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2005-04-08fixed warningPaweł Kołodziejski
svn-id: r17456
2005-04-08Change some iMuseDigital debug messagesMax Horn
svn-id: r17455
2005-04-08Add NES platformEugene Sandulenko
svn-id: r17454
2005-04-08Patch from Quietust.Eugene Sandulenko
Do not let invenotry arrows in MM NES trigger inventory script svn-id: r17453
2005-04-08OoopsTravis Howell
svn-id: r17451
2005-04-08Add HE70+ version of seekFilePos opcode.Travis Howell
svn-id: r17450
2005-04-08OoopsTravis Howell
svn-id: r17449
2005-04-08A few off by 1's.Travis Howell
svn-id: r17448
2005-04-08Change from Quietust:Travis Howell
-Fix inventory in NES version of maniac svn-id: r17447
2005-04-08Set array dataTravis Howell
svn-id: r17446
2005-04-08Add missing palette cpy.Travis Howell
svn-id: r17445
2005-04-08HE99+ games store the base name is array 129, which is set on startup.Travis Howell
svn-id: r17444
2005-04-07Patch from Quietust:Eugene Sandulenko
1. properly handle costume colors in dark rooms (verified against disasm) 2. optimize NES audio generation a little bit - instead of calling a function ~80 times to get one audio sample, it calls it once and just loops ~80 times internally 3. NES audio now obeys the volume control 4. in MM NES, o2_setObjPreposition is a no-op 5. o2_lights uses new-style light values (i.e. bitfields) in MM NES 6. o2_delay, use ssPaused identifier rather than a literal '1' 7. in MM NES, o5_saveLoadGame only explicitly checks for type '1' (load), defaulting to save for any other value svn-id: r17443
2005-04-07OoopsTravis Howell
svn-id: r17442
2005-04-07Move palette functionsTravis Howell
svn-id: r17440
2005-04-07Correct palPtrTravis Howell
svn-id: r17439
2005-04-07Original games ignored this index data.Travis Howell
svn-id: r17437
2005-04-07Original games ignored this index data.Travis Howell
svn-id: r17436
2005-04-07Split readMAXS between HE versionsTravis Howell
svn-id: r17435
2005-04-07Move hePalettes allocation to HE99.Travis Howell
svn-id: r17434
2005-04-07*** empty log message ***Travis Howell
svn-id: r17433
2005-04-07The reverse actor layering only applies to pajama3Travis Howell
svn-id: r17432
2005-04-07Add WIP on hePalette.Travis Howell
svn-id: r17431
2005-04-07Excess ;Travis Howell
svn-id: r17426
2005-04-07Patch from QuietustEugene Sandulenko
o Remove unused _system variables in player_v2a and player_v3a o Sound player for MM NES :) Now we're playing chiptunes. svn-id: r17425
2005-04-06Add hePalette function.Travis Howell
svn-id: r17424
2005-04-06Fix for bug #1172655 (DIG: incorrect subtitles are shown in german version)Max Horn
svn-id: r17422
2005-04-06oopsMax Horn
svn-id: r17421
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
svn-id: r17420
2005-04-06itoa is not ANSI C and not portable. TODO: Implement the %b caseMax Horn
svn-id: r17419
2005-04-06Use dirtybitTravis Howell
svn-id: r17417
2005-04-06Add missing code for decodeScriptString cases.Travis Howell
svn-id: r17416
2005-04-06TypoTravis Howell
svn-id: r17410
2005-04-06This section of startScene only exists in scumm5 onwards.Travis Howell
svn-id: r17409
2005-04-06Fix bug #1177489 - FM-TOWNS LOOM: Multiple text lines spacing incorrectTravis Howell
The string height setting is ignored in FM Towns version. svn-id: r17408
2005-04-06CorrectionTravis Howell
svn-id: r17407
2005-04-06Add correct fix for bug #556496Travis Howell
svn-id: r17406
2005-04-06setCameraAt call not required, doesn't match original.Travis Howell
svn-id: r17405
2005-04-05Fix parens. Spotted by Quietust.Eugene Sandulenko
svn-id: r17403
2005-04-05Use correct buffer when capturing wizImage.Travis Howell
Puzzle in 1grademo and jokes/photo booth in pajama work now. svn-id: r17389
2005-04-05Fixed long ago...Travis Howell
svn-id: r17387
2005-04-05Writing into wizImage no longer crashes.Travis Howell
svn-id: r17386
2005-04-05CleanupTravis Howell
svn-id: r17385
2005-04-05getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.Travis Howell
svn-id: r17383
2005-04-05Clear the text surface when loading a saved game, otherwise any text thatTorbjörn Andersson
was displayed before loading the game will remain. I hope this is the correct fix. svn-id: r17382
2005-04-05fix smush intializationRobert Göffringmann
svn-id: r17381
2005-04-04Got rid of isSoundHandleActive usage; made the SmushMixer thread safeMax Horn
svn-id: r17380
2005-04-04Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to ↵Max Horn
avoid race conditions svn-id: r17377
2005-04-04Nevermind, only o_getObjectImageX/Y needed adjustment.Travis Howell
svn-id: r17376
2005-04-04Object width/height should be divded by 8 too.Travis Howell
svn-id: r17375