aboutsummaryrefslogtreecommitdiff
path: root/scumm
AgeCommit message (Collapse)Author
2003-09-07added an assertMax Horn
svn-id: r10054
2003-09-06small tweak requested by unused on IRCMax Horn
svn-id: r10053
2003-09-06implemented FOA keyboard fightingMax Horn
svn-id: r10052
2003-09-06Patch #790433: Fix potential buffer overflowMax Horn
svn-id: r10049
2003-09-06added support for codec1 in nut rendererPaweł Kołodziejski
svn-id: r10046
2003-09-06Remove color table for C64 maniac/zak since it isn't needed.Travis Howell
svn-id: r10045
2003-09-06removed pauseMixer method from mixer, and renamed stop to stopChannelMax Horn
svn-id: r10042
2003-09-06OOpsTravis Howell
svn-id: r10041
2003-09-06Other v1/v2 resources are invalid, checked again v1 maniac and v1/v2 zak.Travis Howell
svn-id: r10040
2003-09-06Actually make these game version message shown by default, so users can ↵Travis Howell
better report bugs. svn-id: r10037
2003-09-06Remove outdated commentTravis Howell
svn-id: r10035
2003-09-06Change version message to debug, to match other games.Travis Howell
svn-id: r10034
2003-09-06Update commentTravis Howell
svn-id: r10033
2003-09-06zak256 partial sfx loops are working fine.Travis Howell
svn-id: r10032
2003-09-06Search header of Amiga V2 games for rate and volume.Travis Howell
svn-id: r10031
2003-09-06Remove sound looping hack for v2 amiga games.Travis Howell
svn-id: r10030
2003-09-06Don't let Amiga and Platform options cancel each other out for Amiga support.Travis Howell
svn-id: r10029
2003-09-05rearranged GameFeatures constants a bitMax Horn
svn-id: r10027
2003-09-05added whitespace, added FIXME commentMax Horn
svn-id: r10026
2003-09-05some paranoid cleanupMax Horn
svn-id: r10025
2003-09-05moved the sound ID param in playRaw before volume/panMax Horn
svn-id: r10023
2003-09-05any reasons for playing bundle sounds at 50% volume?Max Horn
svn-id: r10020
2003-09-05added default volume/pan valuesMax Horn
svn-id: r10019
2003-09-05cleaned up sound/mixer.h a bit; renamed some mixer methods for consistencyMax Horn
svn-id: r10018
2003-09-05made default case outputs a bit more consistentMax Horn
svn-id: r10017
2003-09-05removed duplicate checkMax Horn
svn-id: r10016
2003-09-05updated commented out to work againMax Horn
svn-id: r10014
2003-09-05fixed a warning from the IBM C++ compilerMax Horn
svn-id: r10013
2003-09-05Add to config as int for now.Travis Howell
svn-id: r10012
2003-09-05OopsTravis Howell
svn-id: r10008
2003-09-05*** empty log message ***Travis Howell
svn-id: r10006
2003-09-05Add mac check.Travis Howell
svn-id: r10005
2003-09-05Use --platform option, instead of system specific options.Travis Howell
Needs config support added. svn-id: r10002
2003-09-05Remove warningTravis Howell
svn-id: r10000
2003-09-05Add atarist and macintosh options, since there seem to be no way to detect ↵Travis Howell
version been used. svn-id: r9999
2003-09-05fixes for uninitialized pan and volumePaweł Kołodziejski
svn-id: r9998
2003-09-05Changeing warning to debug, since we know functions purpuse and it seems to ↵Travis Howell
be confusing people. svn-id: r9997
2003-09-05Correction from Hibernatus, is used in fm towns games too.Travis Howell
svn-id: r9996
2003-09-05Corrections for Amiga V2/V3 games from unused.Travis Howell
svn-id: r9994
2003-09-04Leave SPK resources in monkey1 disabled too.Travis Howell
svn-id: r9993
2003-09-04monkey has no native midi resources and SPK isn't support yet.Travis Howell
svn-id: r9992
2003-09-04Gave the "monkey" target the same sound flags as the "monkey1" target. AtTorbjörn Andersson
least I think they refer to the same game, just with differently named data files. This should fix bug #800378 ("MI1: no adlib with monkey target (regression)"). Should the same change be made to the "game" (Monkey Island 1, SegaCD version) target, or is that one too different? svn-id: r9991
2003-09-03Implement the ACTOR_PAN opcode. The only place I know of where it's used isTorbjörn Andersson
between between ship-to-ship combats, so I didn't bother yet to store it in savegames. svn-id: r9988
2003-09-03add a bunch of known targets for some of the newer humongous games, maybe we ↵Jonathan Gray
should move the target list out into another file? there are a few more to add after they are known as well... svn-id: r9987
2003-09-03add some stub cases for later humongous games, queue loading and a ↵Jonathan Gray
decodeParseString case svn-id: r9985
2003-09-02remove unused variableJonathan Gray
svn-id: r9978
2003-09-02imuse digi use mixer volume and pan control nowPaweł Kołodziejski
svn-id: r9977
2003-09-02Add missing verbOps cse for loomcd, needs work.Travis Howell
svn-id: r9970
2003-09-02This changes applies to both version 3 and 4, according to disasm.Travis Howell
svn-id: r9966
2003-09-02changed sounds volume to original volume level, and fixed sounds in bass introPaweł Kołodziejski
svn-id: r9963