Age | Commit message (Collapse) | Author |
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svn-id: r9171
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Fixes many voice overlaps
Fixes subtitles been ot of sync with voice, with simon 1 versions that had combi
ned speech/subtitles.
svn-id: r9167
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svn-id: r9165
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svn-id: r9163
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svn-id: r9160
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Corrected a problem with resource size computation for GMF sound
effect resources. Since GMF resources have no size info, we were
computing sizes with the assumption that each GMF appears in its
own file, so the file size becomes the resource size. This is true
for simon1dos music files but not for SFX files. This fix uses the
resource offset pointers at the beginning of SFX files to properly
compute the size of SFX resources.
svn-id: r9155
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svn-id: r9119
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svn-id: r9118
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svn-id: r9108
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svn-id: r9106
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Adjust a few debugs
Add hack to allow load/save in simon1cd32 via keyboard
svn-id: r9105
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svn-id: r9093
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Switch erros to warnings
svn-id: r9092
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svn-id: r9090
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Add game specific scaler and full screen override to simon
svn-id: r9067
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svn-id: r9049
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svn-id: r9040
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Fix debug output in sky
svn-id: r9039
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svn-id: r9038
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Add INDY3EGA Amiga - experimental support for sound effects, patch #771355
svn-id: r9033
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The "m" key was turning off both music
AND MIDI sound effects. It now turns off
only the music.
svn-id: r9014
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when creating sprites during a savegame load
after having been at certain locations.
(If that sounds convoluted, it's because I don't
know why I fixed what I did, only that the code
we had was not quite constructed properly from
assembler references.)
svn-id: r9013
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Fix variable underflow for large subtitle strings with no
discernable whitespace. This fixes crashes for French subtitles
that do, in fact, have whitespace but perhaps not using the
same ASCII character that we scan for. Anyway, the text will
display, albeit with an extra blank line, and ScummVM no longer
blows up.
svn-id: r9009
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been caught before committing (compiler didn't detect
need to do incremental build, sorry), I think if something
this trivial is going to get such a reaction, I have to
agree with Fingolfin that a release or RC branch is
advisable regardless of how slow one predicts the CVS
traffic will be.
svn-id: r9005
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commiting...
Jamieson, this isn't even a valid line of C! @toad Jamieson630
svn-id: r9004
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Apparently Simon 1 (all versions) uses MT32 instruments,
so now we map them to GM *unless* the --native-mt32
option was specified.
svn-id: r9001
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svn-id: r8991
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Fixed problem with how loop control was being handled
in the Simon 2 music queueing logic.
svn-id: r8968
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now in util.*)
svn-id: r8777
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svn-id: r8644
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svn-id: r8593
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playSting (but somebody please test that, I don't have simon1dos)
svn-id: r8582
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svn-id: r8581
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svn-id: r8580
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svn-id: r8579
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svn-id: r8578
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svn-id: r8573
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svn-id: r8514
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svn-id: r8510
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svn-id: r8509
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same name (we really should start to put all the Scumm/Simon/Sky code into namespaces
svn-id: r8508
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svn-id: r8507
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decreases compile times a bit); fixed a small memory leak for Simon2mac; don't delete _file twice in Sound subclasses
svn-id: r8506
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svn-id: r8504
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svn-id: r8503
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svn-id: r8502
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Fix small memory leak
svn-id: r8501
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svn-id: r8500
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specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
svn-id: r8496
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augmented by some more changes of mine
svn-id: r8482
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