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2004-01-19smush and insane only work with V6 (this will allow moving some stuff from ↵Max Horn
ScummEngine to ScummEngine_v6) svn-id: r12516
2004-01-19fix build system / dep checkingMax Horn
svn-id: r12515
2004-01-19improved fade param for dig demoPaweł Kołodziejski
svn-id: r12514
2004-01-19found a place where _blitAlso is used in Sam&MaxMax Horn
svn-id: r12513
2004-01-19this is not necessary anymoreMax Horn
svn-id: r12512
2004-01-19added continue play state song after sequence song finishedPaweł Kołodziejski
svn-id: r12508
2004-01-18undo this change (proper warning fix was applied to gameDetector.h)Max Horn
svn-id: r12502
2004-01-18fix warningPaweł Kołodziejski
svn-id: r12499
2004-01-18Add newline to the last line to shut up GCC warning.Torbjörn Andersson
svn-id: r12496
2004-01-18right it should be signed :)Paweł Kołodziejski
svn-id: r12495
2004-01-18I recommend turning on signedness warnings, and honoring them :-)Max Horn
svn-id: r12493
2004-01-18fixed debug paramsPaweł Kołodziejski
svn-id: r12492
2004-01-18this tooPaweł Kołodziejski
svn-id: r12491
2004-01-18removed markersPaweł Kołodziejski
svn-id: r12490
2004-01-18volumes vars tooPaweł Kołodziejski
svn-id: r12489
2004-01-18optimized types for tablesPaweł Kołodziejski
svn-id: r12488
2004-01-18optimized tables a littlePaweł Kołodziejski
svn-id: r12487
2004-01-18removed no needed callPaweł Kołodziejski
svn-id: r12486
2004-01-18Fixed PalmOS stuffsChris Apers
svn-id: r12485
2004-01-18Revert last changeEugene Sandulenko
svn-id: r12480
2004-01-18Renamed startSound1 & startSound2 to correct names due to complete iMUSEEugene Sandulenko
digital implementation. svn-id: r12479
2004-01-18next cleanupPaweł Kołodziejski
svn-id: r12475
2004-01-18next cleanupPaweł Kołodziejski
svn-id: r12472
2004-01-18cleanupPaweł Kołodziejski
svn-id: r12471
2004-01-18cleanupPaweł Kołodziejski
svn-id: r12470
2004-01-18Avoid assert in PC version of FT demo.Travis Howell
svn-id: r12464
2004-01-18No longer required.Travis Howell
svn-id: r12463
2004-01-18Add back checks for invalid left/right values, fixes regressions for now.Travis Howell
svn-id: r12462
2004-01-17Implements TOGGLE_VIRTUAL_KEYBOARDNicolas Bacca
svn-id: r12459
2004-01-17fixed stupid bugPaweł Kołodziejski
svn-id: r12458
2004-01-17disabled opcode warningPaweł Kołodziejski
svn-id: r12451
2004-01-17Small difference in HE games, fixes radio still moving after speech ends.Travis Howell
svn-id: r12450
2004-01-17added code for dig musicPaweł Kołodziejski
svn-id: r12445
2004-01-16Moved FT INSANE to a separate directory and splitted it to multiple files.Eugene Sandulenko
svn-id: r12444
2004-01-16Moved FT INSANE to a separate directoryEugene Sandulenko
svn-id: r12443
2004-01-16Hack for Launcher Scaler dropdown. Backends using the Launcher will need to ↵James Brown
implement the OSystem HAS_SCALER property. The global options dialog still needs doing. svn-id: r12436
2004-01-16Revert last array change, until they can be verified.Travis Howell
svn-id: r12432
2004-01-16Only needed for V1 Maniac.Travis Howell
svn-id: r12431
2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could ↵James Brown
probably be neater :) svn-id: r12430
2004-01-16Fix verbs regression.Travis Howell
svn-id: r12429
2004-01-16Hack for infinite loop in walkbox code - hacks around Maniac bug #862245 ↵James Brown
(fixes is a strong word for a breakout counter hack :) svn-id: r12428
2004-01-16Just hide a few noisy warnings.James Brown
svn-id: r12426
2004-01-16Revert Fix for bug #738352 (DIG: Cursor image appears in upper left corner) ↵James Brown
- Fingolfin's commit and revision 1.162. Causes regressions such as Sam and Max bug #877798 (Inventory display glitches). Max - Sam and Max has the most complex usage of flObjects of most games, so if you want to test for regressions with these kind of changes it's your best bet :) svn-id: r12425
2004-01-16Fix bug #815853 - Cannot load during intro SMUSH moviesJames Brown
svn-id: r12423
2004-01-16Don't segfault-on-exit when the game data files are missing.James Brown
svn-id: r12422
2004-01-16Checks were a bit too strict, makes fatty bear completable.Travis Howell
svn-id: r12421
2004-01-16Add some stubs for Fatty Bear.Travis Howell
svn-id: r12420
2004-01-16Add correct actor palette color changing for HE games.Travis Howell
svn-id: r12419
2004-01-15do a better job at charset clipping; some reengineering. However, to ↵Max Horn
properly fix text drawing in COMI, we need to do some major changes svn-id: r12417
2004-01-15fixed COMI speech behaviourMax Horn
svn-id: r12415