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2004-09-15Allow the BASS debugger to be invoked by the "standard" Ctrl-D / ~ / #Torbjörn Andersson
keys, since ` is bloody awkward on a Swedish keyboard. To keep joostp happy, ` will still work even if it currently doesn't for any of the other debug consoles in ScummVM. svn-id: r15128
2004-09-14Use -more informative- constants for certain script variablesJoost Peters
svn-id: r15119
2004-09-13Add debugger for BASS.Joost Peters
This should help in tracking down remaining bugs, such as the grid problems and walk deadlocks. svn-id: r15098
2004-08-28Make it possible to compile with WITH_DEBUG_CHEATS again.Torbjörn Andersson
svn-id: r14817
2004-08-20remove unused variablesJoost Peters
svn-id: r14649
2004-08-20Initialize variables (fix valgrind warnings)Joost Peters
svn-id: r14648
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
svn-id: r14058
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing ↵Max Horn
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036
2004-02-13Add Change --floppy-intro to --alt-intro patch (#896311)Travis Howell
svn-id: r12844
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
svn-id: r12722
2004-01-26Remove old CE tweakNicolas Bacca
svn-id: r12626
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵Max Horn
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134
2004-01-03remove 'Sky' name prefix for most stuff (not needed anymore since we are in ↵Max Horn
namespace 'Sky' now) svn-id: r12114
2004-01-03Introduce namespace 'Sky'Max Horn
svn-id: r12099
2003-12-24o Added SoundMixer::isReady()Max Horn
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893
2003-12-21Make it possible for game detection functions to detect language/platform ↵Max Horn
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed ↵Max Horn
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603
2003-12-12cleanup: no need to access detector->_game.midi, since the value is fixed anywayMax Horn
svn-id: r11596
2003-12-02Backwards compatbilityTravis Howell
svn-id: r11459
2003-12-02Switch nosubtitles option to subtitles, to match others and help with Simon2 ↵Travis Howell
issue. svn-id: r11458
2003-12-01Patch #847464: Remove spurious semicolonsMax Horn
svn-id: r11445
2003-11-10cut down on unnecessary GameDetector referencesMax Horn
svn-id: r11239
2003-11-01cleanup of game detector functionsMax Horn
svn-id: r11024
2003-11-01avoid using detectnameMax Horn
svn-id: r11021
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
svn-id: r10995
2003-10-18We proudly present the latest installment of our hit series 'Untangle the ↵Max Horn
mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now svn-id: r10883
2003-10-17moved game detection code out to the pluginsMax Horn
svn-id: r10882
2003-10-17renamed some Timer methodsMax Horn
svn-id: r10868
2003-10-17moved platform/language constants to common/util.*Max Horn
svn-id: r10862
2003-10-14fix debug mode 0Max Horn
svn-id: r10791
2003-10-12some renaming for more consistent terminology (although we might want to ↵Max Horn
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766
2003-10-08new config manager. not everything is completed, and some things will still ↵Max Horn
be changed, but it seems to work well enough to put it into CVS svn-id: r10687
2003-10-05renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit ↵Max Horn
(try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made) svn-id: r10622
2003-10-05factor out common gfx_mode/fullscreen setup code from the game engines into ↵Max Horn
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611
2003-09-28Improve intro timing a tiny bit on WinCENicolas Bacca
svn-id: r10472
2003-09-24Whitespace changesTorbjörn Andersson
svn-id: r10390
2003-09-18added initial support for building our 4 adventure engines as loadable ↵Max Horn
modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP svn-id: r10304
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵Max Horn
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282
2003-09-13proper fix for bug #791207Joost Peters
svn-id: r10202
2003-09-13workaround for bug #791207Joost Peters
svn-id: r10200
2003-09-10added refCon parameter to timer classMax Horn
svn-id: r10156
2003-09-08renamed VersionSettings -> TargetSettings and also renamed some of its ↵Max Horn
members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code svn-id: r10092
2003-08-20copied some fixes which only were in 0.5.1 branch.Robert Göffringmann
svn-id: r9799
2003-08-18added MDT_PREFER_NATIVE flag to BASS VersionSettingsRobert Göffringmann
svn-id: r9772
2003-08-15Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexibleJamieson Christian
list of music types supported. This was done because now PC speaker support must be treated separately, along with Adlib and native (GM/MT32) support. This fixes a problem with games that don't support PC speaker (including V5 games that don't parse SPK resources yet) being run with -epcspk or -epcjr. Those games now properly switch to -enull so that music resources still get parsed and music/script synchronization mechanisms don't break. svn-id: r9703
2003-08-03Added "fast mode" (Ctrl-F/Ctrl-G) like the one we have for SCUMM and Simon.Torbjörn Andersson
It does not change the game speed setting, because the most likely use (I think) is to toggle it on briefly, e.g. while travelling the walkways. svn-id: r9434
2003-08-02removed OSystem::set_mouse_pos (I hope I didn't break any backends, but if I ↵Max Horn
did it should be trivial to get them working again) svn-id: r9391
2003-07-31deactivated loading/(auto-)saving at places where it's not allowedRobert Göffringmann
svn-id: r9315
2003-07-29Partial fix for bug #779013. It no longer crashes, but the config fileTorbjörn Andersson
setting still overrides the command-line option. svn-id: r9283