aboutsummaryrefslogtreecommitdiff
path: root/scumm
AgeCommit message (Collapse)Author
2005-03-29Rename sprite functionsTravis Howell
svn-id: r17285
2005-03-29Remove unused array.Travis Howell
svn-id: r17284
2005-03-29Add temp. hack for sprite redrawsTravis Howell
svn-id: r17283
2005-03-29Should continue the main loop, not inner loop.Travis Howell
Fixes using sprites in circdemo svn-id: r17282
2005-03-29Limit to scumm 7+ games again, it should not be checked in HE games.Travis Howell
svn-id: r17281
2005-03-28Moved ObjectClass to object.hMax Horn
svn-id: r17280
2005-03-28Always check hasManyDirections for AKOS costumes -- this could cause ↵Max Horn
regressions with HE games (or fix something, who knows?) svn-id: r17279
2005-03-28Moved NES stuff in class Gdi into a struct _NESMax Horn
svn-id: r17278
2005-03-28Cleaned up the object mode code; removed the friend class ScummEngine from ↵Max Horn
class Gdi; moved dither code to ScummEngine svn-id: r17277
2005-03-28typoMax Horn
svn-id: r17276
2005-03-28Fix for bug #1172037 (MANIAC v2: crash on mansion (regression))Max Horn
svn-id: r17275
2005-03-28Update HE issuesTravis Howell
svn-id: r17273
2005-03-28Check class of object number, not loop.Travis Howell
Cleanup. svn-id: r17272
2005-03-28HE80+ reports whole _classData value of object, if no args are given.Travis Howell
Fixes exit arrows in later HE games. svn-id: r17271
2005-03-28findObject in HE72+ only checks object boundsTravis Howell
findObject in He70/71 only needs additional polygon check svn-id: r17270
2005-03-27Patch from Quietust for MM NESEugene Sandulenko
o Fix number of global objects o Camera-related differences o Proper user states o Updated MD5 for new 00.lfl svn-id: r17268
2005-03-27Tie the AKOS code into the new costume infrastructure, tooMax Horn
svn-id: r17259
2005-03-27More costume code restructuringMax Horn
svn-id: r17258
2005-03-27Started to overhaul the costume infrastructure a bit, properly separating ↵Max Horn
the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later) svn-id: r17257
2005-03-26Gray actor palettes in flahslight mode for NES from Quietust.Eugene Sandulenko
svn-id: r17256
2005-03-26Tweak WinCE timer re-entry workaround to play Insane sequencesNicolas Bacca
svn-id: r17242
2005-03-26Rename WizParameters field.Travis Howell
Correct start strip in drawBMAPBg() svn-id: r17236
2005-03-26Fixes for MM NES costume mask from Quietust.Eugene Sandulenko
svn-id: r17235
2005-03-25Accidentally commented out NES palette changing code. Fixing that.Eugene Sandulenko
svn-id: r17233
2005-03-25MM NES fixes:Eugene Sandulenko
o Fixed crash when in-game GUI was displayed o Support for save/load o Savegame version bumped svn-id: r17232
2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
svn-id: r17231
2005-03-25First attempt to use mask for costumes:Eugene Sandulenko
o Now it shows that our mask is too blocky o Mask is always applied, i.e. even when actor is in front of masking object o Probably we need to shift mask up. svn-id: r17228
2005-03-25Some more cleanupMax Horn
svn-id: r17227
2005-03-25Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ↵Max Horn
method Gdi::roomChanged(); some more cleanup svn-id: r17226
2005-03-25Started some cleanup work on class Gdi (in particular, I try to limit that ↵Max Horn
class to GFX decoding only, and moved the screen rendering code out of it) svn-id: r17225
2005-03-25Cleanup: collect the C64 specific render data into a struct inside class GdiMax Horn
svn-id: r17224
2005-03-25cleanupMax Horn
svn-id: r17222
2005-03-25Do not use (non-const) local static variablesMax Horn
svn-id: r17221
2005-03-24Correct positioning of inventory and verbs in MM NES.Eugene Sandulenko
Started to tackle inventory. svn-id: r17219
2005-03-24Add support for russian spyfox2 and spyfox3Eugene Sandulenko
svn-id: r17218
2005-03-24First attempt to position NES graphics correctly on screen. Still verbsEugene Sandulenko
are at wrong places. svn-id: r17217
2005-03-24Change processWizImage() to error on unknown case, to see where additional ↵Travis Howell
cases are required. Update HE issues. svn-id: r17216
2005-03-24cleanupTravis Howell
svn-id: r17215
2005-03-24Rename sprite flags, as suggested by cyx.Travis Howell
svn-id: r17214
2005-03-24Proper calculation of edge case with number of costume frames from QuietustEugene Sandulenko
svn-id: r17213
2005-03-24Lots of MM NES changes from Quietust and meEugene Sandulenko
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets rid of gray background o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites o Widen screen to 256 pixels and center narrow rooms in it o Partial fix for subtitle rendering, now at least first line is rendered with identation svn-id: r17212
2005-03-23some wiz flags renamingGregory Montoir
svn-id: r17210
2005-03-23Removed unused variable.Torbjörn Andersson
svn-id: r17207
2005-03-23Fixed compilation error. (GCC complained about a multi-line comment.)Torbjörn Andersson
svn-id: r17206
2005-03-23Patch from Quietust:Travis Howell
-give better names to player_v2a classes svn-id: r17205
2005-03-23Patch from Quietust:Travis Howell
-update md5 checksums for NES maniac svn-id: r17204
2005-03-23Remove unused variable.Travis Howell
svn-id: r17203
2005-03-23Fix MM NES text rendering so old messages are cleared up correctly.Eugene Sandulenko
svn-id: r17202
2005-03-23Fixed Amiga cursor for Zak & MM from Quietust.Eugene Sandulenko
svn-id: r17201
2005-03-23Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.Travis Howell
svn-id: r17200