Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-08 | fixed warning | Paweł Kołodziejski | |
svn-id: r17456 | |||
2005-04-08 | Change some iMuseDigital debug messages | Max Horn | |
svn-id: r17455 | |||
2005-04-08 | Add NES platform | Eugene Sandulenko | |
svn-id: r17454 | |||
2005-04-08 | Patch from Quietust. | Eugene Sandulenko | |
Do not let invenotry arrows in MM NES trigger inventory script svn-id: r17453 | |||
2005-04-08 | Ooops | Travis Howell | |
svn-id: r17451 | |||
2005-04-08 | Add HE70+ version of seekFilePos opcode. | Travis Howell | |
svn-id: r17450 | |||
2005-04-08 | Ooops | Travis Howell | |
svn-id: r17449 | |||
2005-04-08 | A few off by 1's. | Travis Howell | |
svn-id: r17448 | |||
2005-04-08 | Change from Quietust: | Travis Howell | |
-Fix inventory in NES version of maniac svn-id: r17447 | |||
2005-04-08 | Set array data | Travis Howell | |
svn-id: r17446 | |||
2005-04-08 | Add missing palette cpy. | Travis Howell | |
svn-id: r17445 | |||
2005-04-08 | HE99+ games store the base name is array 129, which is set on startup. | Travis Howell | |
svn-id: r17444 | |||
2005-04-07 | Patch from Quietust: | Eugene Sandulenko | |
1. properly handle costume colors in dark rooms (verified against disasm) 2. optimize NES audio generation a little bit - instead of calling a function ~80 times to get one audio sample, it calls it once and just loops ~80 times internally 3. NES audio now obeys the volume control 4. in MM NES, o2_setObjPreposition is a no-op 5. o2_lights uses new-style light values (i.e. bitfields) in MM NES 6. o2_delay, use ssPaused identifier rather than a literal '1' 7. in MM NES, o5_saveLoadGame only explicitly checks for type '1' (load), defaulting to save for any other value svn-id: r17443 | |||
2005-04-07 | Ooops | Travis Howell | |
svn-id: r17442 | |||
2005-04-07 | Move palette functions | Travis Howell | |
svn-id: r17440 | |||
2005-04-07 | Correct palPtr | Travis Howell | |
svn-id: r17439 | |||
2005-04-07 | Original games ignored this index data. | Travis Howell | |
svn-id: r17437 | |||
2005-04-07 | Original games ignored this index data. | Travis Howell | |
svn-id: r17436 | |||
2005-04-07 | Split readMAXS between HE versions | Travis Howell | |
svn-id: r17435 | |||
2005-04-07 | Move hePalettes allocation to HE99. | Travis Howell | |
svn-id: r17434 | |||
2005-04-07 | *** empty log message *** | Travis Howell | |
svn-id: r17433 | |||
2005-04-07 | The reverse actor layering only applies to pajama3 | Travis Howell | |
svn-id: r17432 | |||
2005-04-07 | Add WIP on hePalette. | Travis Howell | |
svn-id: r17431 | |||
2005-04-07 | Excess ; | Travis Howell | |
svn-id: r17426 | |||
2005-04-07 | Patch from Quietust | Eugene Sandulenko | |
o Remove unused _system variables in player_v2a and player_v3a o Sound player for MM NES :) Now we're playing chiptunes. svn-id: r17425 | |||
2005-04-06 | Add hePalette function. | Travis Howell | |
svn-id: r17424 | |||
2005-04-06 | Fix for bug #1172655 (DIG: incorrect subtitles are shown in german version) | Max Horn | |
svn-id: r17422 | |||
2005-04-06 | oops | Max Horn | |
svn-id: r17421 | |||
2005-04-06 | Moved createResource, resourceStats, expireResources to ResourceManager | Max Horn | |
svn-id: r17420 | |||
2005-04-06 | itoa is not ANSI C and not portable. TODO: Implement the %b case | Max Horn | |
svn-id: r17419 | |||
2005-04-06 | Use dirtybit | Travis Howell | |
svn-id: r17417 | |||
2005-04-06 | Add missing code for decodeScriptString cases. | Travis Howell | |
svn-id: r17416 | |||
2005-04-06 | Typo | Travis Howell | |
svn-id: r17410 | |||
2005-04-06 | This section of startScene only exists in scumm5 onwards. | Travis Howell | |
svn-id: r17409 | |||
2005-04-06 | Fix bug #1177489 - FM-TOWNS LOOM: Multiple text lines spacing incorrect | Travis Howell | |
The string height setting is ignored in FM Towns version. svn-id: r17408 | |||
2005-04-06 | Correction | Travis Howell | |
svn-id: r17407 | |||
2005-04-06 | Add correct fix for bug #556496 | Travis Howell | |
svn-id: r17406 | |||
2005-04-06 | setCameraAt call not required, doesn't match original. | Travis Howell | |
svn-id: r17405 | |||
2005-04-05 | Fix parens. Spotted by Quietust. | Eugene Sandulenko | |
svn-id: r17403 | |||
2005-04-05 | Use correct buffer when capturing wizImage. | Travis Howell | |
Puzzle in 1grademo and jokes/photo booth in pajama work now. svn-id: r17389 | |||
2005-04-05 | Fixed long ago... | Travis Howell | |
svn-id: r17387 | |||
2005-04-05 | Writing into wizImage no longer crashes. | Travis Howell | |
svn-id: r17386 | |||
2005-04-05 | Cleanup | Travis Howell | |
svn-id: r17385 | |||
2005-04-05 | getScriptSlot() must start from slot 1, required for nukeArrays() in HE games. | Travis Howell | |
svn-id: r17383 | |||
2005-04-05 | Clear the text surface when loading a saved game, otherwise any text that | Torbjörn Andersson | |
was displayed before loading the game will remain. I hope this is the correct fix. svn-id: r17382 | |||
2005-04-05 | fix smush intialization | Robert Göffringmann | |
svn-id: r17381 | |||
2005-04-04 | Got rid of isSoundHandleActive usage; made the SmushMixer thread safe | Max Horn | |
svn-id: r17380 | |||
2005-04-04 | Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to ↵ | Max Horn | |
avoid race conditions svn-id: r17377 | |||
2005-04-04 | Nevermind, only o_getObjectImageX/Y needed adjustment. | Travis Howell | |
svn-id: r17376 | |||
2005-04-04 | Object width/height should be divded by 8 too. | Travis Howell | |
svn-id: r17375 |