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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2003-04-10
use shadowPalette for ega stuff
Jonathan Gray
2003-04-10
update 16 colour palette
Jonathan Gray
2003-04-10
blocked ega games now look like they should thanks to aquadran
Jonathan Gray
2003-04-10
palette changes from aquadran who can't use cvs atm
Jonathan Gray
2003-04-10
add target for passport to adventure
Jonathan Gray
2003-04-10
unmask indy3ega
Jonathan Gray
2003-04-10
hard to look at dial a pirate when you don't have graphics
Jonathan Gray
2003-04-09
It's correct this time. Really. Trust me.
Nicolas Bacca
2003-04-09
make gcc happy
Jonathan Gray
2003-04-09
fix ega codec again
Paweł Kołodziejski
2003-04-09
fix ega codec
Paweł Kołodziejski
2003-04-09
a little improved ega support
Paweł Kołodziejski
2003-04-09
make zak use correct charset
Jonathan Gray
2003-04-09
added also Monkey ega for 16 colors palette
Paweł Kołodziejski
2003-04-08
change some stuff back that didn't merge properly when I cvs up'd
Jonathan Gray
2003-04-08
text in zak is now using the incorrect font and it does nasty stuff like over...
Jonathan Gray
2003-04-08
added definition of 16 colors palette to gfx backend for V2/V3 games
Paweł Kołodziejski
2003-04-08
changed range from GF_OLD256 to GF_AFTER_V3
Paweł Kołodziejski
2003-04-07
remove old fixme that seemingly isn't needed anymore. note this triggers an a...
Jonathan Gray
2003-04-07
fixed reading Loom index file, and handle gfx for 16 colors games
Paweł Kołodziejski
2003-04-07
increased to 16 items
Paweł Kołodziejski
2003-04-07
revert to revert
Paweł Kołodziejski
2003-04-07
Patch #712493: CMI: Object line
Max Horn
2003-04-07
removed -1's in image verb code: a) the original code doesn't have these b) i...
Max Horn
2003-04-07
added charset support for all V3 games, and fix for cleaning all 16 variables...
Paweł Kołodziejski
2003-04-07
zak256 invertory bug is not repeatable, changed order font selection, added h...
Paweł Kołodziejski
2003-04-07
fixed detection v2 scumm game
Paweł Kołodziejski
2003-04-06
remove incorrect cast
Jonathan Gray
2003-04-06
added handle v2 resources for scumm v3, for now hack
Paweł Kołodziejski
2003-04-06
fixed detection of early scumm games
Paweł Kołodziejski
2003-04-06
Oops on previous fix
Nicolas Bacca
2003-04-06
also Loom exception in the read/write var funcs
Paweł Kołodziejski
2003-04-06
corrected right/bottom borders while clipping at drawBox() func
Paweł Kołodziejski
2003-04-06
Alignment fix
Nicolas Bacca
2003-04-05
Alignment fixes
Nicolas Bacca
2003-04-05
Watch this cast
Nicolas Bacca
2003-04-05
Add delay in ms for tremor vorbis implementation and possible autodetection
Nicolas Bacca
2003-04-02
fix for bug #695654
Max Horn
2003-04-01
correct to match dissassembly
Paweł Kołodziejski
2003-04-01
Patch 713149: Fix OOB access
Max Horn
2003-03-30
fixed description centering in the FT and added hack for redraw descriptions ...
Paweł Kołodziejski
2003-03-30
added eriktorbjorn patch for multiple text lines for the dig ending credits
Paweł Kołodziejski
2003-03-30
changed messages from warning to debug
Paweł Kołodziejski
2003-03-30
obsolete TODOs
Max Horn
2003-03-30
fixed cordinates in the Dig opcode 0xE1
Paweł Kołodziejski
2003-03-30
corrected opcode 0xE1 in the dig (bug in the IDB)
Paweł Kołodziejski
2003-03-29
fixed verb regression in older games
Max Horn
2003-03-29
changed printf to debug
Paweł Kołodziejski
2003-03-29
hack for proper description redraw in the dig while scrolling room
Paweł Kołodziejski
2003-03-29
fix y position of text description in the dig
Paweł Kołodziejski
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