17425 |