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AgeCommit message (Collapse)Author
2005-10-18Remove old debug outputTravis Howell
svn-id: r19153
2005-10-18HE games use overlow to get correct color value.Travis Howell
Fixes regressions in activity and puttmoon. svn-id: r19150
2005-10-18Minor error message fix: isLocked() isn't trying to unlock the resource.Torbjörn Andersson
svn-id: r19149
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-17Fix HE version for Russian freddi3Eugene Sandulenko
svn-id: r19140
2005-10-17Commit missing part of my last commit (sorry for any temporary breakage)Max Horn
svn-id: r19138
2005-10-17Added ResourceManager::isLocked; made ResourceManager::flags protected; ↵Max Horn
moved some stuff around svn-id: r19137
2005-10-16Put correct order of MM NES verbs in help. Will try to make them workEugene Sandulenko
later. Currently mapping is all wrong. svn-id: r19114
2005-10-16Add missing function for getWizData.Travis Howell
svn-id: r19106
2005-10-16Correct heversion for updated dog-on-a-stick.Eugene Sandulenko
svn-id: r19105
2005-10-15Correct MD5Eugene Sandulenko
svn-id: r19103
2005-10-15Try do display the virtual keyboard only when a string input widget has focus.Marcus Comstedt
svn-id: r19102
2005-10-15Several later HE games use sprites for subtitles.Travis Howell
svn-id: r19098
2005-10-15Unified mouse pos update codeMax Horn
svn-id: r19097
2005-10-15Use delay, not value in setSpriteGeneralProperty.Travis Howell
svn-id: r19096
2005-10-15Avoid conflicting VARS.Travis Howell
svn-id: r19095
2005-10-15Reset inventory offset when restarting V1/V2 games.Travis Howell
svn-id: r19094
2005-10-15Set inital room width and height.Travis Howell
Several early HE games check values, before they are set. svn-id: r19092
2005-10-15Add extra case for 3DO fbpack.Travis Howell
svn-id: r19091
2005-10-15Ooops, remove debug output.Travis Howell
svn-id: r19090
2005-10-15Fix regression, resID shouldn't beint16.Travis Howell
Slight correction to copyArrayHelper. svn-id: r19089
2005-10-14Added SYMBIAN32 defines for touchscreen navigationLars Persson
svn-id: r19087
2005-10-14Added Symbian #idefineLars Persson
svn-id: r19086
2005-10-14Slightly better that way.Gregory Montoir
svn-id: r19085
2005-10-14Fixed the 'Failed to save game state' warning in HE90. _numBitVariables is ↵Gregory Montoir
equal to 0 there, so Serializer::saveLoadArrayOf() is called with len=0 which calls GzipSaveFile::write() with dataSize=0, which leads to GzipSaveFile::_ioError being set. svn-id: r19084
2005-10-14Adjust array ids in HE80+ games, to match original.Travis Howell
Otherwise array aren't always nuked by scripts. svn-id: r19082
2005-10-14Removed very old GP32 hack (any new port would have to revise this code ↵Max Horn
anyway); disabled some more V7/V8 code conditionally svn-id: r19079
2005-10-14Don't hardcode platform code stringsMax Horn
svn-id: r19078
2005-10-14loadFlObject() should use object index, when checking if object is already ↵Travis Howell
loaded. Matches original games and prevent multiple load of same flObject in HE games. svn-id: r19076
2005-10-14HE games store and restore locked FlObjects between rooms.Travis Howell
Fixes input issue in thinker1. svn-id: r19072
2005-10-13Workaround for bug #1310846 "DIG: Text bug in intro". Proper fix maybeEugene Sandulenko
will be never needed not to mention that it will require to add much logic to code which will be used just once just for single release of the game. (and if somebody will have patience to watch intro to the end) svn-id: r19070
2005-10-13Add possibility to see exact md5s of your game and save when they don'tEugene Sandulenko
match. It's on debuglevel 1. svn-id: r19069
2005-10-13Improved savefile error handling:Marcus Comstedt
* New flush() method in WriteStream class to flush pending I/O, in order to detect any I/O errors * Use of flush() and ioFailed() added to scumm engine save function * Dreamcast backend extended to support the new checks svn-id: r19066
2005-10-13This message is much too annoying to be a printf(). I should know -- ITorbjörn Andersson
added it. ;-) svn-id: r19063
2005-10-13It should not be a fatal error if allocate_part() fails. As far as ITorbjörn Andersson
understand, it just means that the currently active parts are too important (i.e. have too high priority) to throw out for this new one. This makes bugs #1325060 and #1325487 less severe. svn-id: r19062
2005-10-13Objects were not been swapped in HE games.Travis Howell
svn-id: r19061
2005-10-12o Add fate to obsolete targets. It was just an oversightEugene Sandulenko
o Make generateSubstResFileName more portable. I wonder how it worked in the past at all. svn-id: r19057
2005-10-12Fix bug #1316605 "DIG: some saved games crash scummvm". Actually it'sEugene Sandulenko
aquadran's fix. svn-id: r19054
2005-10-12PalmOS : Reorder resource file names so that I can save data segment spaceChris Apers
svn-id: r19039
2005-10-12Updated info savegame chunk:Johannes Schickel
- now we save the date and time(although in localtime) in the same format as we pass it to the dialog (See "ATTN: Porters. Notes about time() implementation and thumbnails" on -devel) - old format is kept for compatibility for older ScummVM versions svn-id: r19036
2005-10-12Revert last change and add a safe work around for bug.Travis Howell
svn-id: r19031
2005-10-12Reverted default case error in o5_resourceRoutines to a warning, in order to ↵James Brown
workaround a fatal error in zak256 caused by a botched script load. See bug #1290485 svn-id: r19030
2005-10-11UpdateTravis Howell
svn-id: r19015
2005-10-10Fix problematic md5. A space character sneaked in.Eugene Sandulenko
svn-id: r19008
2005-10-10Fix regression with samnmax floppy. Game just crashed on resources opening.Eugene Sandulenko
svn-id: r19006
2005-10-08PalmOS: fixed compiler problemChris Apers
svn-id: r18979
2005-10-08PalmOS stuffChris Apers
svn-id: r18976
2005-10-08PalmOS : fixed 68K linkChris Apers
svn-id: r18975
2005-10-08- PalmOS stuffsChris Apers
- fixed type mismatch error svn-id: r18974
2005-10-08Change __PALM_OS__ with new PALMOS_68K / PALMOS_MODEChris Apers
svn-id: r18971