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2005-06-23Fix foCheckAlreadyLoaded case in findObjectInRoom; this is not used in any ↵Max Horn
SCUMM game, just added this for completeness (see patch tracker item #1222246) svn-id: r18440
2005-06-22Fixed warning. (And made some whitespace changes.)Torbjörn Andersson
svn-id: r18433
2005-06-21Added default destructors as required by the Symbian/Epoc portLars Persson
svn-id: r18431
2005-06-21Patches needed to build for SYMBIAN32 WINS/GCC added.Lars Persson
Test built for Symbian and run on P910i without any major problems. Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA). svn-id: r18430
2005-06-21Yet another GCC 4 warning fixedMax Horn
svn-id: r18425
2005-06-21Patch #1224631 (fix gcc4 virtual functions non-virtual destructor warnings)Max Horn
svn-id: r18424
2005-06-19Fix C64 targets. Regression.Eugene Sandulenko
svn-id: r18411
2005-06-18fix compilation with DISABLE_SCUMM_7_8 definedGregory Montoir
svn-id: r18409
2005-06-17Handle newlines in blast text (fixes last remaining part of bug #902415)Max Horn
svn-id: r18408
2005-06-17committed patch #1221592, smush_codec 21/44 should match the original ↵Gregory Montoir
interpreter behaviour now (this allows to cleanup a bit the code and get rid of some hacks). svn-id: r18407
2005-06-17update derefActor() argumentGregory Montoir
svn-id: r18406
2005-06-17o6_setBlastObjectWindow can be safely ignoredGregory Montoir
svn-id: r18404
2005-06-15Appliced cyx's fix for bug #1220168, with a few modifications. ApparentlyTorbjörn Andersson
Sam & Max uses a different sorting method than (all?) other games. svn-id: r18394
2005-06-14Applied patch #1208299. A warning message about the "playing from CD underTorbjörn Andersson
Windows" bug is better than nothing, even if a proper bugfix - if one is possible - would be preferable. svn-id: r18389
2005-06-14-Add more Backyard sports titlesTravis Howell
-Add additional HE100 opcodes changes for basketball -Fix baseball asserts in VAR_WIZ_TCOLOR svn-id: r18385
2005-06-13Add comments on smacker opcodes.Travis Howell
svn-id: r18382
2005-06-13Rename opcode/functionTravis Howell
svn-id: r18381
2005-06-11This should fix playing the sound for the entering/exiting the old mineTorbjörn Andersson
road movies when using compressed SAN files. (The movies are started through seekSan() rather than play().) svn-id: r18376
2005-06-11Cleanup.Torbjörn Andersson
svn-id: r18375
2005-06-10Adjust for HE100Travis Howell
svn-id: r18369
2005-06-07Based (again) on indy4demo FMTowns, unkScreenEffect5(1) seems equivalent to ↵Gregory Montoir
dissolveEffect(1, virtscr[0].h) svn-id: r18363
2005-06-07Based on indy4demo FMTowns, some minor changes to SO_ROOM_FADEGregory Montoir
svn-id: r18362
2005-06-05Add reported French monkeyegaEugene Sandulenko
svn-id: r18357
2005-06-05Ooops, mixed up one function name.Travis Howell
svn-id: r18351
2005-06-05Remove duplicate field.Travis Howell
svn-id: r18350
2005-06-05Rename sprite functions, based on map.Travis Howell
svn-id: r18349
2005-06-05Update HE commentsTravis Howell
svn-id: r18348
2005-06-04Fix for bug #1202029 (MI1VGA: Guybrush turns into a rowboat)Max Horn
svn-id: r18347
2005-06-04Updated comment; added code to deal with newline chars in COMI text (see bug ↵Max Horn
#902415) svn-id: r18346
2005-06-04Fix for bug #1202487 (MANIAC64: crash after using hunk-o-matic and pressing ESC)Max Horn
svn-id: r18345
2005-06-04Fix for bug #1064658 (FM-TOWNS (Loom, Zak, Indy3): Dialog text shading ↵Max Horn
incorrect) svn-id: r18343
2005-06-04Fix for bug #1066329 (COMI: Actor redraw glitch)Max Horn
svn-id: r18341
2005-06-04Fix another off by one in rects.Travis Howell
Fixes minor glitches in water svn-id: r18331
2005-06-04The sound queue needs to be processed, before sfx queue in HE games, since ↵Travis Howell
speech is queued. svn-id: r18330
2005-06-04Speech needs to be started, before subtitles are drawn. Otherwise subtitle ↵Travis Howell
can't be disabled. svn-id: r18329
2005-06-04correction, fixes lost/smaller palette glitchesGregory Montoir
svn-id: r18328
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18325
2005-06-03New MD5: Dig/Mac/FrenchMax Horn
svn-id: r18315
2005-06-02HE games require min/max heap sizes to be set, after index is read.Travis Howell
Init _hePalettes, to fix valgrind warnings. svn-id: r18311
2005-06-02The GUI has reached the point where I think it's safe to begin removing theTorbjörn Andersson
old auto-scaling hack. Removed wantsScaling(), USE_AUTO_SCALING, _scaleFactor and _scaleEnable. Also removed drawBitmap() since we no longer use bitmaps for widget decorations. svn-id: r18310
2005-06-01Fix reported DISABLE_SCUMM_7_8 omission. Thanks to sumthinwicked.Eugene Sandulenko
svn-id: r18308
2005-06-01Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash"Eugene Sandulenko
svn-id: r18307
2005-05-31Fix for bug #1032768 "FM-TOWNS MI1: Kanji version not recognized"Eugene Sandulenko
svn-id: r18306
2005-05-31Some stubs for C64 MM costume codeEugene Sandulenko
svn-id: r18304
2005-05-30Only sound types 0 - 2 are used by FM Towns games.Travis Howell
svn-id: r18299
2005-05-29WhitespaceTorbjörn Andersson
svn-id: r18296
2005-05-29Fix for bug #1210831 (MANIAC: Inventory not redrawn after loading a savegame)Max Horn
svn-id: r18294
2005-05-29Correct off by one, fixes minor glitches in lost/smaller.Travis Howell
svn-id: r18292
2005-05-29resourceMapper isn't used in HE72+ games.Travis Howell
svn-id: r18291
2005-05-29Set zorder to zero by default.Travis Howell
svn-id: r18290