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2005-01-28added support for mp3 compressed tracksPaweł Kołodziejski
svn-id: r16661
2005-01-28fixed restoration of sounds params after cross non/compressed bundlesPaweł Kołodziejski
svn-id: r16660
2005-01-28add checks for mad and vorbis definePaweł Kołodziejski
svn-id: r16659
2005-01-28double checkPaweł Kołodziejski
svn-id: r16658
2005-01-28ah, forgot thatPaweł Kołodziejski
svn-id: r16657
2005-01-28added support for mp3 compressed bundlesPaweł Kołodziejski
svn-id: r16656
2005-01-28clear compressed entries before restore for compatibility with old savegamesPaweł Kołodziejski
svn-id: r16655
2005-01-27fix for shadowed variablePaweł Kołodziejski
svn-id: r16646
2005-01-27Add some HE md5s.Eugene Sandulenko
svn-id: r16645
2005-01-27Fix regression with 640x480 HE games so it will not let them scale above 1x.Eugene Sandulenko
Though I _don't_ like this fix. It looks like a dirty hack to me. There is something completely wrong with our logics here. svn-id: r16644
2005-01-27fix for shadowed variablePaweł Kołodziejski
svn-id: r16643
2005-01-26Add swedish freddiTravis Howell
svn-id: r16642
2005-01-26fix for compressed bun soundsPaweł Kołodziejski
svn-id: r16641
2005-01-25added support for compressed bun filesPaweł Kołodziejski
svn-id: r16639
2005-01-25fixed volume channel in fade trackPaweł Kołodziejski
svn-id: r16638
2005-01-25InfoDialog can assume the screen is 320 pixels. In games where it isn't,Torbjörn Andersson
the dialog will be scaled to the appropriate size and position. This should fix bug #1107817. svn-id: r16635
2005-01-24Correct aksf/akst pointer when sequence found.Travis Howell
svn-id: r16632
2005-01-24*** empty log message ***Travis Howell
svn-id: r16630
2005-01-24Correct sound offset sizeTravis Howell
svn-id: r16628
2005-01-22Fix regression, bug #1107125Travis Howell
svn-id: r16610
2005-01-20Check for negative sound offset.Travis Howell
svn-id: r16602
2005-01-16Fix for bug #1098872 (FTDEMO: Memoryleak in SMUSH player)Max Horn
svn-id: r16570
2005-01-16Cosmetic change, avoiding a hypothetical threading problem, see bug #1098864Max Horn
svn-id: r16569
2005-01-11On Fingolfin's suggestion I put back the inclusion of util.h into Rect, forTorbjörn Andersson
MIN() and MAX(). I then removed util.h from a bunch of files which I don't think need it any more. (Please let me know if I got too blood-thirsty!) This reverts some of the changes I made this morning. svn-id: r16541
2005-01-11This is probably not the optimal fix, but at least ScummVM compiles again.Torbjörn Andersson
svn-id: r16538
2005-01-10A little more moving around #include's (last one for today ;-)Max Horn
svn-id: r16534
2005-01-10Remove some more header dependenciesMax Horn
svn-id: r16530
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-09Moving AppendableAudioStream into SCUMM engine, as it is only used thereMax Horn
svn-id: r16494
2005-01-08Fix wron Vulture male 1 animation. Thanks to salty-horse for reportingEugene Sandulenko
and help with fixing. svn-id: r16484
2005-01-07Flag 64 bit problem in iMuse, as well as what I think might be very old ↵Max Horn
regression in our code svn-id: r16477
2005-01-07cleanupMax Horn
svn-id: r16476
2005-01-06Add reported frech 4 disks monkeyegaEugene Sandulenko
svn-id: r16459
2005-01-06Fix getStrings to use the ScummEngine::openFile methodMax Horn
svn-id: r16453
2005-01-06Fixed bug #1093845 after discussing with Fingolfin.Torbjörn Andersson
svn-id: r16449
2005-01-05When computing a games MD5, only use the first 1 MB of the file (this should ↵Max Horn
only affect the special mac container formats, and ensures we do not try to compute the MD5 of a 500 MB file each time the game is run) svn-id: r16432
2005-01-02Fix for bug #1082154 (MM V2 (German): incorrect text presentation)Max Horn
svn-id: r16414
2005-01-02Removed printf() that I assume was committed by mistake.Torbjörn Andersson
svn-id: r16413
2005-01-02MT32 support was already added in 0.7.0, clarify that. Small remark: Porters ↵Max Horn
are also very welcome to update the NEWS file (so our users know what great advances occured on the WinCE, PalmOS, Dreamcast, ... ports) svn-id: r16409
2005-01-01oops, correct copyright stringMax Horn
svn-id: r16399
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-31Applied patch #1093830, with slight modifications proposed by Fingolfin.Torbjörn Andersson
svn-id: r16396
2004-12-30correction for previous correction :)Gregory Montoir
svn-id: r16393
2004-12-30minor correction, checked against disasmGregory Montoir
svn-id: r16392
2004-12-30cleanupMax Horn
svn-id: r16389
2004-12-27Reducing header dependencies a bitMax Horn
svn-id: r16347
2004-12-27Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out ↵Max Horn
querying the debuglevel from the config-manager very often is too slow svn-id: r16345
2004-12-27Merge startSfxSound into startTalkSoundMax Horn
svn-id: r16338
2004-12-27Add 'speech' sound type to mixer; make use of that in iMuse DigitalMax Horn
svn-id: r16331
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵Max Horn
SFX and music; volume is now controlled based on the sound type svn-id: r16330