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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sky
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screen.h
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Author
2004-01-06
updated copyright notice
Max Horn
2004-01-03
remove 'Sky' name prefix for most stuff (not needed anymore since we are in n...
Max Horn
2004-01-03
Introduce namespace 'Sky'
Max Horn
2003-10-05
renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (tr...
Max Horn
2003-10-01
Whitespace changes
Torbjörn Andersson
2003-09-18
moved engine.* to base; this fixes some linking issues when building a barebo...
Max Horn
2003-08-06
Fix #783732 : freeze on Pocket PC
Nicolas Bacca
2003-07-12
removed useless _backScreen from SkyScreen
Robert Göffringmann
2003-07-11
fixed screen blit during fnDrawScreen
Robert Göffringmann
2003-07-10
fixed endian specific palette bugs for restarting game and control panel
Robert Göffringmann
2003-07-01
finished loading and saving, fixed grid bugs (some debugging code not yet rem...
Robert Göffringmann
2003-06-03
reduced number of copy_rects() during sequences.
Robert Göffringmann
2003-06-02
forgot to remove debug printfs and to make sequenceRunning volatile.
Robert Göffringmann
2003-06-02
added some functions to SkyLogic, -Screen, -Talk and -Disk, moved SkyGrid out...
Robert Göffringmann
2003-05-29
removed debugging stuff
Robert Göffringmann
2003-05-28
add screen update to main loop
Oliver Kiehl
2003-05-27
implemented screen.asm and sprites.asm (not yet working)
Robert Göffringmann
2003-05-15
reordered some intro commands, made fade-in look nicer
Robert Göffringmann
2003-05-14
restructured some things (mainly the screen routines), moved things out from ...
Robert Göffringmann