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2003-01-18Fix shadowed variable in debugger, change bundle compression tables to be ↵James Brown
dynamic svn-id: r6499
2003-01-18tuned a little comi smushPaweł Kołodziejski
svn-id: r6498
2003-01-18fix smush audio loopPaweł Kołodziejski
svn-id: r6497
2003-01-18add the view/set debug level command 'level' from the old debuggerJonathan Gray
svn-id: r6496
2003-01-18fix compilation under VC6Paweł Kołodziejski
svn-id: r6495
2003-01-18fix compilation under VC6Paweł Kołodziejski
svn-id: r6494
2003-01-18implementation of comi smush audioPaweł Kołodziejski
svn-id: r6493
2003-01-18add bounds check for debugger costume switcherJonathan Gray
svn-id: r6492
2003-01-18add ability to change actor costume via the debuggerJonathan Gray
svn-id: r6491
2003-01-17fixed OOB access introduced in my last commit; leaving in my debug asserts ↵Max Horn
this time, in case there are more svn-id: r6490
2003-01-17fixed decoding bug for COMI bundle audio; this resolves an OOB access and ↵Max Horn
should enable stereo music, but both music and voice still 'pops' a lot svn-id: r6489
2003-01-17Clip strip value when removing objectsJames Brown
svn-id: r6488
2003-01-17Possible hack to get the cannons firing. Of course... well, they still don't ↵James Brown
quite work :) svn-id: r6487
2003-01-16Small change to make actor talk anims look betterJames Brown
svn-id: r6486
2003-01-16fix off by one bug in gfxUsageBits code; fixed small glitch the actor ↵Max Horn
iteration cleanup svn-id: r6485
2003-01-16Patch 668634: Actor iteration fixJames Brown
svn-id: r6484
2003-01-16reversed Dig workarounds - better to find the real cause of the regression, ↵Max Horn
says Endy svn-id: r6483
2003-01-16Some notes regarding actorHitJames Brown
svn-id: r6482
2003-01-16Dumb, dumb, DUMB typo. :)James Brown
svn-id: r6481
2003-01-16Some cleanup, implementation of setKeyScript (F1 now attempts to start the ↵James Brown
save/load menu, albiet fails due to a crash in BlastText) svn-id: r6480
2003-01-16Play sfx when used by mumble, et-al. (Eg, Wallys sobbing)James Brown
svn-id: r6479
2003-01-16Add translate for the ComI map textJames Brown
svn-id: r6478
2003-01-16Added some more Monkey2 MT-32 custom instruments. It's getting difficultMichael Pearce
now they are all sound effects... svn-id: r6477
2003-01-16Remove dodgy fix for verb backgrounds.James Brown
svn-id: r6476
2003-01-16another change for Dig - still crashes a lot with my save games, though :-/Max Horn
svn-id: r6475
2003-01-16two changes to accomodate Dig - don't like this :-/Max Horn
svn-id: r6474
2003-01-16added center mode for blastText (and boy, our charset code is *messy* <sigh>)Max Horn
svn-id: r6473
2003-01-16first blastText version. this is work in progress (note that e.g. text is ↵Max Horn
not clipped, and the extra information is not removed) svn-id: r6472
2003-01-15localvar fix take 2. Note that ship-to-ship combat is still impossible ↵James Brown
(cannons dont work), but at least it doesnt crash now - you can use the cheat (shift-v i think) svn-id: r6471
2003-01-15ComI uses more localsJames Brown
svn-id: r6470
2003-01-15increased variable size from 16 to 32 bitsMax Horn
svn-id: r6469
2003-01-15Comments regarding use of sle16 for 32bit variables.. :PJames Brown
svn-id: r6468
2003-01-15Hack to make Part III startJames Brown
svn-id: r6467
2003-01-15made NUT font rendered honor _ignoreCharsetMaskMax Horn
svn-id: r6466
2003-01-15COMI conversation verb fixMax Horn
svn-id: r6465
2003-01-14fixed usage bits codeMax Horn
svn-id: r6460
2003-01-14revert changesPaweł Kołodziejski
svn-id: r6459
2003-01-14fix saveload bug introduced 2 days agoMax Horn
svn-id: r6458
2003-01-14err, not at this pointPaweł Kołodziejski
svn-id: r6457
2003-01-14increased compression table for comi music, and added assert for itPaweł Kołodziejski
svn-id: r6456
2003-01-14Fix inventory in vscroll'ing roomsJames Brown
svn-id: r6455
2003-01-14ComI timing hack... very odd.James Brown
svn-id: r6454
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
svn-id: r6453
2003-01-13Early init of the scaler - to prevent ComI trying to use a huge window by ↵James Brown
default. This may require porters to make a small backend change, not to reinit a scaler on hotswap if the display has not been init_size'ed. svn-id: r6449
2003-01-13clear object table for small header games, tooMax Horn
svn-id: r6448
2003-01-13fixed checkRange output; added checkRange call to drawObject; cleanupMax Horn
svn-id: r6447
2003-01-13removed obsolete FIXMEMax Horn
svn-id: r6446
2003-01-13indention fixMax Horn
svn-id: r6445
2003-01-13Stub out a few room subopsJames Brown
svn-id: r6444
2003-01-13fixed COMI actor scaling, againMax Horn
svn-id: r6443