Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-04-28 | ooops, seems the 1 -> 16 changed caused a regression in Zak256 (and I bet in ↵ | Max Horn | |
Indy3VGA, too). Reverting this change partially. If anybody experiences problem selecting certain objects in other GF_SMALL_HEADER, tell me svn-id: r7186 | |||
2003-04-28 | fixed two offsets for V2 and two warnings | Paweł Kołodziejski | |
svn-id: r7185 | |||
2003-04-28 | Patch #728754: EGA LOOM: Text masking | Max Horn | |
svn-id: r7184 | |||
2003-04-28 | hack to get Indydemo to work | Max Horn | |
svn-id: r7183 | |||
2003-04-28 | added two missing opcodes (well one is just a stub, but anyway :-) | Max Horn | |
svn-id: r7180 | |||
2003-04-28 | dump local resources in OLD_BUNDLE games, too (requires some hackery) | Max Horn | |
svn-id: r7179 | |||
2003-04-28 | hack to fix entry script dumping in GF_OLD_BUNDLE (post V2) games | Max Horn | |
svn-id: r7178 | |||
2003-04-28 | pedantic checks | Max Horn | |
svn-id: r7177 | |||
2003-04-28 | make it possible to override dump length in Scumm::dumpResource; fix V2 ↵ | Max Horn | |
entry script offset (I believe); fix exit script dumping for GF_OLD_BUNDLE games svn-id: r7176 | |||
2003-04-28 | cleanup (yes, the parentstate was changed from 1 to 16 for V3/V4 games - ↵ | Max Horn | |
but that actually seems to be correct, according to older comments in this file, and the disassmbly) svn-id: r7175 | |||
2003-04-28 | typo/cleanup | Max Horn | |
svn-id: r7174 | |||
2003-04-28 | add some he v7 blocks | Jonathan Gray | |
svn-id: r7173 | |||
2003-04-28 | get rid of one of the obscure variable names | Jonathan Gray | |
svn-id: r7171 | |||
2003-04-27 | clarified hack | Max Horn | |
svn-id: r7168 | |||
2003-04-27 | drop shadow cleanup | Max Horn | |
svn-id: r7163 | |||
2003-04-27 | Patch #728483: EGA LOOM: More text-drawing hackery | Max Horn | |
svn-id: r7162 | |||
2003-04-27 | raied _maxHeapThreshold per suggestion by Marcus Comstedt (this means we use ↵ | Max Horn | |
up to 450 K memory more, but it avoid frequent reloading of stuff) svn-id: r7161 | |||
2003-04-27 | cleanup | Max Horn | |
svn-id: r7159 | |||
2003-04-27 | this indy3 hack is needed for the ega version, too; restricted zeppelin hack ↵ | Max Horn | |
to the room where it is needed (this might fix the levitating guard bug) svn-id: r7158 | |||
2003-04-27 | some fixes to v2 opcodes | Paweł Kołodziejski | |
svn-id: r7153 | |||
2003-04-27 | this seems to be needed for indy3ega as well, note that the text is largely ↵ | Jonathan Gray | |
the wrong colour and you can't see the book or picture of the window in the diary still svn-id: r7152 | |||
2003-04-27 | more share code, and fixes | Paweł Kołodziejski | |
svn-id: r7151 | |||
2003-04-27 | and more share code | Paweł Kołodziejski | |
svn-id: r7150 | |||
2003-04-27 | V2 syntax fix | James Brown | |
svn-id: r7149 | |||
2003-04-27 | put some v2 code into share code | Paweł Kołodziejski | |
svn-id: r7148 | |||
2003-04-27 | small fix for v2 opcodes | Paweł Kołodziejski | |
svn-id: r7147 | |||
2003-04-26 | added more v2 opcodes | Paweł Kołodziejski | |
svn-id: r7145 | |||
2003-04-26 | fixed verb objects for GF_OLD_BUNDLE games | Max Horn | |
svn-id: r7143 | |||
2003-04-26 | fixed offsets for object names for scumm v2 | Paweł Kołodziejski | |
svn-id: r7142 | |||
2003-04-26 | also fix o5_setObjectName for Indy/Loom | Max Horn | |
svn-id: r7141 | |||
2003-04-26 | Erik's fix for text output in Loom (and Indy3?) | Max Horn | |
svn-id: r7140 | |||
2003-04-26 | fixed object names in Indy3EGA and Loom | Max Horn | |
svn-id: r7139 | |||
2003-04-26 | fix warning | Max Horn | |
svn-id: r7138 | |||
2003-04-26 | update for scumm v2 | Paweł Kołodziejski | |
svn-id: r7137 | |||
2003-04-26 | temporary work around for 16 color games | Max Horn | |
svn-id: r7136 | |||
2003-04-26 | fixed issue in Loom (and other OLD_BUNDLE games?) in decodeParseString | Max Horn | |
svn-id: r7135 | |||
2003-04-26 | renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ↵ | Max Horn | |
Loom svn-id: r7132 | |||
2003-04-26 | fixed endian regression (introduced by the alignment changes) | Max Horn | |
svn-id: r7127 | |||
2003-04-26 | proper fix for COMI regression | Max Horn | |
svn-id: r7125 | |||
2003-04-26 | stop assertion from triggering to make ft finishable again | Jonathan Gray | |
svn-id: r7123 | |||
2003-04-26 | make comi work again, can we branch for 0.4.0 already so all the testing ↵ | Jonathan Gray | |
actually means something? svn-id: r7122 | |||
2003-04-25 | close console after we run a script | Jonathan Gray | |
svn-id: r7104 | |||
2003-04-25 | fixed stupid mistake (yeah yeah, being able to read old code, and use your ↵ | Max Horn | |
brain properly, helps :-) svn-id: r7103 | |||
2003-04-25 | Add patch #727309 - EGA LOOM: Bypassing the copy protection | Travis Howell | |
svn-id: r7102 | |||
2003-04-25 | fixed warning under VC6 | Paweł Kołodziejski | |
svn-id: r7101 | |||
2003-04-25 | add importres and script starting functionality to the debugger | Jonathan Gray | |
svn-id: r7100 | |||
2003-04-25 | fix a regression my recent change introduce in GF_OLD256 games <sigh> | Max Horn | |
svn-id: r7099 | |||
2003-04-24 | better safe then sorry... | Jonathan Gray | |
svn-id: r7098 | |||
2003-04-24 | simplified / unified code; fixed various masking bugs | Max Horn | |
svn-id: r7096 | |||
2003-04-24 | correction | Jonathan Gray | |
svn-id: r7095 |