Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-08-11 | Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ↵ | Max Horn | |
moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-) svn-id: r14557 | |||
2004-08-11 | A few corrections | Travis Howell | |
svn-id: r14554 | |||
2004-08-11 | Add part of suggested cleanup to remove extra variable. | Travis Howell | |
actorDrawVirScr might still be required in future HE games, see actorOps case 219. svn-id: r14553 | |||
2004-08-10 | Added a FIXME, maybe Kirben (or whoever add this stuff) can comment on this :-) | Max Horn | |
svn-id: r14549 | |||
2004-08-10 | Perform proper clipping (this fixes some graphic regressions in The Dig) | Max Horn | |
svn-id: r14547 | |||
2004-08-10 | Fix by erik for bug #1006098 (FBDEMO: Subtitle regression in intro) | Max Horn | |
svn-id: r14541 | |||
2004-08-10 | Correct verb order | Travis Howell | |
svn-id: r14535 | |||
2004-08-10 | Limit to old saved game only. | Travis Howell | |
svn-id: r14532 | |||
2004-08-10 | Remove old unused and unneeded function. | Travis Howell | |
Update comments svn-id: r14531 | |||
2004-08-10 | Should be 8 pixels for V1 games. | Travis Howell | |
Fixes actors been cut off too early when running off left side of screen in last scene of demo mode of Maniac Mansion. svn-id: r14530 | |||
2004-08-10 | Fix a few remaining graphic gliches in V1 games | Travis Howell | |
svn-id: r14529 | |||
2004-08-09 | Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police arrives) | Max Horn | |
svn-id: r14528 | |||
2004-08-09 | Better method, shouldn't be used in PC FT demo. | Travis Howell | |
svn-id: r14527 | |||
2004-08-09 | A few more correction for INSANE in PC FT demo | Travis Howell | |
svn-id: r14526 | |||
2004-08-09 | Add patch #999887 - Possible fix for bug #998276 | Travis Howell | |
Also saves _currentMusic svn-id: r14525 | |||
2004-08-09 | Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutscene | Travis Howell | |
svn-id: r14524 | |||
2004-08-08 | Fixed variable access in the debugger | Max Horn | |
svn-id: r14523 | |||
2004-08-08 | Remove these warnings -- no reports came in all the time anyway, and things ↵ | Max Horn | |
seem to work fine svn-id: r14522 | |||
2004-08-08 | Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) | Max Horn | |
svn-id: r14521 | |||
2004-08-08 | Moved some code out into a separate function | Max Horn | |
svn-id: r14516 | |||
2004-08-08 | Removing annoying debug messages | Max Horn | |
svn-id: r14515 | |||
2004-08-08 | No longer required | Travis Howell | |
svn-id: r14514 | |||
2004-08-08 | Update comment | Travis Howell | |
svn-id: r14513 | |||
2004-08-08 | Added suggested hack for bug #556558, which was bug in original game. | Travis Howell | |
svn-id: r14512 | |||
2004-08-08 | Correction from FT disasm. | Travis Howell | |
svn-id: r14511 | |||
2004-08-08 | Non-interactive INSANE sequence in PC FT demo works now. | Travis Howell | |
svn-id: r14509 | |||
2004-08-08 | insane skip tag is different in PC FT demo | Travis Howell | |
svn-id: r14508 | |||
2004-08-07 | Init _compInput (prevents bad free) | Max Horn | |
svn-id: r14506 | |||
2004-08-07 | Re-arrange code to allow second INSANE in PC FT demo to work | Travis Howell | |
svn-id: r14500 | |||
2004-08-07 | Always clear weapons in INSANE of PC FT demo | Travis Howell | |
svn-id: r14499 | |||
2004-08-07 | Correction my earlier mistake | Travis Howell | |
svn-id: r14498 | |||
2004-08-07 | Update | Travis Howell | |
svn-id: r14497 | |||
2004-08-07 | Wrong value | Travis Howell | |
svn-id: r14496 | |||
2004-08-07 | Ooops | Travis Howell | |
svn-id: r14495 | |||
2004-08-07 | PC FT demo INSANE actually used a combined actor02Reaction/actor03Reaction | Travis Howell | |
svn-id: r14494 | |||
2004-08-07 | More PC FT demo INSANE differences (Sounds) | Travis Howell | |
svn-id: r14493 | |||
2004-08-07 | More PC FT demo INSANE differences (Sounds) | Travis Howell | |
svn-id: r14492 | |||
2004-08-06 | Cleanup; added ugly workaround for bug #901462 | Max Horn | |
svn-id: r14490 | |||
2004-08-06 | WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German)) | Max Horn | |
svn-id: r14487 | |||
2004-08-06 | More PC FT demo INSANE differences (Costumes) | Travis Howell | |
svn-id: r14486 | |||
2004-08-06 | Minor correction for actor rooms. | Travis Howell | |
svn-id: r14485 | |||
2004-08-06 | More PC FT demo INSANE differences (Weapons) | Travis Howell | |
svn-id: r14483 | |||
2004-08-06 | More PC FT demo INSANE differences | Travis Howell | |
svn-id: r14482 | |||
2004-08-06 | COMI/DIG always redraws verbs too | Travis Howell | |
Remove old var, no longer required svn-id: r14481 | |||
2004-08-06 | Set cemera default values for scumm7 games. | Travis Howell | |
svn-id: r14480 | |||
2004-08-05 | Fix a small overpainting issue, visible in some of the COMI dialogs | Max Horn | |
svn-id: r14476 | |||
2004-08-05 | Disable this workaround for COMI, as it causes a regression there. Actually, ↵ | Max Horn | |
maybe we should just remove this again completely; we can 'work around' it by allowing more obj name resources, ultimately... svn-id: r14475 | |||
2004-08-05 | Fix for bug #908434 (COMI: Using the ventriloquism book on Blondebeard acts ↵ | Max Horn | |
weird) svn-id: r14474 | |||
2004-08-05 | Correction from disasm. | Travis Howell | |
svn-id: r14468 | |||
2004-08-05 | Aargh, my work around code was using a wrong check, and then using the wrong ↵ | Max Horn | |
operations (which were effectively not doing anything)... Fixed the workaround code, which cures bug #918280 (and its dup #1003717) svn-id: r14467 |