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authorMax Horn2003-10-12 18:40:12 +0000
committerMax Horn2003-10-12 18:40:12 +0000
commit36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c (patch)
treec7d0ddca69492d7db124a6c9ea4728e59faba071 /simon
parentc3f4bbf34fe5192fe5bccd87c4319a42e1109422 (diff)
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some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
Diffstat (limited to 'simon')
-rw-r--r--simon/simon.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp
index 9692c0ed29..ecce6f9c78 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -45,7 +45,7 @@ extern bool draw_keyboard;
#endif
-static const TargetSettings simon_settings[] = {
+static const GameSettings simon_settings[] = {
// Simon the Sorcerer 1 & 2 (not SCUMM games)
{"simon1acorn", "Simon the Sorcerer 1 (Acorn)", GID_SIMON_FIRST, 99, MDT_ADLIB | MDT_NATIVE, GAME_SIMON1ACORN, "DATA"},
{"simon1dos", "Simon the Sorcerer 1 (DOS)", GID_SIMON_FIRST, 99, MDT_ADLIB | MDT_NATIVE, GAME_SIMON1DOS, "GAMEPC"},
@@ -62,7 +62,7 @@ static const TargetSettings simon_settings[] = {
{NULL, NULL, 0, 0, MDT_NONE, 0, NULL}
};
-const TargetSettings *Engine_SIMON_targetList() {
+const GameSettings *Engine_SIMON_targetList() {
return simon_settings;
}