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path: root/sky/mouse.cpp
AgeCommit message (Collapse)Author
2004-09-13Add debugger for BASS.Joost Peters
This should help in tracking down remaining bugs, such as the grid problems and walk deadlocks. svn-id: r15098
2004-08-20Initialize variables (fix valgrind warnings)Joost Peters
svn-id: r14648
2004-05-06Get rid of mouse transparancy hackJoost Peters
svn-id: r13795
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-03remove 'Sky' name prefix for most stuff (not needed anymore since we are in ↵Max Horn
namespace 'Sky' now) svn-id: r12114
2004-01-03Introduce namespace 'Sky'Max Horn
svn-id: r12099
2003-10-12EVC is happy nowNicolas Bacca
svn-id: r10745
2003-10-05renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit ↵Max Horn
(try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made) svn-id: r10622
2003-10-01Whitespace changesTorbjörn Andersson
svn-id: r10516
2003-08-04fixed dialog skippingRobert Göffringmann
svn-id: r9447
2003-07-12keep virgin logo from flashing up when using -xRobert Göffringmann
svn-id: r8928
2003-07-12implemented dialog skipping and cleaned up mouse codeRobert Göffringmann
svn-id: r8919
2003-07-11fixed item descriptionsRobert Göffringmann
svn-id: r8913
2003-07-10implemented fnOpenHand/fnCloseHand, added debug cheatsRobert Göffringmann
svn-id: r8896
2003-07-07undo this change after discussion with LavosSpawn (doesn't work in either ↵Max Horn
case anyway :-) svn-id: r8827
2003-07-07use our standard cast styleMax Horn
svn-id: r8824
2003-07-06run mouse script on BE systems (not that it works)Max Horn
svn-id: r8822
2003-07-05better mouse hotspot, seems the same as in the original now...only tested on ↵Joost Peters
first few scenes & control panel though svn-id: r8758
2003-07-01removed unnecessary variablesJoost Peters
svn-id: r8694
2003-06-09mouse-fixes, note that: buttonPressed() keeping track of a repeated push ↵Joost Peters
DOES NOT WORK YET, _bMouseB gets cleared elsewhere, so we obviously need to come up with something else. and we still need a wait_relative equivalent to have a proper fnLookAt() ...hmm...this commit message is starting to look like a todo list. oh, well. :) svn-id: r8419
2003-06-09added fnLookAt()Joost Peters
svn-id: r8418
2003-06-06misc fixesRobert Göffringmann
svn-id: r8355
2003-06-05proper mouse transparancy fix, should work for all cursors nowJoost Peters
svn-id: r8338
2003-06-05fixed mouse cursor/transparencyJoost Peters
svn-id: r8336
2003-06-05make mouse move to middle of screen at start and let skystate initialize its ↵Robert Göffringmann
_objectList svn-id: r8335
2003-06-05fixed sprite drawing, added some mouse support and some logic routines.Robert Göffringmann
svn-id: r8332
2003-06-04fixed two mouse bugsRobert Göffringmann
svn-id: r8296
2003-06-04some more mouse stuff..Joost Peters
svn-id: r8295
2003-06-01add fnNormalMouse()Joost Peters
svn-id: r8238
2003-06-01actually show mouse this timeJoost Peters
svn-id: r8234
2003-06-01added some buggy, incomplete mouse codeJoost Peters
svn-id: r8233
2003-05-31cleanup endlinesPaweł Kołodziejski
svn-id: r8168
2003-05-05some mouse stuff + fnEnterSectionJoost Peters
svn-id: r7347