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2004-02-07More stubsTravis Howell
svn-id: r12757
2004-02-07Add stubTravis Howell
svn-id: r12756
2004-02-07Only used in HE games.Travis Howell
svn-id: r12755
2004-02-07Clean up last commit.Travis Howell
svn-id: r12754
2004-02-07*** empty log message ***Travis Howell
svn-id: r12753
2004-02-07Add separate class for Humongous Entertainment games.Travis Howell
svn-id: r12752
2004-02-06o Now Long TRS messages get wrappedEugene Sandulenko
o Approaching enemy animation fixed o Renames some vars and struct members o Fixed dosdemo. It didn't run o Correct Mac demo INSANE skipping behaviour svn-id: r12751
2004-02-06Update commentTravis Howell
svn-id: r12750
2004-02-06cleanupMax Horn
svn-id: r12748
2004-02-06Used wrong check, might have caused regressions.Travis Howell
svn-id: r12747
2004-02-05Fix for bug #882083 (COMI: CD change cancel button)Max Horn
svn-id: r12744
2004-02-05o Fix for bug #889751. Bump sound on the highway keeps playingEugene Sandulenko
o Fix for bug #888639. Mine road female biker loop svn-id: r12743
2004-02-05removed obsolete #include'sMax Horn
svn-id: r12729
2004-02-05Enable and adjust for FT.Travis Howell
svn-id: r12724
2004-02-05Update arguments, could these be enabled now ?Travis Howell
svn-id: r12723
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
svn-id: r12722
2004-02-04No longer required.Travis Howell
svn-id: r12721
2004-02-03Fix compile.Travis Howell
svn-id: r12720
2004-02-03Act more gracefully when failing to load a (VOC) sound (should help bug #889442)Max Horn
svn-id: r12719
2004-02-03Patch #889552: Possible fix for bug #884171Max Horn
svn-id: r12718
2004-02-02Fixed most bugs, so only cosmetic visual things left.Eugene Sandulenko
o Support transparency for characters. Needed for cockpit rendering o Fixed bug in NUT renderer which drawed transparent characters garbled o Fixed long-standing (and outstanding) bug with SAUD error o Previous fix fixed music in some cases (scene transitions) o Fixed bug with palette being reset when smush video is rewind o Made debug level for insane adjustable at compile time (maybe I will remove it later) svn-id: r12717
2004-02-02UpdateTravis Howell
svn-id: r12713
2004-02-02Add a few more HE target for future reference (Commented out)Travis Howell
svn-id: r12712
2004-02-01Fix for bug #880418 (COMI: Subtitle problems)Max Horn
svn-id: r12710
2004-02-01Update TODO listEugene Sandulenko
svn-id: r12696
2004-02-01o Major debug of all actors codeEugene Sandulenko
o Road signs aligned to match original o Fixed bug with Ben's velocity not reset with scene switch o Removed some unused code o Debug level increased, so console is not flooded anymore o Rearranged those huge switch statements I succesfully passed by all insane scenes, so FT should be completable now with some SAUD related crashes which are easy to avoid. svn-id: r12695
2004-01-31renamed _saveLoadCompatible to _saveTemporaryState; make use of ↵Max Horn
requestLoad/requestSave svn-id: r12691
2004-01-31cleanup (len == size)Max Horn
svn-id: r12688
2004-01-31Patch #886058 - Don't stop music when loading certain temporary states.James Brown
svn-id: r12686
2004-01-31Fix bug #887536 FT: Intro crash (regression).Eugene Sandulenko
svn-id: r12685
2004-01-30Various changes to the build system which allow building ScummVM in an ↵Max Horn
external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress svn-id: r12680
2004-01-30improved debug message; code simplificationMax Horn
svn-id: r12677
2004-01-30Fix for bug #887167 (FT: Sound/Music/speech (almost) mute)Max Horn
svn-id: r12675
2004-01-30DOTT should save sound state if _saveLoadSlot is true when doing a temporary ↵Travis Howell
save. It doesn't set flag via get/setkernal like later games. svn-id: r12674
2004-01-30oopsEugene Sandulenko
svn-id: r12672
2004-01-30o Fix crash in FT introEugene Sandulenko
svn-id: r12671
2004-01-30o Renamed more variables/structures to reflect their functionalityEugene Sandulenko
o Fixed bug with only caveman approaching o Extended smush player to process FT-specific overlays in videos. They're used to draw broken truck & car approaching and opponents on the mineroad svn-id: r12670
2004-01-29fix for bug 886201 or rather revert back to hackPaweł Kołodziejski
svn-id: r12668
2004-01-29Renamed the 'pan' effect of the mixer to 'balance', since that is what we ↵Max Horn
actually do; applied patch #886786 which corrects a bug in the balance code svn-id: r12665
2004-01-29corrected MD5 table entryMax Horn
svn-id: r12660
2004-01-28Partial fix for bug #885488 (Some INSANE trouble)Eugene Sandulenko
o Finally fixed seek error. Now I never encounter it, though there are weird SAUD errors in some cases. o Started to hunt cave-dude-only bug svn-id: r12653
2004-01-27Fix compile on Embedded Visual CsomethingNicolas Bacca
svn-id: r12639
2004-01-27const'ness fixesMax Horn
svn-id: r12631
2004-01-26o Implemented TRS handlingEugene Sandulenko
o Now you can succesfully reach the cave so FT is completable, but it crashes now in some particularly situations, so you should avoid them. svn-id: r12630
2004-01-26updated MD5 dataMax Horn
svn-id: r12628
2004-01-26updated MD5 data (from Forum thread; not all data included yet)Max Horn
svn-id: r12625
2004-01-26o Fixed bug with lost inventoryEugene Sandulenko
o Gave meaningful names to many variables o Eliminated some slipped debug output o Fixed vista-ranch scenes transition o Now it is possible to equip goggles svn-id: r12623
2004-01-26Not neededTravis Howell
svn-id: r12622
2004-01-26OoopsTravis Howell
svn-id: r12621
2004-01-26Come back of your favorite stupid EVC fixNicolas Bacca
svn-id: r12608