Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-02-07 | Demos includes a few ROL tracks | Travis Howell | |
svn-id: r12762 | |||
2004-02-07 | Ooops | Travis Howell | |
svn-id: r12759 | |||
2004-02-07 | More stubs | Travis Howell | |
svn-id: r12757 | |||
2004-02-07 | Add stub | Travis Howell | |
svn-id: r12756 | |||
2004-02-07 | Only used in HE games. | Travis Howell | |
svn-id: r12755 | |||
2004-02-07 | Clean up last commit. | Travis Howell | |
svn-id: r12754 | |||
2004-02-07 | *** empty log message *** | Travis Howell | |
svn-id: r12753 | |||
2004-02-07 | Add separate class for Humongous Entertainment games. | Travis Howell | |
svn-id: r12752 | |||
2004-02-06 | o Now Long TRS messages get wrapped | Eugene Sandulenko | |
o Approaching enemy animation fixed o Renames some vars and struct members o Fixed dosdemo. It didn't run o Correct Mac demo INSANE skipping behaviour svn-id: r12751 | |||
2004-02-06 | Update comment | Travis Howell | |
svn-id: r12750 | |||
2004-02-06 | cleanup | Max Horn | |
svn-id: r12748 | |||
2004-02-06 | Used wrong check, might have caused regressions. | Travis Howell | |
svn-id: r12747 | |||
2004-02-05 | Fix for bug #882083 (COMI: CD change cancel button) | Max Horn | |
svn-id: r12744 | |||
2004-02-05 | o Fix for bug #889751. Bump sound on the highway keeps playing | Eugene Sandulenko | |
o Fix for bug #888639. Mine road female biker loop svn-id: r12743 | |||
2004-02-05 | removed obsolete #include's | Max Horn | |
svn-id: r12729 | |||
2004-02-05 | Enable and adjust for FT. | Travis Howell | |
svn-id: r12724 | |||
2004-02-05 | Update arguments, could these be enabled now ? | Travis Howell | |
svn-id: r12723 | |||
2004-02-05 | renamed (Const)Iterator to (const_)iterator; changed size() to return an uint | Max Horn | |
svn-id: r12722 | |||
2004-02-04 | No longer required. | Travis Howell | |
svn-id: r12721 | |||
2004-02-03 | Fix compile. | Travis Howell | |
svn-id: r12720 | |||
2004-02-03 | Act more gracefully when failing to load a (VOC) sound (should help bug #889442) | Max Horn | |
svn-id: r12719 | |||
2004-02-03 | Patch #889552: Possible fix for bug #884171 | Max Horn | |
svn-id: r12718 | |||
2004-02-02 | Fixed most bugs, so only cosmetic visual things left. | Eugene Sandulenko | |
o Support transparency for characters. Needed for cockpit rendering o Fixed bug in NUT renderer which drawed transparent characters garbled o Fixed long-standing (and outstanding) bug with SAUD error o Previous fix fixed music in some cases (scene transitions) o Fixed bug with palette being reset when smush video is rewind o Made debug level for insane adjustable at compile time (maybe I will remove it later) svn-id: r12717 | |||
2004-02-02 | Update | Travis Howell | |
svn-id: r12713 | |||
2004-02-02 | Add a few more HE target for future reference (Commented out) | Travis Howell | |
svn-id: r12712 | |||
2004-02-01 | Fix for bug #880418 (COMI: Subtitle problems) | Max Horn | |
svn-id: r12710 | |||
2004-02-01 | Update TODO list | Eugene Sandulenko | |
svn-id: r12696 | |||
2004-02-01 | o Major debug of all actors code | Eugene Sandulenko | |
o Road signs aligned to match original o Fixed bug with Ben's velocity not reset with scene switch o Removed some unused code o Debug level increased, so console is not flooded anymore o Rearranged those huge switch statements I succesfully passed by all insane scenes, so FT should be completable now with some SAUD related crashes which are easy to avoid. svn-id: r12695 | |||
2004-01-31 | renamed _saveLoadCompatible to _saveTemporaryState; make use of ↵ | Max Horn | |
requestLoad/requestSave svn-id: r12691 | |||
2004-01-31 | cleanup (len == size) | Max Horn | |
svn-id: r12688 | |||
2004-01-31 | Patch #886058 - Don't stop music when loading certain temporary states. | James Brown | |
svn-id: r12686 | |||
2004-01-31 | Fix bug #887536 FT: Intro crash (regression). | Eugene Sandulenko | |
svn-id: r12685 | |||
2004-01-30 | Various changes to the build system which allow building ScummVM in an ↵ | Max Horn | |
external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress svn-id: r12680 | |||
2004-01-30 | improved debug message; code simplification | Max Horn | |
svn-id: r12677 | |||
2004-01-30 | Fix for bug #887167 (FT: Sound/Music/speech (almost) mute) | Max Horn | |
svn-id: r12675 | |||
2004-01-30 | DOTT should save sound state if _saveLoadSlot is true when doing a temporary ↵ | Travis Howell | |
save. It doesn't set flag via get/setkernal like later games. svn-id: r12674 | |||
2004-01-30 | oops | Eugene Sandulenko | |
svn-id: r12672 | |||
2004-01-30 | o Fix crash in FT intro | Eugene Sandulenko | |
svn-id: r12671 | |||
2004-01-30 | o Renamed more variables/structures to reflect their functionality | Eugene Sandulenko | |
o Fixed bug with only caveman approaching o Extended smush player to process FT-specific overlays in videos. They're used to draw broken truck & car approaching and opponents on the mineroad svn-id: r12670 | |||
2004-01-29 | fix for bug 886201 or rather revert back to hack | Paweł Kołodziejski | |
svn-id: r12668 | |||
2004-01-29 | Renamed the 'pan' effect of the mixer to 'balance', since that is what we ↵ | Max Horn | |
actually do; applied patch #886786 which corrects a bug in the balance code svn-id: r12665 | |||
2004-01-29 | corrected MD5 table entry | Max Horn | |
svn-id: r12660 | |||
2004-01-28 | Partial fix for bug #885488 (Some INSANE trouble) | Eugene Sandulenko | |
o Finally fixed seek error. Now I never encounter it, though there are weird SAUD errors in some cases. o Started to hunt cave-dude-only bug svn-id: r12653 | |||
2004-01-27 | Fix compile on Embedded Visual Csomething | Nicolas Bacca | |
svn-id: r12639 | |||
2004-01-27 | const'ness fixes | Max Horn | |
svn-id: r12631 | |||
2004-01-26 | o Implemented TRS handling | Eugene Sandulenko | |
o Now you can succesfully reach the cave so FT is completable, but it crashes now in some particularly situations, so you should avoid them. svn-id: r12630 | |||
2004-01-26 | updated MD5 data | Max Horn | |
svn-id: r12628 | |||
2004-01-26 | updated MD5 data (from Forum thread; not all data included yet) | Max Horn | |
svn-id: r12625 | |||
2004-01-26 | o Fixed bug with lost inventory | Eugene Sandulenko | |
o Gave meaningful names to many variables o Eliminated some slipped debug output o Fixed vista-ranch scenes transition o Now it is possible to equip goggles svn-id: r12623 | |||
2004-01-26 | Not needed | Travis Howell | |
svn-id: r12622 |