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AgeCommit message (Collapse)Author
2003-03-08Rename functionTravis Howell
svn-id: r6761
2003-03-07implemented formating string error for each enginePaweł Kołodziejski
svn-id: r6744
2003-03-07Add two more debug defines as key optionsTravis Howell
svn-id: r6740
2003-03-07Remove vc_59_helperTravis Howell
Make t key work in simon2talkie/win only svn-id: r6739
2003-03-07Rename variableTravis Howell
svn-id: r6738
2003-03-07some cleanupMax Horn
svn-id: r6734
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanup ....Paweł Kołodziejski
svn-id: r6720
2003-03-06removed duplicated macroPaweł Kołodziejski
svn-id: r6716
2003-01-29Add improved support for french, german and italianTravis Howell
svn-id: r6568
2003-01-19added missing functionOliver Kiehl
svn-id: r6517
2003-01-12added F10 support (Hitareas are indicated when F10 is pressed)Oliver Kiehl
svn-id: r6429
2003-01-05Small cleanupTravis Howell
svn-id: r6333
2003-01-04use proper C++ now so that it compiles again on GCC 3Max Horn
svn-id: r6332
2003-01-03Don't crash if sound effect file doesn't existTravis Howell
svn-id: r6327
2003-01-03Add olki's patch for sound effects in simon1dosTravis Howell
Plus hack to allow choice between midi music and sound effects via 's' key svn-id: r6326
2002-12-22First attempt at proper simon 2 midi supportTravis Howell
Thanks to olki's previous work svn-id: r6056
2002-12-08Correct error in last commitTravis Howell
svn-id: r5884
2002-12-08A few video opcode renamesTravis Howell
svn-id: r5883
2002-12-08Cut scenes can only be skipped by Esc key nowTravis Howell
A right mouse click allows skips of speech, even in intro. svn-id: r5875
2002-12-07added the possibility to interrupt conversations in simon2 as in the ↵Oliver Kiehl
original game svn-id: r5870
2002-12-06Add debug levels for simon gamesTravis Howell
svn-id: r5860
2002-12-06Fix vc++ warningTravis Howell
svn-id: r5858
2002-12-06Enable debug keys and warnings only if debug mode selected.Travis Howell
Fix fast mode svn-id: r5851
2002-12-04cleanupOliver Kiehl
svn-id: r5841
2002-12-03Last minute simon fixesTravis Howell
Full simon 2 intro now works All simon 2 cut scenes can be skipped One simon 2 freeze completely fixed svn-id: r5819
2002-12-01new randimizer for simonOliver Kiehl
svn-id: r5784
2002-12-01Change dump start vgascript into separate option again.Travis Howell
svn-id: r5769
2002-11-29renamed simonsoundOliver Kiehl
svn-id: r5755
2002-11-29phase 3Travis Howell
svn-id: r5751
2002-11-29phase twoTravis Howell
svn-id: r5742
2002-11-29Rename video opcodes phase oneTravis Howell
svn-id: r5741
2002-11-28Add Named unknown variable in simon, patch #644907Travis Howell
svn-id: r5733
2002-11-27moved game enum to intern.hOliver Kiehl
svn-id: r5728
2002-11-24removed some no longer used variable declarationsOliver Kiehl
svn-id: r5713
2002-11-24split simon soundOliver Kiehl
svn-id: r5706
2002-11-20Include simon debug options by defaultTravis Howell
svn-id: r5642
2002-11-20Main debug output can now be controlled by 'o' and 'v' keysTravis Howell
svn-id: r5631
2002-11-20Auto enable text when no voice file is available.Travis Howell
Allow 't' to toggle speech on and off in simon1talkie/win svn-id: r5629
2002-11-17added the ability to pause effects (s) and ambient sound (b)Oliver Kiehl
svn-id: r5593
2002-11-17added structures for midi pause/volumeOliver Kiehl
svn-id: r5591
2002-11-17quit_if_user_presses_y() addedOliver Kiehl
svn-id: r5590
2002-11-13fixed looping problem, removed useless code and renamed playSound to playEffectsOliver Kiehl
svn-id: r5538
2002-11-10added ambient effects (rest of vc_52)Oliver Kiehl
svn-id: r5502
2002-11-10if possible, always #include headers in the source files, not in other headersMax Horn
svn-id: r5495
2002-11-05rewrote simon 1/2 win sound effects and more cleanupOliver Kiehl
svn-id: r5423
2002-11-05first step in cleaning up simon soundOliver Kiehl
svn-id: r5415
2002-11-05Add simon1talkie and simon2talkie targetsTravis Howell
svn-id: r5413
2002-10-31hopeyfully this fixes simon2dosMax Horn
svn-id: r5361
2002-10-30don't open files all the time just to detect whether we use VOC/WAV/MP3 ↵Max Horn
music: we have a concept of so called 'variables' which can be used to store data, make use of this cool technique <g>; load effects even if voice file is missing; cleanup svn-id: r5354