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author | Max Horn | 2004-12-30 15:30:26 +0000 |
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committer | Max Horn | 2004-12-30 15:30:26 +0000 |
commit | 682dfbcaf7f44b28111e6754ea2845a33e4b3871 (patch) | |
tree | ff7bf4fda23bdac0f528e010d23274f0605b2b02 /scumm | |
parent | 6fb82b2494d278049515e789059867bc2052b6eb (diff) | |
download | scummvm-rg350-682dfbcaf7f44b28111e6754ea2845a33e4b3871.tar.gz scummvm-rg350-682dfbcaf7f44b28111e6754ea2845a33e4b3871.tar.bz2 scummvm-rg350-682dfbcaf7f44b28111e6754ea2845a33e4b3871.zip |
cleanup
svn-id: r16389
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/actor.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index d3423bcb98..f4c975439f 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -268,9 +268,6 @@ int Actor::remapDirection(int dir, bool is_walking) { flipX = (walkdata.deltaXFactor > 0); flipY = (walkdata.deltaYFactor > 0); - // FIXME - this special cases for the class might be necessary - // for other games besides Loom! - // Check for X-Flip if ((flags & kBoxXFlip) || isInClass(kObjectClassXFlip)) { dir = 360 - dir; |