Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-29 | Rename sprite functions | Travis Howell | |
svn-id: r17285 | |||
2005-03-29 | Remove unused array. | Travis Howell | |
svn-id: r17284 | |||
2005-03-29 | Add temp. hack for sprite redraws | Travis Howell | |
svn-id: r17283 | |||
2005-03-29 | Should continue the main loop, not inner loop. | Travis Howell | |
Fixes using sprites in circdemo svn-id: r17282 | |||
2005-03-29 | Limit to scumm 7+ games again, it should not be checked in HE games. | Travis Howell | |
svn-id: r17281 | |||
2005-03-28 | Moved ObjectClass to object.h | Max Horn | |
svn-id: r17280 | |||
2005-03-28 | Always check hasManyDirections for AKOS costumes -- this could cause ↵ | Max Horn | |
regressions with HE games (or fix something, who knows?) svn-id: r17279 | |||
2005-03-28 | Moved NES stuff in class Gdi into a struct _NES | Max Horn | |
svn-id: r17278 | |||
2005-03-28 | Cleaned up the object mode code; removed the friend class ScummEngine from ↵ | Max Horn | |
class Gdi; moved dither code to ScummEngine svn-id: r17277 | |||
2005-03-28 | typo | Max Horn | |
svn-id: r17276 | |||
2005-03-28 | Fix for bug #1172037 (MANIAC v2: crash on mansion (regression)) | Max Horn | |
svn-id: r17275 | |||
2005-03-28 | Update HE issues | Travis Howell | |
svn-id: r17273 | |||
2005-03-28 | Check class of object number, not loop. | Travis Howell | |
Cleanup. svn-id: r17272 | |||
2005-03-28 | HE80+ reports whole _classData value of object, if no args are given. | Travis Howell | |
Fixes exit arrows in later HE games. svn-id: r17271 | |||
2005-03-28 | findObject in HE72+ only checks object bounds | Travis Howell | |
findObject in He70/71 only needs additional polygon check svn-id: r17270 | |||
2005-03-27 | Patch from Quietust for MM NES | Eugene Sandulenko | |
o Fix number of global objects o Camera-related differences o Proper user states o Updated MD5 for new 00.lfl svn-id: r17268 | |||
2005-03-27 | Tie the AKOS code into the new costume infrastructure, too | Max Horn | |
svn-id: r17259 | |||
2005-03-27 | More costume code restructuring | Max Horn | |
svn-id: r17258 | |||
2005-03-27 | Started to overhaul the costume infrastructure a bit, properly separating ↵ | Max Horn | |
the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later) svn-id: r17257 | |||
2005-03-26 | Gray actor palettes in flahslight mode for NES from Quietust. | Eugene Sandulenko | |
svn-id: r17256 | |||
2005-03-26 | Tweak WinCE timer re-entry workaround to play Insane sequences | Nicolas Bacca | |
svn-id: r17242 | |||
2005-03-26 | Rename WizParameters field. | Travis Howell | |
Correct start strip in drawBMAPBg() svn-id: r17236 | |||
2005-03-26 | Fixes for MM NES costume mask from Quietust. | Eugene Sandulenko | |
svn-id: r17235 | |||
2005-03-25 | Accidentally commented out NES palette changing code. Fixing that. | Eugene Sandulenko | |
svn-id: r17233 | |||
2005-03-25 | MM NES fixes: | Eugene Sandulenko | |
o Fixed crash when in-game GUI was displayed o Support for save/load o Savegame version bumped svn-id: r17232 | |||
2005-03-25 | Patch #1117443 (Experimental plugin code revision) | Max Horn | |
svn-id: r17231 | |||
2005-03-25 | First attempt to use mask for costumes: | Eugene Sandulenko | |
o Now it shows that our mask is too blocky o Mask is always applied, i.e. even when actor is in front of masking object o Probably we need to shift mask up. svn-id: r17228 | |||
2005-03-25 | Some more cleanup | Max Horn | |
svn-id: r17227 | |||
2005-03-25 | Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ↵ | Max Horn | |
method Gdi::roomChanged(); some more cleanup svn-id: r17226 | |||
2005-03-25 | Started some cleanup work on class Gdi (in particular, I try to limit that ↵ | Max Horn | |
class to GFX decoding only, and moved the screen rendering code out of it) svn-id: r17225 | |||
2005-03-25 | Cleanup: collect the C64 specific render data into a struct inside class Gdi | Max Horn | |
svn-id: r17224 | |||
2005-03-25 | cleanup | Max Horn | |
svn-id: r17222 | |||
2005-03-25 | Do not use (non-const) local static variables | Max Horn | |
svn-id: r17221 | |||
2005-03-24 | Correct positioning of inventory and verbs in MM NES. | Eugene Sandulenko | |
Started to tackle inventory. svn-id: r17219 | |||
2005-03-24 | Add support for russian spyfox2 and spyfox3 | Eugene Sandulenko | |
svn-id: r17218 | |||
2005-03-24 | First attempt to position NES graphics correctly on screen. Still verbs | Eugene Sandulenko | |
are at wrong places. svn-id: r17217 | |||
2005-03-24 | Change processWizImage() to error on unknown case, to see where additional ↵ | Travis Howell | |
cases are required. Update HE issues. svn-id: r17216 | |||
2005-03-24 | cleanup | Travis Howell | |
svn-id: r17215 | |||
2005-03-24 | Rename sprite flags, as suggested by cyx. | Travis Howell | |
svn-id: r17214 | |||
2005-03-24 | Proper calculation of edge case with number of costume frames from Quietust | Eugene Sandulenko | |
svn-id: r17213 | |||
2005-03-24 | Lots of MM NES changes from Quietust and me | Eugene Sandulenko | |
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets rid of gray background o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites o Widen screen to 256 pixels and center narrow rooms in it o Partial fix for subtitle rendering, now at least first line is rendered with identation svn-id: r17212 | |||
2005-03-23 | some wiz flags renaming | Gregory Montoir | |
svn-id: r17210 | |||
2005-03-23 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r17207 | |||
2005-03-23 | Fixed compilation error. (GCC complained about a multi-line comment.) | Torbjörn Andersson | |
svn-id: r17206 | |||
2005-03-23 | Patch from Quietust: | Travis Howell | |
-give better names to player_v2a classes svn-id: r17205 | |||
2005-03-23 | Patch from Quietust: | Travis Howell | |
-update md5 checksums for NES maniac svn-id: r17204 | |||
2005-03-23 | Remove unused variable. | Travis Howell | |
svn-id: r17203 | |||
2005-03-23 | Fix MM NES text rendering so old messages are cleared up correctly. | Eugene Sandulenko | |
svn-id: r17202 | |||
2005-03-23 | Fixed Amiga cursor for Zak & MM from Quietust. | Eugene Sandulenko | |
svn-id: r17201 | |||
2005-03-23 | Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over. | Travis Howell | |
svn-id: r17200 |