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2003-12-02This screen update causes delay and doesn't seem to be required.Travis Howell
Remove old debug message svn-id: r11455
2003-12-02Only used in simon1winTravis Howell
svn-id: r11454
2003-12-01Revert last change, ScummVM handles it better than original.Travis Howell
svn-id: r11448
2003-12-01Simon2 background sfx can be disabled in scriptsTravis Howell
svn-id: r11446
2003-12-01Patch #847464: Remove spurious semicolonsMax Horn
svn-id: r11445
2003-12-01Add correct values for F1 - F3 text speed keys in simon1Travis Howell
svn-id: r11444
2003-12-01Missed someTravis Howell
svn-id: r11442
2003-12-01cleanupTravis Howell
svn-id: r11441
2003-12-01Might as well combine these two.Travis Howell
svn-id: r11440
2003-12-01cleanupMax Horn
svn-id: r11439
2003-11-29cleanup; fix some memory leaks; more memory leaks remainingMax Horn
svn-id: r11419
2003-11-29var value were different in simon1dosTravis Howell
svn-id: r11418
2003-11-28Can't do this like thatChris Apers
svn-id: r11409
2003-11-28Don't overflow the stackChris Apers
svn-id: r11408
2003-11-13fix compilationMax Horn
svn-id: r11271
2003-11-12Preliminary support of Simon games on PalmOSChris Apers
svn-id: r11269
2003-11-10cut down on unnecessary GameDetector referencesMax Horn
svn-id: r11239
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11214
2003-10-30SpacingTravis Howell
svn-id: r11009
2003-10-30Add option to switch between subtitles only and combined speech/subtitles in ↵Travis Howell
Simon 2. svn-id: r11008
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
svn-id: r10995
2003-10-26OoopsTravis Howell
svn-id: r10973
2003-10-26Add combined speech and subtitles support for simon2.Travis Howell
svn-id: r10972
2003-10-26Add more debug.Travis Howell
svn-id: r10971
2003-10-26Rename function.Travis Howell
svn-id: r10970
2003-10-26OoopsTravis Howell
svn-id: r10969
2003-10-26Update issuesTravis Howell
svn-id: r10968
2003-10-26Fix simon1dos freezesTravis Howell
svn-id: r10966
2003-10-24VC warningsTravis Howell
svn-id: r10953
2003-10-23Don't attempt to play sound in simon2mac if file doesn't exist.Travis Howell
Add fixme for simon2mac, freeing voice at this point which causes crashes. svn-id: r10943
2003-10-22fix gcc 3.3.2 warningOliver Kiehl
svn-id: r10942
2003-10-22Remove commentsTravis Howell
svn-id: r10941
2003-10-22Add load/save game failture messages from original games.Travis Howell
svn-id: r10940
2003-10-21Missed oneTravis Howell
svn-id: r10930
2003-10-21Correctly reanem var this time.Travis Howell
svn-id: r10929
2003-10-21Rename a few varsTravis Howell
svn-id: r10928
2003-10-21Rename a few varsTravis Howell
svn-id: r10927
2003-10-21Rename functionTravis Howell
svn-id: r10926
2003-10-21fix shadow'd variable, the single letter variable names in the simon code ↵Jonathan Gray
are rather scary.... svn-id: r10925
2003-10-21Fix text spacing when backspace key is used when entering save game name in ↵Travis Howell
Hebrew version. Need to pass along last character printed, so correct spacing can be used. svn-id: r10922
2003-10-21Stop garbage been left behind with backspace key when entering save game ↵Travis Howell
name, in non-English versions. svn-id: r10921
2003-10-18We proudly present the latest installment of our hit series 'Untangle the ↵Max Horn
mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now svn-id: r10883
2003-10-17moved game detection code out to the pluginsMax Horn
svn-id: r10882
2003-10-17moved platform/language constants to common/util.*Max Horn
svn-id: r10862
2003-10-16Fix a few defaults vars.Travis Howell
svn-id: r10824
2003-10-16Minor cleanupTravis Howell
svn-id: r10823
2003-10-14fix debug mode 0Max Horn
svn-id: r10791
2003-10-12some renaming for more consistent terminology (although we might want to ↵Max Horn
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766
2003-10-12Fix for Bug [821514] SIMON: No Adlib volume for percussionJamieson Christian
Transmit volume with each percussion event. (Necessary because music and SFX tracks may share the percussion channel.) This is the same approach used in iMuse. svn-id: r10753
2003-10-10some cleanupMax Horn
svn-id: r10720