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2005-05-18Add C64 palette.Eugene Sandulenko
Fix Zak C64. Now it is playable. svn-id: r18148
2005-05-18Some cleanup (note: for some (negative value) corner cases, round does not ↵Max Horn
100% match the original code. However, that should probably not matter...) svn-id: r18147
2005-05-17Initial support of C64 MM & ZakEugene Sandulenko
svn-id: r18146
2005-05-17Remove debug output. Some more PI fixesEugene Sandulenko
svn-id: r18144
2005-05-17Update with our own PI and atan2().Eugene Sandulenko
svn-id: r18143
2005-05-17Another funshop opcode. Does anyone knows ehrer to get proper x87 FPU fpatanEugene Sandulenko
implementation? svn-id: r18141
2005-05-17Made the help dialog scale itself. There's one place where it ought to useTorbjörn Andersson
word-wrapping, but it looks fairly good even with the current hard-coded line breaks. svn-id: r18135
2005-05-16Fix from Quiteust for boxes in MM NES.Eugene Sandulenko
svn-id: r18132
2005-05-16Arrow keys no longer emulate mouse movement.Torbjörn Andersson
svn-id: r18131
2005-05-16Made InfoDialog scale itself.Torbjörn Andersson
svn-id: r18128
2005-05-16Enlarge the option dialogs; note that the widgets should be rearranged / ↵Max Horn
enlarged, too; they aren't yet svn-id: r18123
2005-05-15Restore --disable-he functionality. :(Eugene Sandulenko
svn-id: r18121
2005-05-15Use a 'big' ListWidget in SaveLoadChooserExMax Horn
svn-id: r18116
2005-05-15Unified rules that determine when a dialog shall use its 'big' mode and when ↵Max Horn
its 'normal' mode; MessageDialog uses Font::wordWrapText now; MessageDialog scales itself now svn-id: r18111
2005-05-15Replaced global revBitMask array with a macroMax Horn
svn-id: r18104
2005-05-15Renamed costume scale tables; merged the old costume renderer's scale table ↵Max Horn
with the small scale AKOS scale table (they were identical) svn-id: r18103
2005-05-15Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he ↵Max Horn
class svn-id: r18102
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
Split akos_processQueue() in HE61+ and SCUMM7+ versions. svn-id: r18101
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
svn-id: r18100
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099
2005-05-14Merge loop limits into one)Max Horn
svn-id: r18098
2005-05-14Made the SCUMM main dialog scale itselfMax Horn
svn-id: r18097
2005-05-14Applies to HE70 too.Travis Howell
svn-id: r18092
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
svn-id: r18091
2005-05-14Opcode number correctionEugene Sandulenko
svn-id: r18090
2005-05-14Yet another LogicHE opcode.Eugene Sandulenko
svn-id: r18089
2005-05-14OoopsTravis Howell
svn-id: r18088
2005-05-14Implemented last football logic opcode.Eugene Sandulenko
svn-id: r18087
2005-05-14Handle default case.Travis Howell
svn-id: r18086
2005-05-14More football logic opcodes.Eugene Sandulenko
svn-id: r18085
2005-05-13Check if charset is been used, before expiring the resource.Travis Howell
svn-id: r18081
2005-05-13HE demos sometimes call music tracks that don't exist.Travis Howell
svn-id: r18080
2005-05-13Didn't need to break HE70 saved games after all.Travis Howell
activity/freddi (he71) only use 13 actors. svn-id: r18079
2005-05-13Comment typo.Torbjörn Andersson
svn-id: r18078
2005-05-13Changed back _numActors to 30 for Sam & Max to avoid breaking savegameTorbjörn Andersson
compatibility. svn-id: r18077
2005-05-13Cases apply to rtRoomImage in He70+ too.Travis Howell
svn-id: r18076
2005-05-12Remove debug leftover comments.Eugene Sandulenko
svn-id: r18074
2005-05-12Removed unused variables to prevent warnings.Torbjörn Andersson
svn-id: r18070
2005-05-12Avoid HE regressions.Travis Howell
svn-id: r18068
2005-05-12Support for football/footdemo logicEugene Sandulenko
svn-id: r18065
2005-05-11Implement now spotted Logic opcode in funshops. Now need to find a placeEugene Sandulenko
where another one gets called. svn-id: r18064
2005-05-11Fix crash in puttsfunshop when trying to edit new shape.Eugene Sandulenko
svn-id: r18063
2005-05-11Simple and crude demo of the 'big' buttons -- the infrastructure for this ↵Max Horn
isn't complete, but at least you can see where we are heading... svn-id: r18062
2005-05-11Merge loop index variablesMax Horn
svn-id: r18059
2005-05-11Reduce header dependenciesMax Horn
svn-id: r18058
2005-05-11Unify check in initBGBuffers and in getZPlanesMax Horn
svn-id: r18054
2005-05-11Corect _numActors in HE games.Travis Howell
svn-id: r18053
2005-05-11Broke HE70 saved games too, due to activity.Travis Howell
svn-id: r18052
2005-05-11Remove fixmesTravis Howell
Corect _numActors in HE games. svn-id: r18051
2005-05-11Set number of actors by version again.Travis Howell
svn-id: r18050