diff options
author | Max Horn | 2003-01-15 14:14:00 +0000 |
---|---|---|
committer | Max Horn | 2003-01-15 14:14:00 +0000 |
commit | defd1e708417fe4a164cd6fd394bd096f1d96283 (patch) | |
tree | 900492f31a280316edf45b8b8e38b547d53d6a76 /scumm | |
parent | 15ad897ed35d61297044077dcb76e0a520cf16d8 (diff) | |
download | scummvm-rg350-defd1e708417fe4a164cd6fd394bd096f1d96283.tar.gz scummvm-rg350-defd1e708417fe4a164cd6fd394bd096f1d96283.tar.bz2 scummvm-rg350-defd1e708417fe4a164cd6fd394bd096f1d96283.zip |
increased variable size from 16 to 32 bits
svn-id: r6469
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/saveload.cpp | 16 | ||||
-rw-r--r-- | scumm/saveload.h | 5 |
2 files changed, 12 insertions, 9 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index 77e4d46c9c..dd8bb49ecc 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -357,11 +357,11 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) MKLINE(Scumm, _currentScript, sleByte, VER_V8), MKARRAY(Scumm, _localScriptList[0], sleUint32, NUM_LOCALSCRIPT, VER_V8), - // vm.localvar grew from 25 to 40 entries - // FIXME: ComI stores 32-bit variables.. so.. er.. shouldn't this be a sleInt32 if we - // don't want games to hidiously behave oddly? + // vm.localvar grew from 25 to 40 entries and then from + // 16 to 32 bit variables. MKARRAY_OLD(Scumm, vm.localvar[0][0], sleUint16, 25 * 17, VER_V8, VER_V8), - MKARRAY(Scumm, vm.localvar[0][0], sleUint16, NUM_SCRIPT_SLOT * 17, VER_V9), + MKARRAY_OLD(Scumm, vm.localvar[0][0], sleUint16, NUM_SCRIPT_SLOT * 17, VER_V9, VER_V14), + MKARRAY(Scumm, vm.localvar[0][0], sleUint16, NUM_SCRIPT_SLOT * 17, VER_V15), MKARRAY(Scumm, _resourceMapper[0], sleByte, 128, VER_V8), MKARRAY(Scumm, _charsetColorMap[0], sleByte, 16, VER_V8), @@ -625,9 +625,11 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) var120Backup = _vars[120]; var98Backup = _vars[98]; - // FIXME: ComI stores 32-bit variables.. so.. er.. shouldn't this be a sleInt32 if we - // don't want games to hidiously behave oddly? - s->saveLoadArrayOf(_vars, _numVariables, sizeof(_vars[0]), sleInt16); + // The variables grew from 16 to 32 bit. + if (savegameVersion < VER_V15) + s->saveLoadArrayOf(_vars, _numVariables, sizeof(_vars[0]), sleInt16); + else + s->saveLoadArrayOf(_vars, _numVariables, sizeof(_vars[0]), sleInt32); if (_gameId == GID_TENTACLE) // Maybe misplaced, but that's the main idea _vars[120] = var120Backup; diff --git a/scumm/saveload.h b/scumm/saveload.h index b511a0c6d8..93e7d62893 100644 --- a/scumm/saveload.h +++ b/scumm/saveload.h @@ -33,10 +33,11 @@ enum { VER_V11, VER_V12, VER_V13, - VER_V14 + VER_V14, + VER_V15 }; -#define CURRENT_VER VER_V14 +#define CURRENT_VER VER_V15 // To work around a warning in GCC 3.2 (and 3.1 ?) regarding non-POD types, |