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author | Torbjörn Andersson | 2005-03-02 07:11:58 +0000 |
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committer | Torbjörn Andersson | 2005-03-02 07:11:58 +0000 |
commit | 27bcd6e47a0978d88b6d680d303fde666c0d96e7 (patch) | |
tree | 06decb65dd3025b9dfd23ba463b908889e7dca26 /scumm | |
parent | f097bcbf2bfc3ab5918c73716d15caddb16db140 (diff) | |
download | scummvm-rg350-27bcd6e47a0978d88b6d680d303fde666c0d96e7.tar.gz scummvm-rg350-27bcd6e47a0978d88b6d680d303fde666c0d96e7.tar.bz2 scummvm-rg350-27bcd6e47a0978d88b6d680d303fde666c0d96e7.zip |
When restoring older savegames, fill the script slot 'cycle' fields with
what I hope is a sensible value. This fixes a regression with a MonkeyVGA
savegame I had where none of the scripts that should have been running
were since all 'cycle' fields were 0.
svn-id: r16969
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/saveload.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index 5d32a184c5..6c0d698114 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -730,6 +730,16 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { else s->saveLoadArrayOf(vm.slot, NUM_SCRIPT_SLOT, sizeof(vm.slot[0]), scriptSlotEntries); + if (savegameVersion < VER(46)) { + // When loading an old savegame, make sure that the 'cycle' + // field is set to something sensible, otherwise the scripts + // that were running probably won't be. + + for (i = 0; i < NUM_SCRIPT_SLOT; i++) { + vm.slot[i].cycle = 1; + } + } + if (_heversion >= 71) { Wiz *wiz = &((ScummEngine_v70he *)this)->_wiz; s->saveLoadArrayOf(wiz->_polygons, ARRAYSIZE(wiz->_polygons), sizeof(wiz->_polygons[0]), polygonEntries); |