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AgeCommit message (Expand)Author
2002-08-21Initial revisionMax Horn
2002-08-20Fix lighting on actors in V6+ games (eg, Sam and Max)James Brown
2002-08-19sampled sound in MI1&2 (patch #557109)Max Horn
2002-08-18more code unification; as a side effect, simon can take advantage of the save...Max Horn
2002-08-14moved to Sound classPaweł Kołodziejski
2002-08-14some cleanup, changed type timer procedure - passed Scumm pointerPaweł Kołodziejski
2002-08-14Two patches by Torbj�rn Andersson.James Brown
2002-08-08SMUSH: attached to timer, moved to classPaweł Kołodziejski
2002-08-08DIG: replaced stopBundleMusic with pauseBundleMusic in SMUSHPaweł Kołodziejski
2002-08-08DIG: stop play music, when SMUSH is playingPaweł Kołodziejski
2002-08-04DIG: preliminarily support for music in the gamePaweł Kołodziejski
2002-08-03hopefully fixed #589746 (Clicking sounds)Max Horn
2002-07-29fixed DOTT voice problem (I hope); still this section of the code seems... fishyMax Horn
2002-07-28moved file bundle stuff into class BundlePaweł Kołodziejski
2002-07-28added constants for the default volumes; changed the volume ranges from 0-255...Max Horn
2002-07-28disable zak256 sound debug code for nowMax Horn
2002-07-27set default volume to 192/192/192 (now that we unified the volume ranges to 0...Max Horn
2002-07-27Don't skip the first 1/75th of a second when playing Zak256 soundtrackJames Brown
2002-07-27Fix call to mp3cd playing for Zak256. Also fix 'restart' bug with Zak CDJames Brown
2002-07-25that happens if you don't double check, sorryMax Horn
2002-07-25added simple hexdump() function (nice for debugging); added some debug code f...Max Horn
2002-07-25Add Zak256 soundJames Brown
2002-07-24fixed warnings signed/unsignedPaweł Kołodziejski
2002-07-22forgot to remove arisme's comment :-)Max Horn
2002-07-22pulled out arisme's recent changes to pauseMode, they are not correct as they...Max Horn
2002-07-21Apply patch from Torbj�rn Andersson to make MP3_CDMUSIC mixer useJames Brown
2002-07-20Fixed Monkey Island 2 freeze when sound is pausedNicolas Bacca
2002-07-20DIG:fix for codec 10,Paweł Kołodziejski
2002-07-19DIG: implemented music codec 12,Paweł Kołodziejski
2002-07-19DIG: implemented music codec 11,Paweł Kołodziejski
2002-07-19implemented codec 10 in the dig music, 11, 12 coming soon.Paweł Kołodziejski
2002-07-16This warning is driving me nuts, so disabling it for nowMax Horn
2002-07-07got rid of some g_scumm usesMax Horn
2002-07-04endian fix for Putt-Putt sound playbackMax Horn
2002-07-02added some hackish support for the DIGI SFX format used in Putt-Putt demoMax Horn
2002-06-02Small warning fix + double inclusion protection (can always be usefulLionel Ulmer
2002-05-19The Dig: stereo samples and mixerPaweł Kołodziejski
2002-05-19The Dig: 16 bit samples and mixerPaweł Kołodziejski
2002-05-17added support for Mac1 sounds resources (appear in MI1/MacOS version). Still ...Max Horn
2002-05-15Fixed evil filename overflowNicolas Bacca
2002-05-15Misc. fixesJames Brown
2002-05-14remove config-file.h from scumm.h (for me this means only 5 instead of 31 fil...Max Horn
2002-05-14added #include "actor.h", some minor tweaksMax Horn
2002-05-14refactored parts of actor.cpp: many methods are now members of class Actor in...Max Horn
2002-05-14Remove SCUMM dependancies from SDL.C - This fixes a regular crash in Simon du...James Brown
2002-05-13The DIG SFX support - thanks to aquadranJames Brown
2002-05-12Closing bug #555104Nicolas Noble
2002-05-09Revert incorrect endian fixes.James Brown
2002-05-08Big endian fixesRuediger Hanke
2002-05-07Added rate detection for The Dig - solves problems with other language versions.James Brown