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2005-03-08Remove outdated commentMax Horn
svn-id: r17031
2005-03-07Should be reverse order, sprite input works now.Travis Howell
svn-id: r17030
2005-03-07Don't change mouse pos. values.Travis Howell
svn-id: r17029
2005-03-07FindSprite should report the spriteId.Travis Howell
svn-id: r17027
2005-03-07Add opcode for Spy Fox 2 mini game.Travis Howell
svn-id: r17026
2005-03-07Minor cleanupTravis Howell
svn-id: r17025
2005-03-07Fix dup_n, billboard in circdemo works now.Travis Howell
svn-id: r17024
2005-03-07Cases are different.Travis Howell
svn-id: r17023
2005-03-07Restriction no longer required.Travis Howell
svn-id: r17022
2005-03-07Missed a bitTravis Howell
svn-id: r17021
2005-03-07Allow EGA option in Amiga/Atari ST games.Travis Howell
Restore correct palette after reloading saved game. svn-id: r17020
2005-03-07Add Amiga renderer mode for EGA games.Travis Howell
svn-id: r17019
2005-03-07Allocate new file objects (and real new file handles) for subchunks/subfiles ↵Max Horn
-- this might (or might not) help some of the odd bugs in FT... testing, esp. on Windows, is needed svn-id: r17018
2005-03-06Fix for bug #1107815 (SAM: Conroy Bumpus' song subtitles always present)Max Horn
svn-id: r17017
2005-03-06Max talkspeed is 9, not 10Max Horn
svn-id: r17016
2005-03-06OopsMax Horn
svn-id: r17015
2005-03-06Fix for bug #1153648 (Compressed BUN files play incorrectly on BE systems)Max Horn
svn-id: r17014
2005-03-06Remove obsolete comment (I really should save files before commiting them ;-)Max Horn
svn-id: r17010
2005-03-06Added dialogs which are shown when you modify the talkspeed or music volume ↵Max Horn
using hotkeys (FR #1153300) svn-id: r17009
2005-03-06Name parameters properly, lest we'll all be confused...Max Horn
svn-id: r17005
2005-03-06Use sprite groups number, not sprite id.Travis Howell
svn-id: r17000
2005-03-06Rename sprite fieldsTravis Howell
svn-id: r16999
2005-03-06Ooops, reversed that.Travis Howell
svn-id: r16998
2005-03-06c & p typeTravis Howell
svn-id: r16997
2005-03-06Correct class_flag checks for spritesTravis Howell
svn-id: r16996
2005-03-06Checks were in reverse.Travis Howell
svn-id: r16995
2005-03-06*** empty log message ***Travis Howell
svn-id: r16994
2005-03-06Add extra safety checks from original games, to copyVirtScreenBuffers()Travis Howell
svn-id: r16993
2005-03-05Fix spriteAddImageToList() according to disassembly. (sbb-related)Eugene Sandulenko
svn-id: r16992
2005-03-05Update commentsTravis Howell
svn-id: r16991
2005-03-05Remove invalid sprite checkTravis Howell
svn-id: r16990
2005-03-04Add missing checkTravis Howell
svn-id: r16989
2005-03-04Add more details to WizImageOpsTravis Howell
svn-id: r16988
2005-03-03Correct classId value.Travis Howell
svn-id: r16985
2005-03-03Need to adjust HE7 filename for mustard too.Travis Howell
svn-id: r16982
2005-03-03Fix compare string.Travis Howell
svn-id: r16981
2005-03-03Add missing actor redrawsTravis Howell
svn-id: r16980
2005-03-03Correct palSlot rangeTravis Howell
svn-id: r16979
2005-03-02Sync paletteOps in HE90Travis Howell
svn-id: r16978
2005-03-02Add two more VARs for HE89+Travis Howell
Minor cleanup svn-id: r16977
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
and hercAmber. Updated documentation accordingly. svn-id: r16975
2005-03-02Make detection of v1 SCUMM games at detection stage, not resourceEugene Sandulenko
loading. This lets me disable hercules dithering for these games. svn-id: r16974
2005-03-02Commit o100_paletteOps WIP based on cyx's patch. Original patch justEugene Sandulenko
tends to be unappliable anymore, so that's why I decided to commit it when it required not so much work of manual patching. I've checked validness of it against IDB but we still have main question open: How to plug it in properly into our palette code? svn-id: r16973
2005-03-02Fix room resource loading in Buzzy games.Travis Howell
svn-id: r16972
2005-03-02Add dummy case used in airportTravis Howell
svn-id: r16971
2005-03-02Fix array read from files in HE72+Travis Howell
svn-id: r16970
2005-03-02When restoring older savegames, fill the script slot 'cycle' fields withTorbjörn Andersson
what I hope is a sensible value. This fixes a regression with a MonkeyVGA savegame I had where none of the scripts that should have been running were since all 'cycle' fields were 0. svn-id: r16969
2005-03-02Fix string display in Buzzy games.Travis Howell
svn-id: r16968
2005-03-02Fix COMI part III regression, I lost a line.Travis Howell
svn-id: r16967
2005-03-01Fixed warning.Torbjörn Andersson
svn-id: r16966