Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-08-15 | Add patch for: | Travis Howell | |
#1009417 - scummvm crashes in first dialogue at sophia's flat Verified via disasm. of original games. svn-id: r14619 | |||
2004-08-15 | Fix Dig regression, small part of code was lost. | Travis Howell | |
svn-id: r14617 | |||
2004-08-14 | Updated from current md5.txt | Max Horn | |
svn-id: r14615 | |||
2004-08-14 | Remove obsolete comment | Max Horn | |
svn-id: r14614 | |||
2004-08-14 | Fix MI2 intro text colors | Max Horn | |
svn-id: r14613 | |||
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added ↵ | Max Horn | |
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612 | |||
2004-08-14 | Fix regression in The Dig (object desc shadows had wrong color) | Max Horn | |
svn-id: r14611 | |||
2004-08-14 | cleanup | Max Horn | |
svn-id: r14609 | |||
2004-08-14 | Get rid of _screenLeft | Max Horn | |
svn-id: r14608 | |||
2004-08-14 | Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft | Max Horn | |
svn-id: r14607 | |||
2004-08-14 | Wrong order | Travis Howell | |
svn-id: r14606 | |||
2004-08-14 | Fix loadCharset failures for computer terminals in FT. | Travis Howell | |
Later games use slightly different code. svn-id: r14605 | |||
2004-08-14 | Fix verbs on computer terminals in FT | Travis Howell | |
svn-id: r14604 | |||
2004-08-14 | fixed warnings | Paweł Kołodziejski | |
svn-id: r14603 | |||
2004-08-14 | whitespace | Max Horn | |
svn-id: r14600 | |||
2004-08-14 | Shorter check | Travis Howell | |
svn-id: r14592 | |||
2004-08-14 | Check no longer required | Travis Howell | |
Move palette function define back to correct place svn-id: r14590 | |||
2004-08-14 | Add suggested fix for bug #1008466 - MI1VGA: Guybrush not scaled properly | Travis Howell | |
svn-id: r14589 | |||
2004-08-14 | FIXME comment regarding blitAlso charset rendering mode (which i believe is ↵ | Max Horn | |
broken right now) svn-id: r14588 | |||
2004-08-14 | Fix for bug #1008621 and #1008622 | Max Horn | |
svn-id: r14587 | |||
2004-08-13 | Ooos | Travis Howell | |
svn-id: r14569 | |||
2004-08-12 | Fix FOA regression I caused. | Travis Howell | |
svn-id: r14562 | |||
2004-08-11 | Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ↵ | Max Horn | |
moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-) svn-id: r14557 | |||
2004-08-11 | A few corrections | Travis Howell | |
svn-id: r14554 | |||
2004-08-11 | Add part of suggested cleanup to remove extra variable. | Travis Howell | |
actorDrawVirScr might still be required in future HE games, see actorOps case 219. svn-id: r14553 | |||
2004-08-10 | Added a FIXME, maybe Kirben (or whoever add this stuff) can comment on this :-) | Max Horn | |
svn-id: r14549 | |||
2004-08-10 | Perform proper clipping (this fixes some graphic regressions in The Dig) | Max Horn | |
svn-id: r14547 | |||
2004-08-10 | Fix by erik for bug #1006098 (FBDEMO: Subtitle regression in intro) | Max Horn | |
svn-id: r14541 | |||
2004-08-10 | Correct verb order | Travis Howell | |
svn-id: r14535 | |||
2004-08-10 | Limit to old saved game only. | Travis Howell | |
svn-id: r14532 | |||
2004-08-10 | Remove old unused and unneeded function. | Travis Howell | |
Update comments svn-id: r14531 | |||
2004-08-10 | Should be 8 pixels for V1 games. | Travis Howell | |
Fixes actors been cut off too early when running off left side of screen in last scene of demo mode of Maniac Mansion. svn-id: r14530 | |||
2004-08-10 | Fix a few remaining graphic gliches in V1 games | Travis Howell | |
svn-id: r14529 | |||
2004-08-09 | Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police arrives) | Max Horn | |
svn-id: r14528 | |||
2004-08-09 | Better method, shouldn't be used in PC FT demo. | Travis Howell | |
svn-id: r14527 | |||
2004-08-09 | A few more correction for INSANE in PC FT demo | Travis Howell | |
svn-id: r14526 | |||
2004-08-09 | Add patch #999887 - Possible fix for bug #998276 | Travis Howell | |
Also saves _currentMusic svn-id: r14525 | |||
2004-08-09 | Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutscene | Travis Howell | |
svn-id: r14524 | |||
2004-08-08 | Fixed variable access in the debugger | Max Horn | |
svn-id: r14523 | |||
2004-08-08 | Remove these warnings -- no reports came in all the time anyway, and things ↵ | Max Horn | |
seem to work fine svn-id: r14522 | |||
2004-08-08 | Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) | Max Horn | |
svn-id: r14521 | |||
2004-08-08 | Moved some code out into a separate function | Max Horn | |
svn-id: r14516 | |||
2004-08-08 | Removing annoying debug messages | Max Horn | |
svn-id: r14515 | |||
2004-08-08 | No longer required | Travis Howell | |
svn-id: r14514 | |||
2004-08-08 | Update comment | Travis Howell | |
svn-id: r14513 | |||
2004-08-08 | Added suggested hack for bug #556558, which was bug in original game. | Travis Howell | |
svn-id: r14512 | |||
2004-08-08 | Correction from FT disasm. | Travis Howell | |
svn-id: r14511 | |||
2004-08-08 | Non-interactive INSANE sequence in PC FT demo works now. | Travis Howell | |
svn-id: r14509 | |||
2004-08-08 | insane skip tag is different in PC FT demo | Travis Howell | |
svn-id: r14508 | |||
2004-08-07 | Init _compInput (prevents bad free) | Max Horn | |
svn-id: r14506 |