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2004-10-08CleanupTravis Howell
svn-id: r15469
2004-10-08Partial inventory fix for HE games.Travis Howell
svn-id: r15468
2004-10-08Restrict to full game, since it doesn't exist in demo.Travis Howell
svn-id: r15467
2004-10-08Match opcode names with SCUMM8.Travis Howell
svn-id: r15466
2004-10-08Removed unnecessary whitespaceTorbjörn Andersson
svn-id: r15465
2004-10-08Small correctionTravis Howell
Ensure object exists, before pushing data. svn-id: r15464
2004-10-08Small correctionTravis Howell
Ensure object exists, before pushing data. svn-id: r15463
2004-10-08Unfortunately still not perfect.Travis Howell
svn-id: r15460
2004-10-08Return 0 is array doesn't exist, possible script bug in HE game.Travis Howell
svn-id: r15459
2004-10-07Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in ↵Max Horn
wrong places), by making sure all actor walkdata is saved svn-id: r15455
2004-10-07Use slightly less irritating variable names; remove box draw hack, as its ↵Max Horn
semi-broken for smooth scrolling games; if at all, it should be replaced by a proper debugger command svn-id: r15454
2004-10-07Use proper range for the (screen/local) strip valuesMax Horn
svn-id: r15453
2004-10-07Fix doxygen warningMax Horn
svn-id: r15452
2004-10-07Fix for bug #1042509 (SNMDEMO not recognized)Max Horn
svn-id: r15451
2004-10-07Fix blast object drawing glitches introduced by the smooth scrolling changes ↵Max Horn
(were visible with the inventory in The Dig) svn-id: r15449
2004-10-07Simplify calling drawBomp a littlMax Horn
svn-id: r15448
2004-10-07Adjusted come commentsMax Horn
svn-id: r15447
2004-10-07I don't know if it matters, but I'll feel safer if we initialise maskPtr...Torbjörn Andersson
svn-id: r15446
2004-10-07Correct values.Travis Howell
svn-id: r15445
2004-10-07Removed some code which has no effect (looks like a coding mistake?)Max Horn
svn-id: r15444
2004-10-07Pointer correctionTravis Howell
svn-id: r15442
2004-10-06PalmOS updateChris Apers
svn-id: r15437
2004-10-06Use common PI value insteadChris Apers
svn-id: r15435
2004-10-06OoopsTravis Howell
svn-id: r15425
2004-10-05Better clipping code.Travis Howell
svn-id: r15424
2004-10-05fix drawWizPolygon glitchGregory Montoir
svn-id: r15422
2004-10-05thinkerk works now.Travis Howell
svn-id: r15421
2004-10-05Missed spotTravis Howell
svn-id: r15420
2004-10-05Allow color adjustment when decompressing wizImages.Travis Howell
svn-id: r15419
2004-10-05Switch to warningTravis Howell
svn-id: r15418
2004-10-05HE71+ games use wizImages for charset too.Travis Howell
svn-id: r15417
2004-10-04Sort variables by their numberMax Horn
svn-id: r15413
2004-10-04Remove Gdi::fillRect, use the existing fill() method insteadMax Horn
svn-id: r15412
2004-10-04cleanupMax Horn
svn-id: r15411
2004-10-04Rename var and enable in COMI.Travis Howell
svn-id: r15410
2004-10-04Ooops, got reverted.Travis Howell
svn-id: r15409
2004-10-04Implement case 150 for drawBMAPBgEugene Sandulenko
svn-id: r15408
2004-10-04Add warningTravis Howell
svn-id: r15407
2004-10-04COMI stores room transparency in RMHD.Travis Howell
Minor cleanup. svn-id: r15406
2004-10-04Add actor transparency var for HE99 games.Travis Howell
svn-id: r15405
2004-10-04Add missing roomOps case for HE games.Travis Howell
svn-id: r15404
2004-10-04Add some HE99 varsTravis Howell
Rename opcodes svn-id: r15403
2004-10-04Rename opcodeTravis Howell
svn-id: r15402
2004-10-04Add extra HE99+ cases for wizImageOpsTravis Howell
svn-id: r15401
2004-10-04Add opcode differenceTravis Howell
svn-id: r15400
2004-10-03Add stubTravis Howell
svn-id: r15399
2004-10-03simplificationGregory Montoir
svn-id: r15395
2004-10-03Fixed bug #1039162 (Sam & Max intro crash) by making drawBox() do nothingTorbjörn Andersson
if the box's width or height is zero or less. svn-id: r15394
2004-10-03Add safety check.Travis Howell
svn-id: r15392
2004-10-03Add missing code for opcodeTravis Howell
svn-id: r15391