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2005-02-20fix missing speech animations. I introduced that bug when I moved the ↵Robert Göffringmann
compacts out of the scummvm executable. svn-id: r16828
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-16some cleanupRobert Göffringmann
svn-id: r16071
2004-12-15moved compacts and related static data out of the scummvm.exe into an ↵Robert Göffringmann
external file (available from www.lavosspawn.de/tmp/sky_cpt.zip) svn-id: r16053
2004-11-11fix for bug #1064113.Robert Göffringmann
not sure how this could happen though svn-id: r15790
2004-11-11misc cleanupRobert Göffringmann
svn-id: r15783
2004-10-21fixes bug #786482, stupid gardener getting stuck in his hacky animation script.Robert Göffringmann
svn-id: r15623
2004-09-14Use -more informative- constants for certain script variablesJoost Peters
svn-id: r15119
2004-09-13Add debugger for BASS.Joost Peters
This should help in tracking down remaining bugs, such as the grid problems and walk deadlocks. svn-id: r15098
2004-08-14fixed warningsPaweł Kołodziejski
svn-id: r14603
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-03remove 'Sky' name prefix for most stuff (not needed anymore since we are in ↵Max Horn
namespace 'Sky' now) svn-id: r12114
2004-01-03Introduce namespace 'Sky'Max Horn
svn-id: r12099
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11213
2003-11-07spelling fixesJonathan Gray
svn-id: r11178
2003-10-05renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit ↵Max Horn
(try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made) svn-id: r10622
2003-10-01Whitespace changesTorbjörn Andersson
svn-id: r10516
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵Max Horn
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282
2003-09-13proper fix for bug #791207Joost Peters
svn-id: r10202
2003-08-21patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local ↵Jonathan Gray
bits in my tree svn-id: r9807
2003-08-20copied some fixes which only were in 0.5.1 branch.Robert Göffringmann
svn-id: r9799
2003-08-03new compacts, new loading + saving code (not compatible to old one)Robert Göffringmann
svn-id: r9439
2003-08-03Added GCC bugtracking id to workaround for future reference.Marcus Comstedt
svn-id: r9431
2003-08-03GCC bug workaround... (merge from branch-0-5-0)Marcus Comstedt
svn-id: r9429
2003-07-31cleaned up autoroute codeRobert Göffringmann
svn-id: r9318
2003-07-14maybe this fixed those random crashes...Robert Göffringmann
svn-id: r9021
2003-07-14fix bug #770784: Talking characters stay at last frameRobert Göffringmann
svn-id: r9010
2003-07-13debug/warning/error all automatically output a newlineMax Horn
svn-id: r8991
2003-07-12removed useless _backScreen from SkyScreenRobert Göffringmann
svn-id: r8923
2003-07-12added support for different languages and fixed memory leak and screen ↵Robert Göffringmann
refreshes in load/save dialogs svn-id: r8921
2003-07-12implemented dialog skipping and cleaned up mouse codeRobert Göffringmann
svn-id: r8919
2003-07-11fix endian specific color palette bugs.Robert Göffringmann
svn-id: r8917
2003-07-11fixed item descriptionsRobert Göffringmann
svn-id: r8913
2003-07-10implemented fnOpenHand/fnCloseHand, added debug cheatsRobert Göffringmann
svn-id: r8896
2003-07-10implemented fnRestartGame() and skipping of 2nd intro partRobert Göffringmann
svn-id: r8885
2003-07-09added toggling music on/offRobert Göffringmann
svn-id: r8884
2003-07-07applied patch #766979 (BASS: Possible fix for problem with cut-off speech).Robert Göffringmann
added small change to SFX samplerate, sparky doesn't sound like a bird now, either. svn-id: r8840
2003-07-07endian fix by LavosSpawn (helps a lot :-)Max Horn
svn-id: r8828
2003-07-07use our standard cast styleMax Horn
svn-id: r8824
2003-07-06cleanup this doxygen comment (li and arg are the same; we are using ↵Max Horn
autobrief; don't mix the JavaDoc and Qt styles; don't duplicate the function signature, there is no need for that and it gets out of sync (as in this case) svn-id: r8823
2003-07-04SFX is working correctly now. also implemented queued fx and fx saving.Robert Göffringmann
The bass version is now included in the savegames, too. svn-id: r8747
2003-07-03Compact data for v. 0.0288, works as well as 0.0368 now.Robert Göffringmann
svn-id: r8723
2003-07-02fixed save/restore grid problemsRobert Göffringmann
svn-id: r8703
2003-07-01removed useless AR saving leftovers and implemented fnRestoreGame()Robert Göffringmann
svn-id: r8693
2003-07-01bass is completable now.Robert Göffringmann
svn-id: r8691
2003-07-01fixed mouse restore on savegame restore and bug in fnTheyStartSubRobert Göffringmann
svn-id: r8690
2003-07-01bypassed copy protection, fixed crash when disconnecting from link space, ↵Robert Göffringmann
fixed logix swing seqs svn-id: r8686
2003-07-01finished loading and saving, fixed grid bugs (some debugging code not yet ↵Robert Göffringmann
removed), implemented fnLincTextModule svn-id: r8682
2003-06-30finally fixed this stupid animation bugRobert Göffringmann
svn-id: r8675
2003-06-27bugfix. doesn't seem to affect anything, though.Robert Göffringmann
svn-id: r8670