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AgeCommit message (Collapse)Author
2003-04-10use shadowPalette for ega stuffJonathan Gray
svn-id: r6957
2003-04-10update 16 colour paletteJonathan Gray
svn-id: r6956
2003-04-10blocked ega games now look like they should thanks to aquadranJonathan Gray
svn-id: r6955
2003-04-10palette changes from aquadran who can't use cvs atmJonathan Gray
svn-id: r6954
2003-04-10add target for passport to adventureJonathan Gray
svn-id: r6953
2003-04-10unmask indy3egaJonathan Gray
svn-id: r6952
2003-04-10hard to look at dial a pirate when you don't have graphicsJonathan Gray
svn-id: r6951
2003-04-09It's correct this time. Really. Trust me.Nicolas Bacca
svn-id: r6950
2003-04-09make gcc happyJonathan Gray
svn-id: r6949
2003-04-09fix ega codec againPaweł Kołodziejski
svn-id: r6948
2003-04-09fix ega codecPaweł Kołodziejski
svn-id: r6947
2003-04-09a little improved ega supportPaweł Kołodziejski
svn-id: r6946
2003-04-09make zak use correct charsetJonathan Gray
svn-id: r6945
2003-04-09added also Monkey ega for 16 colors palettePaweł Kołodziejski
svn-id: r6944
2003-04-08change some stuff back that didn't merge properly when I cvs up'dJonathan Gray
svn-id: r6943
2003-04-08text in zak is now using the incorrect font and it does nasty stuff like ↵Jonathan Gray
overlapping text as well, but this makes zak work again to set values of work, someone please fix this before 0.4.0 svn-id: r6942
2003-04-08added definition of 16 colors palette to gfx backend for V2/V3 gamesPaweł Kołodziejski
I hope it's correct :) svn-id: r6941
2003-04-08changed range from GF_OLD256 to GF_AFTER_V3Paweł Kołodziejski
svn-id: r6940
2003-04-07remove old fixme that seemingly isn't needed anymore. note this triggers an ↵Jonathan Gray
assertion in zak when text is used for some strange reason, but should make indy3/zak256 strings look normal again svn-id: r6938
2003-04-07fixed reading Loom index file, and handle gfx for 16 colors gamesPaweł Kołodziejski
svn-id: r6937
2003-04-07increased to 16 itemsPaweł Kołodziejski
svn-id: r6935
2003-04-07revert to revertPaweł Kołodziejski
svn-id: r6931
2003-04-07Patch #712493: CMI: Object lineMax Horn
svn-id: r6930
2003-04-07removed -1's in image verb code: a) the original code doesn't have these b) ↵Max Horn
it's not clear why they were added c) this should fix the distaff in LoomCD svn-id: r6929
2003-04-07added charset support for all V3 games, and fix for cleaning all 16 ↵Paweł Kołodziejski
variables not only 15 svn-id: r6928
2003-04-07zak256 invertory bug is not repeatable, changed order font selection, added ↵Paweł Kołodziejski
handle font support for all V3 scumm games svn-id: r6927
2003-04-07fixed detection v2 scumm gamePaweł Kołodziejski
svn-id: r6926
2003-04-06remove incorrect castJonathan Gray
svn-id: r6925
2003-04-06added handle v2 resources for scumm v3, for now hackPaweł Kołodziejski
svn-id: r6924
2003-04-06fixed detection of early scumm gamesPaweł Kołodziejski
svn-id: r6923
2003-04-06Oops on previous fixNicolas Bacca
svn-id: r6921
2003-04-06also Loom exception in the read/write var funcsPaweł Kołodziejski
svn-id: r6920
2003-04-06corrected right/bottom borders while clipping at drawBox() funcPaweł Kołodziejski
svn-id: r6919
2003-04-06Alignment fixNicolas Bacca
svn-id: r6918
2003-04-05Alignment fixesNicolas Bacca
svn-id: r6917
2003-04-05Watch this castNicolas Bacca
svn-id: r6912
2003-04-05Add delay in ms for tremor vorbis implementation and possible autodetectionNicolas Bacca
svn-id: r6911
2003-04-02fix for bug #695654Max Horn
svn-id: r6900
2003-04-01correct to match dissassemblyPaweł Kołodziejski
svn-id: r6894
2003-04-01Patch 713149: Fix OOB accessMax Horn
svn-id: r6893
2003-03-30fixed description centering in the FT and added hack for redraw descriptions ↵Paweł Kołodziejski
in height while scrolling room svn-id: r6890
2003-03-30added eriktorbjorn patch for multiple text lines for the dig ending creditsPaweł Kołodziejski
svn-id: r6889
2003-03-30changed messages from warning to debugPaweł Kołodziejski
svn-id: r6888
2003-03-30obsolete TODOsMax Horn
svn-id: r6887
2003-03-30fixed cordinates in the Dig opcode 0xE1Paweł Kołodziejski
svn-id: r6886
2003-03-30corrected opcode 0xE1 in the dig (bug in the IDB)Paweł Kołodziejski
svn-id: r6885
2003-03-29fixed verb regression in older gamesMax Horn
svn-id: r6884
2003-03-29changed printf to debugPaweł Kołodziejski
svn-id: r6883
2003-03-29hack for proper description redraw in the dig while scrolling roomPaweł Kołodziejski
svn-id: r6882
2003-03-29fix y position of text description in the digPaweł Kołodziejski
svn-id: r6881