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AgeCommit message (Collapse)Author
2004-10-07Removed some code which has no effect (looks like a coding mistake?)Max Horn
svn-id: r15444
2004-10-07Pointer correctionTravis Howell
svn-id: r15442
2004-10-06PalmOS updateChris Apers
svn-id: r15437
2004-10-06Use common PI value insteadChris Apers
svn-id: r15435
2004-10-06OoopsTravis Howell
svn-id: r15425
2004-10-05Better clipping code.Travis Howell
svn-id: r15424
2004-10-05fix drawWizPolygon glitchGregory Montoir
svn-id: r15422
2004-10-05thinkerk works now.Travis Howell
svn-id: r15421
2004-10-05Missed spotTravis Howell
svn-id: r15420
2004-10-05Allow color adjustment when decompressing wizImages.Travis Howell
svn-id: r15419
2004-10-05Switch to warningTravis Howell
svn-id: r15418
2004-10-05HE71+ games use wizImages for charset too.Travis Howell
svn-id: r15417
2004-10-04Sort variables by their numberMax Horn
svn-id: r15413
2004-10-04Remove Gdi::fillRect, use the existing fill() method insteadMax Horn
svn-id: r15412
2004-10-04cleanupMax Horn
svn-id: r15411
2004-10-04Rename var and enable in COMI.Travis Howell
svn-id: r15410
2004-10-04Ooops, got reverted.Travis Howell
svn-id: r15409
2004-10-04Implement case 150 for drawBMAPBgEugene Sandulenko
svn-id: r15408
2004-10-04Add warningTravis Howell
svn-id: r15407
2004-10-04COMI stores room transparency in RMHD.Travis Howell
Minor cleanup. svn-id: r15406
2004-10-04Add actor transparency var for HE99 games.Travis Howell
svn-id: r15405
2004-10-04Add missing roomOps case for HE games.Travis Howell
svn-id: r15404
2004-10-04Add some HE99 varsTravis Howell
Rename opcodes svn-id: r15403
2004-10-04Rename opcodeTravis Howell
svn-id: r15402
2004-10-04Add extra HE99+ cases for wizImageOpsTravis Howell
svn-id: r15401
2004-10-04Add opcode differenceTravis Howell
svn-id: r15400
2004-10-03Add stubTravis Howell
svn-id: r15399
2004-10-03simplificationGregory Montoir
svn-id: r15395
2004-10-03Fixed bug #1039162 (Sam & Max intro crash) by making drawBox() do nothingTorbjörn Andersson
if the box's width or height is zero or less. svn-id: r15394
2004-10-03Add safety check.Travis Howell
svn-id: r15392
2004-10-03Add missing code for opcodeTravis Howell
svn-id: r15391
2004-10-03Too many semicolonsMax Horn
svn-id: r15390
2004-10-03Reading 1 too far.Travis Howell
svn-id: r15389
2004-10-03Add missing code for opcodeTravis Howell
svn-id: r15388
2004-10-03OoopsTravis Howell
svn-id: r15387
2004-10-03Add missing code for opcode.Travis Howell
svn-id: r15386
2004-10-03Should use findWrappedBlockTravis Howell
svn-id: r15385
2004-10-02One more...Max Horn
svn-id: r15384
2004-10-02Turned some methods into static functionsMax Horn
svn-id: r15383
2004-10-02Increase Actor animVariable for HE80+ games.Travis Howell
svn-id: r15382
2004-10-02Array correctionsTravis Howell
svn-id: r15381
2004-10-02Add/correct opcodeTravis Howell
svn-id: r15380
2004-10-02Add a few opcodes for pajama3Travis Howell
svn-id: r15379
2004-10-02That was duplicateTravis Howell
svn-id: r15378
2004-10-01Add/correct opcodeTravis Howell
svn-id: r15377
2004-10-01Remove Blue's HE games again. Smacker is used there.Eugene Sandulenko
svn-id: r15376
2004-10-01Add couple other HE games and make Blue's birthday demo show intro. It diesEugene Sandulenko
on opcode 2d, though. svn-id: r15375
2004-10-01Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing)Max Horn
svn-id: r15374
2004-10-01Workaround for bug #1035739 (SMUSH: Ugly palette change when video finishes)Max Horn
svn-id: r15373
2004-10-01Smooth scrolling seems to work very well, so I am promoting it now from ↵Max Horn
hack-status to a fully official feature ;-) svn-id: r15371