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2005-04-10split SaveFileManager::openSavefile and class SaveFile into two, each, one ↵Max Horn
for loading and one for saving svn-id: r17517
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
more use of STRINGBUFLEN. Some ports may need a new stub for this, discussed with Chrilith. svn-id: r17463
2005-04-01Display text in Restart Yes/No Dialog for consistency withJonathan Gray
Quit dialog. Pointed out in part of FR #1145781. svn-id: r17320
2005-03-18Apply patch #1162546 "BASS: Hanging notes fix / patch". Thanks __tom.Eugene Sandulenko
svn-id: r17177
2005-03-11Not needed any moreChris Apers
svn-id: r17076
2005-02-20fix missing speech animations. I introduced that bug when I moved the ↵Robert Göffringmann
compacts out of the scummvm executable. svn-id: r16828
2005-01-10Reduce dependencies on common/savefile.h from 88 to 14Max Horn
svn-id: r16528
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-20- Change mouse position on clickChris Apers
- Remove timimg code which slow down PalmOS port svn-id: r16163
2004-12-16Removed unused variable.Torbjörn Andersson
svn-id: r16076
2004-12-16some cleanupRobert Göffringmann
svn-id: r16071
2004-12-16fix gcc warningsRobert Göffringmann
svn-id: r16068
2004-12-15moved compacts and related static data out of the scummvm.exe into an ↵Robert Göffringmann
external file (available from www.lavosspawn.de/tmp/sky_cpt.zip) svn-id: r16053
2004-12-05Clean up OSystem::EventMax Horn
svn-id: r15990
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the ↵Max Horn
'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901
2004-11-12use message window instead of console printf if user wants to load a ↵Robert Göffringmann
savegame from a different BASS version svn-id: r15797
2004-11-11misc cleanupRobert Göffringmann
svn-id: r15783
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-09-18fixed warningsPaweł Kołodziejski
svn-id: r15161
2004-09-06Save setting of the text toggle when quitting, fixes bug #855542Joost Peters
svn-id: r14933
2004-08-25typoJoost Peters
svn-id: r14755
2004-07-18Adapted Fingolfin's BS1 code for better error messages when save/restoreTorbjörn Andersson
fails. The downside to this is that while the error dialog is showing, the mouse cursor is drawn in dark greys, so it's almost invisible. svn-id: r14260
2004-07-08(Ab)used the yes/no dialog to show an error message if saving a game fails.Torbjörn Andersson
As far as I can tell, writing a proper one-button dialog is tricky. It can't re-use a button from the yes/no dialog since the whole thing appears to be just one sprite! svn-id: r14178
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
svn-id: r14058
2004-06-25Use auto_ptr to avoid leaksMax Horn
svn-id: r14057
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing ↵Max Horn
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036
2004-01-26Remove old CE tweakNicolas Bacca
svn-id: r12626
2004-01-17Implements TOGGLE_VIRTUAL_KEYBOARDNicolas Bacca
svn-id: r12459
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-03remove 'Sky' name prefix for most stuff (not needed anymore since we are in ↵Max Horn
namespace 'Sky' now) svn-id: r12114
2004-01-03Introduce namespace 'Sky'Max Horn
svn-id: r12099
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11213
2003-10-25Changed the behaviour of the page up/down buttons in the save/load dialog.Torbjörn Andersson
LavosSpawn tells me that the previous behaviour was, in fact, what the original did, but agreed that it was confusing. The new behaviour is consistent with how BS2 does it, by the way. svn-id: r10962
2003-10-05renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit ↵Max Horn
(try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made) svn-id: r10622
2003-09-28Improve intro timing a tiny bit on WinCENicolas Bacca
svn-id: r10472
2003-09-24Whitespace changesTorbjörn Andersson
svn-id: r10390
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵Max Horn
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282
2003-08-10Replaced use of File with use of SaveFileManager where appropriate.Marcus Comstedt
svn-id: r9627
2003-08-03new compacts, new loading + saving code (not compatible to old one)Robert Göffringmann
svn-id: r9439
2003-08-02removed OSystem::set_mouse_pos (I hope I didn't break any backends, but if I ↵Max Horn
did it should be trivial to get them working again) svn-id: r9391
2003-08-01changed loading & saving code to fix the bug discribed in the general forum. ↵Robert Göffringmann
This bug applies to all platforms, it just seems to cause a crash only on Mac OS X. svn-id: r9352
2003-07-31deactivated loading/(auto-)saving at places where it's not allowedRobert Göffringmann
svn-id: r9315
2003-07-14maybe this fixed those random crashes...Robert Göffringmann
svn-id: r9021
2003-07-14fixed toggling music on/off after savegame restoreRobert Göffringmann
svn-id: r9007
2003-07-14fixed text drawing bug and made sure autosave doesn't save if engine is in ↵Robert Göffringmann
logic_choose mode svn-id: r9006
2003-07-13debug/warning/error all automatically output a newlineMax Horn
svn-id: r8991
2003-07-12A few mino changes for pc gamer demoTravis Howell
svn-id: r8949
2003-07-12Add WinCE virtual keyboardNicolas Bacca
svn-id: r8944