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authorTravis Howell2004-01-30 16:01:08 +0000
committerTravis Howell2004-01-30 16:01:08 +0000
commitd9cb0b1e791ae93426d3b0bd7064763d751d5623 (patch)
treed127a2ab9ec264b70ac16f692f1ed39d4672ee54 /scumm
parent519437aab119d1a93ee372d002fc51e9af6ecb24 (diff)
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DOTT should save sound state if _saveLoadSlot is true when doing a temporary save. It doesn't set flag via get/setkernal like later games.
svn-id: r12674
Diffstat (limited to 'scumm')
-rw-r--r--scumm/script_v6.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp
index 8711ac2164..b53011919d 100644
--- a/scumm/script_v6.cpp
+++ b/scumm/script_v6.cpp
@@ -1688,6 +1688,8 @@ void ScummEngine_v6::o6_roomOps() {
_saveLoadCompatible = true;
_saveLoadSlot = pop();
_saveLoadFlag = pop();
+ if (_gameId == GID_TENTACLE)
+ _saveSound = (_saveLoadSlot != 0);
break;
case 181: // SO_ROOM_FADE