Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-05-10 | fixed script dumping for flobject script in V6/V7 games | Max Horn | |
svn-id: r7419 | |||
2003-05-10 | removed obsolete check | Max Horn | |
svn-id: r7418 | |||
2003-05-10 | oops | Max Horn | |
svn-id: r7417 | |||
2003-05-10 | removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of ↵ | Max Horn | |
most of the duplicate code svn-id: r7416 | |||
2003-05-10 | implemented v2 masking (at least I get no negative effects, but anybody feel ↵ | Max Horn | |
free to valgrind this :-) svn-id: r7415 | |||
2003-05-10 | fix variable acces | Jonathan Gray | |
svn-id: r7414 | |||
2003-05-10 | new V2 drawBitmap implementation which handles object drawing, too; no ↵ | Max Horn | |
masking implemented yet. Once it fully works, will remove all the _egaStrip* stuff svn-id: r7413 | |||
2003-05-10 | added a 'width' parameter to drawBitmap (contrary to 'numstrips', it ↵ | Max Horn | |
specifies the full width of the image passed in, not how much we shoul draw of it) - this will be used for the new V2 drawBitmap code; renamed drawBitmap parameter 'h' to 'height' svn-id: r7412 | |||
2003-05-10 | cleanup | Max Horn | |
svn-id: r7411 | |||
2003-05-09 | super hackish mouse click support for Zak (doesn't do anything useful in MM ↵ | Max Horn | |
yet; and in Zak, all clicks are for the scene, i.e. no verb clicks etc.) svn-id: r7408 | |||
2003-05-09 | implemented v2 walkboxes (at least the debugger output looks right now, ↵ | Max Horn | |
though I might have overlooked something) svn-id: r7406 | |||
2003-05-09 | V2 Vars Fix | James Brown | |
svn-id: r7404 | |||
2003-05-09 | Fix intro room transition. Seems correct, so the fixme is really just ↵ | James Brown | |
explanitory. svn-id: r7403 | |||
2003-05-09 | zakstdemo now finishes properly and loops etc, this check seems to be wrong ↵ | Jonathan Gray | |
for v2 games at least svn-id: r7402 | |||
2003-05-09 | updated my FIXME comment | Max Horn | |
svn-id: r7401 | |||
2003-05-09 | fixed V2 drawObject | Max Horn | |
svn-id: r7400 | |||
2003-05-09 | cleanup | Max Horn | |
svn-id: r7399 | |||
2003-05-08 | added a v2 charset rendered (with a hardcoded font take from german zak); ↵ | Max Horn | |
enabled verbs in zak (well, they are drawn at least :-) svn-id: r7398 | |||
2003-05-08 | yet more v2 var fixes | Max Horn | |
svn-id: r7397 | |||
2003-05-08 | more v2 var fixes | Max Horn | |
svn-id: r7396 | |||
2003-05-08 | more v2 var access fixes | Max Horn | |
svn-id: r7395 | |||
2003-05-08 | fixed various cases of bad var access | Max Horn | |
svn-id: r7394 | |||
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵ | Max Horn | |
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393 | |||
2003-05-08 | some V2 fixes (we really really need to revise the _vars handling!) | Max Horn | |
svn-id: r7392 | |||
2003-05-08 | fixed o2_resourceRoutines | Max Horn | |
svn-id: r7391 | |||
2003-05-08 | oops that was an accidental change | Max Horn | |
svn-id: r7390 | |||
2003-05-08 | Hack: Turn on ignore walkboxes in V2 to stop intro freezing. Remove when we ↵ | James Brown | |
have V2 walkbox support (ugh...) svn-id: r7388 | |||
2003-05-08 | experimental fix for Zak256 (see bug #733964) | Max Horn | |
svn-id: r7387 | |||
2003-05-07 | fixed bug #734057 | Max Horn | |
svn-id: r7386 | |||
2003-05-07 | Patch #733099: DIG: Experimental camera fix (should fix bugs #716350 and ↵ | Max Horn | |
#659158) svn-id: r7384 | |||
2003-05-07 | fixed warning | Max Horn | |
svn-id: r7383 | |||
2003-05-07 | ..\..\msg.txt | Jamieson Christian | |
svn-id: r7382 | |||
2003-05-06 | Fix a bug with PalmOS | Chris Apers | |
svn-id: r7368 | |||
2003-05-06 | can get up to zak sleeping bit now... | Jonathan Gray | |
svn-id: r7363 | |||
2003-05-06 | remove uneeded fixme | Jonathan Gray | |
svn-id: r7362 | |||
2003-05-05 | Interim fix for Bug [712042] FOA: Lockup. | Jamieson Christian | |
Final fix will require a savegame format mod. svn-id: r7358 | |||
2003-05-05 | Add more ScummVM globals to PDB | Chris Apers | |
svn-id: r7346 | |||
2003-05-05 | renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote ↵ | Max Horn | |
how much to move each step in the x/y direction); added several FIXME comments (after 0.4.0 we really shold revise this code) svn-id: r7344 | |||
2003-05-05 | patch #732518 loom learn drafts debugger command by erik | Jonathan Gray | |
svn-id: r7342 | |||
2003-05-05 | unified o?_isEqual, too (but not as nice due to hack) | Max Horn | |
svn-id: r7340 | |||
2003-05-05 | cleanup / reduced code duplication | Max Horn | |
svn-id: r7339 | |||
2003-05-05 | fix bug pointed out by segra | Jonathan Gray | |
svn-id: r7330 | |||
2003-05-04 | V2 verbop fix (read verb name from script) | Max Horn | |
svn-id: r7327 | |||
2003-05-04 | oops, forget to remove hack I used to test this ;-) | Max Horn | |
svn-id: r7325 | |||
2003-05-04 | simplified code | Max Horn | |
svn-id: r7324 | |||
2003-05-04 | cleanup / fixes | Max Horn | |
svn-id: r7323 | |||
2003-05-04 | GCC believes that if we cast a pointer to <type *>, then we are guaranteeing | Marcus Comstedt | |
that the pointer has proper alignment for <type>, and that it can replace the memcpy() with a direct assignment. This totally defies the purpose of the memcpy(), which is there precisely because the memory is unaligned. Avoid problems by not making the cast. svn-id: r7322 | |||
2003-05-04 | remove hack that should not have been there in the first place... | Jonathan Gray | |
svn-id: r7321 | |||
2003-05-04 | Even more heap needed by later games... | Marcus Comstedt | |
svn-id: r7320 | |||
2003-05-04 | erik's fix for the airplane bug in Indy3 | Max Horn | |
svn-id: r7318 |