aboutsummaryrefslogtreecommitdiff
path: root/scumm
AgeCommit message (Collapse)Author
2003-06-22fix for imuse map room tablePaweł Kołodziejski
svn-id: r8631
2003-06-22fixes for imuse digital tablePaweł Kołodziejski
svn-id: r8630
2003-06-22updated imuse digital tablesPaweł Kołodziejski
svn-id: r8629
2003-06-22Special case for screen-wide blitsBertrand Augereau
svn-id: r8626
2003-06-22Change names of the stream API in the mixer; added endStream method (stop() ↵Max Horn
halts stream immediately; endStream() lets it first finish playing) svn-id: r8603
2003-06-22don't try to delete calloc'd mem eitherJonathan Gray
svn-id: r8602
2003-06-22don't try to delete malloc'd memoryJonathan Gray
svn-id: r8601
2003-06-22fixed warningPaweł Kołodziejski
svn-id: r8599
2003-06-22renamed SoundMixer::hasActiveChannel->hasActiveSFXChannel, and fixed the ↵Max Horn
regression in it caused by removing _beginSlots (I hope); added isActiveChannel method used by scumm/sound.cpp (this allowed me to move the Channel class from mixer.h into mixer.cpp); replaced Channel::soundFinished method by isActive svn-id: r8597
2003-06-22fix regression I just introduced (voices in smush movies were cut off way ↵Max Horn
too early) svn-id: r8595
2003-06-21lots of mixer cleanup / refactoring / reengineeringMax Horn
svn-id: r8594
2003-06-21modified & cleaned up the playStream/append code a bit; but this API really ↵Max Horn
could stand some refinement svn-id: r8592
2003-06-21get rid of 11025 Hz special case (I hope this is correct; only case I know ↵Max Horn
of where 11025 Hz are used is during the Dig intro svn-id: r8591
2003-06-21got rid of member var 'first'Max Horn
svn-id: r8590
2003-06-21cleanupMax Horn
svn-id: r8589
2003-06-21finally implemented this TODO: using class File instead of fopenMax Horn
svn-id: r8588
2003-06-21reduce code duplication a bitMax Horn
svn-id: r8586
2003-06-21TODO: improved smush sound quality whenever 11khz sound is usedMax Horn
svn-id: r8585
2003-06-21Fixed bug #758167. Cleanup.Torbjörn Andersson
svn-id: r8577
2003-06-21support F-keys in V2 gamesMax Horn
svn-id: r8576
2003-06-21turn error in o2_saveLoadGame into warningMax Horn
svn-id: r8575
2003-06-20init _base to 0Max Horn
svn-id: r8572
2003-06-20seems monkeyega & monkeyvga have byte values for the object name offset, tooMax Horn
svn-id: r8571
2003-06-20fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour ↵Max Horn
is correct for V4 games, that needs testing svn-id: r8568
2003-06-19again fix for v1 costume headerPaweł Kołodziejski
svn-id: r8565
2003-06-19instead of casting to byte, rather allow offsets > 255Max Horn
svn-id: r8564
2003-06-19the _bompBitsTable really tells the number of 1 bits in a given byteMax Horn
svn-id: r8563
2003-06-19converted scale table to hex (looks a bit nicer and makes it easier to see ↵Max Horn
the structure inherent to the table data) svn-id: r8562
2003-06-19made scale table const again; some cleanup in setupBompScaleMax Horn
svn-id: r8559
2003-06-19fixed costume header for v1Paweł Kołodziejski
svn-id: r8558
2003-06-19use default scale table for bomb codecPaweł Kołodziejski
svn-id: r8556
2003-06-19add id for segacd monkey island and don't attempt to play sbl sounds for nowJonathan Gray
svn-id: r8555
2003-06-19fix for len variable in v1 costume codecPaweł Kołodziejski
svn-id: r8554
2003-06-19fixed warning (but the code is definitely incorrect ;-)Max Horn
svn-id: r8553
2003-06-19re-applying my changes (chrilith undid them by accident)Max Horn
svn-id: r8552
2003-06-19added initial form of v1 costume codec (NOT WORKING, i think)Paweł Kołodziejski
svn-id: r8551
2003-06-19PalmOS changesChris Apers
svn-id: r8550
2003-06-19added spanish font & prepositions; removed some trailing spacesMax Horn
svn-id: r8549
2003-06-19added italian & english V2 fontMax Horn
svn-id: r8548
2003-06-19spellingMax Horn
svn-id: r8547
2003-06-18Fix for bug [756555] ALL: With '-ewindows' notes don't stop at quitJamieson Christian
and bug [755176] SIMON2: Hanging notes More cleanup of the thread issues associated with iMuse and MidiParser shutdown. Untested. svn-id: r8546
2003-06-18Fixed MSVC warningsJamieson Christian
svn-id: r8544
2003-06-18cleanup; tiny bug fix (file was opened, then opened again - not good)Max Horn
svn-id: r8539
2003-06-18fix for o5_walkActorToActor; this seems to be more like what V3 games expect ↵Max Horn
(and fixes bug #755113); but I don't know for sure about V5 games (and I have to wonder if the corresponding code for V6 isn't maybe wrong, too...?) svn-id: r8538
2003-06-17Cleanup.Torbjörn Andersson
svn-id: r8533
2003-06-17Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't makeTorbjörn Andersson
much difference visually, but this way I understand where the colours come from. (Except for colour 6 which seems to be some sort of exception.) svn-id: r8532
2003-06-17Revert Amiga specific changes to EGA palette.Travis Howell
An option for C64 and Amiga palette should be added in future svn-id: r8531
2003-06-17I will add a wrapper for that (currently NULL driver)Chris Apers
svn-id: r8526
2003-06-17tweak ega palette a bit moreJonathan Gray
svn-id: r8525
2003-06-17ega palette changes, correct colour used for sentence line and use amiga ↵Jonathan Gray
colour for colour normally used for skin colours, sarien does something similiar... svn-id: r8524