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2005-10-21Fix MS IMA ADPCM decoder. I like Microsoft so much for reinventing anotherEugene Sandulenko
standard. svn-id: r19203
2005-10-21Add XMAP support for wizImages.Travis Howell
svn-id: r19201
2005-10-20Forget to set puttdemo GIDTravis Howell
svn-id: r19198
2005-10-20Correct version of early puttputtTravis Howell
svn-id: r19195
2005-10-20-Allow no speech in HE games.Travis Howell
-Added extra XMIDI control change cases for HE61 games. svn-id: r19193
2005-10-20Correct version of early puttputtTravis Howell
svn-id: r19190
2005-10-19There are almost 2 dozens of HE games provided as time limited full games.Eugene Sandulenko
Their data is encrypted by strong encryption technology ActiveMark. Now we detect these games and refuse to run them. User is warned accordingly. svn-id: r19187
2005-10-19Correct adressTravis Howell
svn-id: r19182
2005-10-19HE games require _arraysSlots and sound resource 1 to be saved.Travis Howell
Breaks all old saved games for HE games only. svn-id: r19179
2005-10-19Add missing opcode in HE100 table.Travis Howell
Rename opcode. svn-id: r19174
2005-10-19OoopsTravis Howell
svn-id: r19173
2005-10-19Add HE100 version of floodFill.Travis Howell
svn-id: r19172
2005-10-19Fix TMSK in HE games.Travis Howell
svn-id: r19168
2005-10-19Fix crash in ADPCM decoder.Eugene Sandulenko
svn-id: r19167
2005-10-19Improved IMA ADPCM decoder. It appeared that MS violated yet another standardEugene Sandulenko
and nibbles order in samples appeared to be swapped. Had to untemplate whole thing over again because I have no idea how to speicalize one of two parameters in templates. Now voices are clean but have some ticks, looks like overload. ITE wasn't broken ;) svn-id: r19166
2005-10-19Attempt to play IMA ADPCM speech in later HE games. For some reasonEugene Sandulenko
sound is noisy and all samples are cut in half. mplayer plays it with same format without any noise but still half sample. It may happen that original just played 2 consecutive samples or we read them wrong from resources. svn-id: r19165
2005-10-18Added flood fill support. Pajama2 puzzle seems to be ok nowGregory Montoir
svn-id: r19158
2005-10-18Fixed wiz TRLE encodingGregory Montoir
svn-id: r19157
2005-10-18Fixed invalid memory reads, this helps thinker1 demoGregory Montoir
svn-id: r19156
2005-10-18Remove old debug outputTravis Howell
svn-id: r19153
2005-10-18HE games use overlow to get correct color value.Travis Howell
Fixes regressions in activity and puttmoon. svn-id: r19150
2005-10-18Minor error message fix: isLocked() isn't trying to unlock the resource.Torbjörn Andersson
svn-id: r19149
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-17Fix HE version for Russian freddi3Eugene Sandulenko
svn-id: r19140
2005-10-17Commit missing part of my last commit (sorry for any temporary breakage)Max Horn
svn-id: r19138
2005-10-17Added ResourceManager::isLocked; made ResourceManager::flags protected; ↵Max Horn
moved some stuff around svn-id: r19137
2005-10-16Put correct order of MM NES verbs in help. Will try to make them workEugene Sandulenko
later. Currently mapping is all wrong. svn-id: r19114
2005-10-16Add missing function for getWizData.Travis Howell
svn-id: r19106
2005-10-16Correct heversion for updated dog-on-a-stick.Eugene Sandulenko
svn-id: r19105
2005-10-15Correct MD5Eugene Sandulenko
svn-id: r19103
2005-10-15Try do display the virtual keyboard only when a string input widget has focus.Marcus Comstedt
svn-id: r19102
2005-10-15Several later HE games use sprites for subtitles.Travis Howell
svn-id: r19098
2005-10-15Unified mouse pos update codeMax Horn
svn-id: r19097
2005-10-15Use delay, not value in setSpriteGeneralProperty.Travis Howell
svn-id: r19096
2005-10-15Avoid conflicting VARS.Travis Howell
svn-id: r19095
2005-10-15Reset inventory offset when restarting V1/V2 games.Travis Howell
svn-id: r19094
2005-10-15Set inital room width and height.Travis Howell
Several early HE games check values, before they are set. svn-id: r19092
2005-10-15Add extra case for 3DO fbpack.Travis Howell
svn-id: r19091
2005-10-15Ooops, remove debug output.Travis Howell
svn-id: r19090
2005-10-15Fix regression, resID shouldn't beint16.Travis Howell
Slight correction to copyArrayHelper. svn-id: r19089
2005-10-14Added SYMBIAN32 defines for touchscreen navigationLars Persson
svn-id: r19087
2005-10-14Added Symbian #idefineLars Persson
svn-id: r19086
2005-10-14Slightly better that way.Gregory Montoir
svn-id: r19085
2005-10-14Fixed the 'Failed to save game state' warning in HE90. _numBitVariables is ↵Gregory Montoir
equal to 0 there, so Serializer::saveLoadArrayOf() is called with len=0 which calls GzipSaveFile::write() with dataSize=0, which leads to GzipSaveFile::_ioError being set. svn-id: r19084
2005-10-14Adjust array ids in HE80+ games, to match original.Travis Howell
Otherwise array aren't always nuked by scripts. svn-id: r19082
2005-10-14Removed very old GP32 hack (any new port would have to revise this code ↵Max Horn
anyway); disabled some more V7/V8 code conditionally svn-id: r19079
2005-10-14Don't hardcode platform code stringsMax Horn
svn-id: r19078
2005-10-14loadFlObject() should use object index, when checking if object is already ↵Travis Howell
loaded. Matches original games and prevent multiple load of same flObject in HE games. svn-id: r19076
2005-10-14HE games store and restore locked FlObjects between rooms.Travis Howell
Fixes input issue in thinker1. svn-id: r19072
2005-10-13Workaround for bug #1310846 "DIG: Text bug in intro". Proper fix maybeEugene Sandulenko
will be never needed not to mention that it will require to add much logic to code which will be used just once just for single release of the game. (and if somebody will have patience to watch intro to the end) svn-id: r19070