Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-01 | Actor order needs to be checked too (For HE games) | Travis Howell | |
svn-id: r17327 | |||
2005-04-01 | Turned setupRoomObject into a virtual method | Max Horn | |
svn-id: r17326 | |||
2005-04-01 | Add bits and pieces | Travis Howell | |
More renames svn-id: r17325 | |||
2005-04-01 | A random object state is possible in scumm7 too. | Travis Howell | |
svn-id: r17324 | |||
2005-04-01 | Add support for clipping of wizImages. | Travis Howell | |
Add support for altering wizImages. Various renames. svn-id: r17322 | |||
2005-04-01 | Remove resource type argument in wizImage functions, it is always rtImage. | Travis Howell | |
Rename sprite flags/functions Remove unused sprite flags Switch sprite flags back to hex. for easier comparison svn-id: r17319 | |||
2005-04-01 | Fix regression in MM NES costumes. | Eugene Sandulenko | |
Cleanup svn-id: r17317 | |||
2005-04-01 | Normalize verb/invenotry areas in MM NES. Patch from Quietust | Eugene Sandulenko | |
svn-id: r17316 | |||
2005-03-31 | Extended comment on _CLUT_offs a bit | Max Horn | |
svn-id: r17315 | |||
2005-03-31 | Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since ↵ | Max Horn | |
we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness svn-id: r17314 | |||
2005-03-31 | Fix GF_OLD256 palette size (no idea if that has an effect anywhere) | Max Horn | |
svn-id: r17313 | |||
2005-03-31 | Rename paletteNum field for sprite in wizImages. | Travis Howell | |
svn-id: r17312 | |||
2005-03-31 | Started to move some resource related code into a new class ResourceManager ↵ | Max Horn | |
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311 | |||
2005-03-31 | Return correct object x/y position | Travis Howell | |
svn-id: r17308 | |||
2005-03-31 | Add some missing code. | Travis Howell | |
svn-id: r17307 | |||
2005-03-31 | Add code for more o90_getPolygonOverlap() cases. | Travis Howell | |
svn-id: r17304 | |||
2005-03-31 | Added Russian puttcirc. | Eugene Sandulenko | |
svn-id: r17303 | |||
2005-03-30 | Switch to headerless PRG data for MM NES for better compatibility. | Eugene Sandulenko | |
svn-id: r17302 | |||
2005-03-30 | Support for direct reading from NES ROM: | Eugene Sandulenko | |
o extend MemoryReadStream with XOR facility o implement MemoryWriteStream o _fileHandle now is a reference to BaseScummFile class and is created on the fly o implement ScummNESFile class which is basically extract_mm_nes utility o update NES MM md5's due to above changes NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename ROM to standard conventional name 'Maniac Mansion (XXX).nes' svn-id: r17300 | |||
2005-03-30 | This is now obsolete | Max Horn | |
svn-id: r17298 | |||
2005-03-30 | In V7/V8 games, just always call translateText, it'll check for the '/' ↵ | Max Horn | |
prefix anyway (this allows us to perform additional magic in it, should we need to, e.g. to fix bug #1172655) svn-id: r17297 | |||
2005-03-30 | Ooops | Travis Howell | |
svn-id: r17296 | |||
2005-03-30 | *** empty log message *** | Travis Howell | |
svn-id: r17295 | |||
2005-03-30 | Correct return values were lost in last commit. | Travis Howell | |
Also revert cleanup from scumm/akos.cpp revision 1.185. Clipping isn't compatible, due to possible negative values. svn-id: r17294 | |||
2005-03-30 | Revert cleanup from scumm/gfx.cpp revision 2.348. | Travis Howell | |
Clipping isn't compatible, due to negative values. Fixes many sprite glitches, since code is used to calculating offsets for images. svn-id: r17293 | |||
2005-03-30 | Cleanup | Travis Howell | |
svn-id: r17292 | |||
2005-03-30 | Switch warnings to errors, to make sure any use isn't missed. | Travis Howell | |
svn-id: r17290 | |||
2005-03-29 | Rename sprite functions | Travis Howell | |
svn-id: r17285 | |||
2005-03-29 | Remove unused array. | Travis Howell | |
svn-id: r17284 | |||
2005-03-29 | Add temp. hack for sprite redraws | Travis Howell | |
svn-id: r17283 | |||
2005-03-29 | Should continue the main loop, not inner loop. | Travis Howell | |
Fixes using sprites in circdemo svn-id: r17282 | |||
2005-03-29 | Limit to scumm 7+ games again, it should not be checked in HE games. | Travis Howell | |
svn-id: r17281 | |||
2005-03-28 | Moved ObjectClass to object.h | Max Horn | |
svn-id: r17280 | |||
2005-03-28 | Always check hasManyDirections for AKOS costumes -- this could cause ↵ | Max Horn | |
regressions with HE games (or fix something, who knows?) svn-id: r17279 | |||
2005-03-28 | Moved NES stuff in class Gdi into a struct _NES | Max Horn | |
svn-id: r17278 | |||
2005-03-28 | Cleaned up the object mode code; removed the friend class ScummEngine from ↵ | Max Horn | |
class Gdi; moved dither code to ScummEngine svn-id: r17277 | |||
2005-03-28 | typo | Max Horn | |
svn-id: r17276 | |||
2005-03-28 | Fix for bug #1172037 (MANIAC v2: crash on mansion (regression)) | Max Horn | |
svn-id: r17275 | |||
2005-03-28 | Update HE issues | Travis Howell | |
svn-id: r17273 | |||
2005-03-28 | Check class of object number, not loop. | Travis Howell | |
Cleanup. svn-id: r17272 | |||
2005-03-28 | HE80+ reports whole _classData value of object, if no args are given. | Travis Howell | |
Fixes exit arrows in later HE games. svn-id: r17271 | |||
2005-03-28 | findObject in HE72+ only checks object bounds | Travis Howell | |
findObject in He70/71 only needs additional polygon check svn-id: r17270 | |||
2005-03-27 | Patch from Quietust for MM NES | Eugene Sandulenko | |
o Fix number of global objects o Camera-related differences o Proper user states o Updated MD5 for new 00.lfl svn-id: r17268 | |||
2005-03-27 | Tie the AKOS code into the new costume infrastructure, too | Max Horn | |
svn-id: r17259 | |||
2005-03-27 | More costume code restructuring | Max Horn | |
svn-id: r17258 | |||
2005-03-27 | Started to overhaul the costume infrastructure a bit, properly separating ↵ | Max Horn | |
the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later) svn-id: r17257 | |||
2005-03-26 | Gray actor palettes in flahslight mode for NES from Quietust. | Eugene Sandulenko | |
svn-id: r17256 | |||
2005-03-26 | Tweak WinCE timer re-entry workaround to play Insane sequences | Nicolas Bacca | |
svn-id: r17242 | |||
2005-03-26 | Rename WizParameters field. | Travis Howell | |
Correct start strip in drawBMAPBg() svn-id: r17236 | |||
2005-03-26 | Fixes for MM NES costume mask from Quietust. | Eugene Sandulenko | |
svn-id: r17235 |