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authorMax Horn2003-06-21 01:45:38 +0000
committerMax Horn2003-06-21 01:45:38 +0000
commitb81cbb930f4efe9e407d5fa38641f2ca8d931fda (patch)
treec41647185cee919501e960832bfbf900bd7a0259 /scumm
parent5477d0831b77ff89b6f1bef61573df35ab3e9310 (diff)
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support F-keys in V2 games
svn-id: r8576
Diffstat (limited to 'scumm')
-rw-r--r--scumm/scummvm.cpp30
1 files changed, 18 insertions, 12 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index d204121060..3790e82fc4 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -1809,6 +1809,10 @@ void Scumm::clearClickedStatus() {
int Scumm::checkKeyHit() {
int a = _keyPressed;
_keyPressed = 0;
+ if (_version <= 2 && 315 <= a && a < 315+12) {
+ // Convert F-Keys
+ a -= 314;
+ }
return a;
}
@@ -1921,8 +1925,10 @@ void Scumm::processKbd() {
int saveloadkey;
getKeyInput();
- if ((_features & GF_OLD256) || (_gameId == GID_CMI) || (_features & GF_OLD_BUNDLE)) /* FIXME: Support ingame screen */
- saveloadkey = 319;
+ if (_version <= 2)
+ saveloadkey = 5; // F5
+ else if ((_features & GF_OLD256) || (_gameId == GID_CMI)) /* FIXME: Support ingame screen ? */
+ saveloadkey = 319; // F5
else
saveloadkey = VAR(VAR_SAVELOADDIALOG_KEY);
@@ -2015,6 +2021,16 @@ void Scumm::processKbd() {
VAR(VAR_CHARINC) = _defaultTalkDelay / 20;
} else if (_lastKeyHit == '~' || _lastKeyHit == '#') { // Debug console
g_debugger->attach(this, NULL);
+ } else if (_version <= 2) {
+ // Store the input type. So far we can't distinguish
+ // between 1, 3 and 5.
+ // 1) Verb 2) Scene 3) Inv. 4) Key
+ // 5) Sentence Bar
+
+ if (_lastKeyHit) { // Key Input
+ VAR(VAR_KEYPRESS) = _lastKeyHit;
+ runInputScript(4, 0, 0);
+ }
}
_mouseButStat = _lastKeyHit;
@@ -2065,16 +2081,6 @@ int Scumm::getKeyInput() {
} else if (_version == 7) {
VAR(VAR_LEFTBTN_HOLD) = (_leftBtnPressed & msDown) != 0;
VAR(VAR_RIGHTBTN_HOLD) = (_rightBtnPressed & msDown) != 0;
- } else if (_version <= 2) {
- // Store the input type. So far we can't distinguish
- // between 1, 3 and 5.
- // 1) Verb 2) Scene 3) Inv. 4) Key
- // 5) Sentence Bar
-
- if (_lastKeyHit) { // Key Input
- VAR(VAR_KEYPRESS) = _lastKeyHit;
- runInputScript(4, 0, 0);
- }
}
_leftBtnPressed &= ~msClicked;