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AgeCommit message (Expand)Author
2005-03-13Fix spyozon regressionTravis Howell
2005-03-13Don't apply to HE100, it breaks credits in pajama.Travis Howell
2005-03-13Scripts flags difference in HE100 needed in a few more opcodes.Travis Howell
2005-03-13A few extra bitsTravis Howell
2005-03-12Add missing case for getObjectDataTravis Howell
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...Max Horn
2005-03-12some experimental changesPaweł Kołodziejski
2005-03-12clean upMax Horn
2005-03-12backport fix from residual imusePaweł Kołodziejski
2005-03-12Off by one.Travis Howell
2005-03-12LeftoversTravis Howell
2005-03-12Broke HE music loopingTravis Howell
2005-03-12Seems to work now, maybe fixed by script cycles?Travis Howell
2005-03-12Missing popTravis Howell
2005-03-12Missing popTravis Howell
2005-03-12OoopsTravis Howell
2005-03-12Add key to toggle speech/subtitlesTravis Howell
2005-03-11CleanupChris Apers
2005-03-11PalmOS : move MD5 table to a database too save memory and data segment spaceChris Apers
2005-03-11PalmOS and windows CE need to convert mouse coordinates with mouse buttons tooChris Apers
2005-03-11Correct quit/restartTravis Howell
2005-03-11Check for negative valueTravis Howell
2005-03-11Add English HE100 versions of freddi2/mazeTravis Howell
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-03-10Add --force-1x-overlay command line option as discussed in bugreportEugene Sandulenko
2005-03-10Find where this flag is triggered too.Travis Howell
2005-03-10Missing zero.Travis Howell
2005-03-10Used in displayWizComplexImage() too.Travis Howell
2005-03-10Add HE specific versions of findResource/findResourceData.Travis Howell
2005-03-10Add back some lost code from cyx, for future changes.Travis Howell
2005-03-10Add HE100 opcode difference for spyfoxTravis Howell
2005-03-10Add last change to o60_opeFile too.Travis Howell
2005-03-10Change o72_openFile to always use saved game path for writing.Travis Howell
2005-03-09Patch #1013937 "OSystem layer with bigger resolution". Now you will alwaysEugene Sandulenko
2005-03-09Stricter offset verification in drawBitmap; but be more generous if we encoun...Max Horn
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the name...Max Horn
2005-03-09Fix one potential race condition between SMUSH and INSANEMax Horn
2005-03-09Add HE sound todosTravis Howell
2005-03-09Use _chorus, not _effect_level, as parameter to chorusLevel(). I don'tTorbjörn Andersson
2005-03-09*** empty log message ***Travis Howell
2005-03-09A few more safety checksTravis Howell
2005-03-09_imagesNum should be clear in startScene()Travis Howell
2005-03-09Correct positionTravis Howell
2005-03-08Fix for bug #1158465 (New Volume Control Dialogue Error-Prone)Max Horn
2005-03-08correctionsGregory Montoir
2005-03-08Remove unused sprite code, unused by original games.Travis Howell
2005-03-08Add opcode for bb2demoTravis Howell
2005-03-08Script flags are different in HE100Travis Howell
2005-03-08Add HE100 difference in opcode.Travis Howell
2005-03-08Fix result valueMax Horn