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authorMax Horn2004-12-30 15:30:26 +0000
committerMax Horn2004-12-30 15:30:26 +0000
commit682dfbcaf7f44b28111e6754ea2845a33e4b3871 (patch)
treeff7bf4fda23bdac0f528e010d23274f0605b2b02 /scumm
parent6fb82b2494d278049515e789059867bc2052b6eb (diff)
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cleanup
svn-id: r16389
Diffstat (limited to 'scumm')
-rw-r--r--scumm/actor.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index d3423bcb98..f4c975439f 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -268,9 +268,6 @@ int Actor::remapDirection(int dir, bool is_walking) {
flipX = (walkdata.deltaXFactor > 0);
flipY = (walkdata.deltaYFactor > 0);
- // FIXME - this special cases for the class might be necessary
- // for other games besides Loom!
-
// Check for X-Flip
if ((flags & kBoxXFlip) || isInClass(kObjectClassXFlip)) {
dir = 360 - dir;