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author | Travis Howell | 2004-08-10 02:13:25 +0000 |
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committer | Travis Howell | 2004-08-10 02:13:25 +0000 |
commit | ca181299d5cf7d1eea5803da6db1c85796406c91 (patch) | |
tree | 56c8ea29d3e71723579d22c794209f2f4b3a46a9 /scumm | |
parent | 2481ebf89615166f0c268672c083369b76040cb5 (diff) | |
download | scummvm-rg350-ca181299d5cf7d1eea5803da6db1c85796406c91.tar.gz scummvm-rg350-ca181299d5cf7d1eea5803da6db1c85796406c91.tar.bz2 scummvm-rg350-ca181299d5cf7d1eea5803da6db1c85796406c91.zip |
Should be 8 pixels for V1 games.
Fixes actors been cut off too early when running off left side of screen in last scene of demo mode of Maniac Mansion.
svn-id: r14530
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/costume.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp index f7606c78f8..adf995a9ad 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -249,7 +249,10 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) { v1.x = _outwidth - 1; } } else { - skip = -1 - rect.left; + if (_loaded._format == 0x57) + skip = -8 - rect.left; + else + skip = -1 - rect.left; if (skip <= 0) drawFlag = 2; else |