Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-06-22 | Change names of the stream API in the mixer; added endStream method (stop() ↵ | Max Horn | |
halts stream immediately; endStream() lets it first finish playing) svn-id: r8603 | |||
2003-06-22 | don't try to delete calloc'd mem either | Jonathan Gray | |
svn-id: r8602 | |||
2003-06-22 | don't try to delete malloc'd memory | Jonathan Gray | |
svn-id: r8601 | |||
2003-06-22 | fixed warning | Paweł Kołodziejski | |
svn-id: r8599 | |||
2003-06-22 | renamed SoundMixer::hasActiveChannel->hasActiveSFXChannel, and fixed the ↵ | Max Horn | |
regression in it caused by removing _beginSlots (I hope); added isActiveChannel method used by scumm/sound.cpp (this allowed me to move the Channel class from mixer.h into mixer.cpp); replaced Channel::soundFinished method by isActive svn-id: r8597 | |||
2003-06-22 | fix regression I just introduced (voices in smush movies were cut off way ↵ | Max Horn | |
too early) svn-id: r8595 | |||
2003-06-21 | lots of mixer cleanup / refactoring / reengineering | Max Horn | |
svn-id: r8594 | |||
2003-06-21 | modified & cleaned up the playStream/append code a bit; but this API really ↵ | Max Horn | |
could stand some refinement svn-id: r8592 | |||
2003-06-21 | get rid of 11025 Hz special case (I hope this is correct; only case I know ↵ | Max Horn | |
of where 11025 Hz are used is during the Dig intro svn-id: r8591 | |||
2003-06-21 | got rid of member var 'first' | Max Horn | |
svn-id: r8590 | |||
2003-06-21 | cleanup | Max Horn | |
svn-id: r8589 | |||
2003-06-21 | finally implemented this TODO: using class File instead of fopen | Max Horn | |
svn-id: r8588 | |||
2003-06-21 | reduce code duplication a bit | Max Horn | |
svn-id: r8586 | |||
2003-06-21 | TODO: improved smush sound quality whenever 11khz sound is used | Max Horn | |
svn-id: r8585 | |||
2003-06-21 | Fixed bug #758167. Cleanup. | Torbjörn Andersson | |
svn-id: r8577 | |||
2003-06-21 | support F-keys in V2 games | Max Horn | |
svn-id: r8576 | |||
2003-06-21 | turn error in o2_saveLoadGame into warning | Max Horn | |
svn-id: r8575 | |||
2003-06-20 | init _base to 0 | Max Horn | |
svn-id: r8572 | |||
2003-06-20 | seems monkeyega & monkeyvga have byte values for the object name offset, too | Max Horn | |
svn-id: r8571 | |||
2003-06-20 | fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour ↵ | Max Horn | |
is correct for V4 games, that needs testing svn-id: r8568 | |||
2003-06-19 | again fix for v1 costume header | Paweł Kołodziejski | |
svn-id: r8565 | |||
2003-06-19 | instead of casting to byte, rather allow offsets > 255 | Max Horn | |
svn-id: r8564 | |||
2003-06-19 | the _bompBitsTable really tells the number of 1 bits in a given byte | Max Horn | |
svn-id: r8563 | |||
2003-06-19 | converted scale table to hex (looks a bit nicer and makes it easier to see ↵ | Max Horn | |
the structure inherent to the table data) svn-id: r8562 | |||
2003-06-19 | made scale table const again; some cleanup in setupBompScale | Max Horn | |
svn-id: r8559 | |||
2003-06-19 | fixed costume header for v1 | Paweł Kołodziejski | |
svn-id: r8558 | |||
2003-06-19 | use default scale table for bomb codec | Paweł Kołodziejski | |
svn-id: r8556 | |||
2003-06-19 | add id for segacd monkey island and don't attempt to play sbl sounds for now | Jonathan Gray | |
svn-id: r8555 | |||
2003-06-19 | fix for len variable in v1 costume codec | Paweł Kołodziejski | |
svn-id: r8554 | |||
2003-06-19 | fixed warning (but the code is definitely incorrect ;-) | Max Horn | |
svn-id: r8553 | |||
2003-06-19 | re-applying my changes (chrilith undid them by accident) | Max Horn | |
svn-id: r8552 | |||
2003-06-19 | added initial form of v1 costume codec (NOT WORKING, i think) | Paweł Kołodziejski | |
svn-id: r8551 | |||
2003-06-19 | PalmOS changes | Chris Apers | |
svn-id: r8550 | |||
2003-06-19 | added spanish font & prepositions; removed some trailing spaces | Max Horn | |
svn-id: r8549 | |||
2003-06-19 | added italian & english V2 font | Max Horn | |
svn-id: r8548 | |||
2003-06-19 | spelling | Max Horn | |
svn-id: r8547 | |||
2003-06-18 | Fix for bug [756555] ALL: With '-ewindows' notes don't stop at quit | Jamieson Christian | |
and bug [755176] SIMON2: Hanging notes More cleanup of the thread issues associated with iMuse and MidiParser shutdown. Untested. svn-id: r8546 | |||
2003-06-18 | Fixed MSVC warnings | Jamieson Christian | |
svn-id: r8544 | |||
2003-06-18 | cleanup; tiny bug fix (file was opened, then opened again - not good) | Max Horn | |
svn-id: r8539 | |||
2003-06-18 | fix for o5_walkActorToActor; this seems to be more like what V3 games expect ↵ | Max Horn | |
(and fixes bug #755113); but I don't know for sure about V5 games (and I have to wonder if the corresponding code for V6 isn't maybe wrong, too...?) svn-id: r8538 | |||
2003-06-17 | Cleanup. | Torbjörn Andersson | |
svn-id: r8533 | |||
2003-06-17 | Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't make | Torbjörn Andersson | |
much difference visually, but this way I understand where the colours come from. (Except for colour 6 which seems to be some sort of exception.) svn-id: r8532 | |||
2003-06-17 | Revert Amiga specific changes to EGA palette. | Travis Howell | |
An option for C64 and Amiga palette should be added in future svn-id: r8531 | |||
2003-06-17 | I will add a wrapper for that (currently NULL driver) | Chris Apers | |
svn-id: r8526 | |||
2003-06-17 | tweak ega palette a bit more | Jonathan Gray | |
svn-id: r8525 | |||
2003-06-17 | ega palette changes, correct colour used for sentence line and use amiga ↵ | Jonathan Gray | |
colour for colour normally used for skin colours, sarien does something similiar... svn-id: r8524 | |||
2003-06-17 | Make the mouse-over hilight work again on the inventory arrows in V2 games. | Torbjörn Andersson | |
svn-id: r8523 | |||
2003-06-16 | Comitted the partial (but seemintly good enough) actorHit implementation | Torbjörn Andersson | |
from patch #754895. Ship-to-ship combat is still rather glitchy, but there are probably other reasons for that. svn-id: r8519 | |||
2003-06-16 | Bypass the Maniac Mansion copy protection by making the security door stay | Torbjörn Andersson | |
open at all times, like some original versions did. This still leaves the player the option of blowing the mansion up by entering the wrong code. I still don't know if it has any unforseen side-effects. svn-id: r8517 | |||
2003-06-16 | V2 inventory arrow tweaks - closes cosmetic bug #751659 | James Brown | |
svn-id: r8516 |