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This fixes an issue with the <default> setting in the GM and MT-32 device tabs that has caused some complaints and discussions on -devel. It might also be what bug #3088438 is about.
With a <default> setting ScummVM would just use the first available MIDI device (even if this is the not really well working MT-32 emulator). This <default> setting was also indeed set by default - making it even more annoying.
Now there is a new setting for both the GM and MT-32 device tabs ("Don't use GM/MT-32 music").
This will cause MIDI device detection to be skipped and the best of the other devices (Adlib etc.) to be used. This new setting is used as default. So users who haven't specified anything will get Adlib, PC Speaker etc. (if supported by the engine) even if the engine prefers Midi.
There is a new "Use first available device" setting which will have the same effect as the "<default>" setting we had before.
svn-id: r53771
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svn-id: r53160
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If I understand this correctly, if the player's desired music driver
isn't supported (e.g. if you have MIDI as default, and haven't said
anything specifically for Maniac Mansion), it tries to pick the
"best" supported music driver instead. In this case, check if PCjr is
supported before picking PC Speaker.
svn-id: r53105
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svn-id: r52779
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This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.
As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.
This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".
svn-id: r52736
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svn-id: r51997
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These devices are not able to create appropriate drivers.
The only purpose for now is having proper gui options and flags and music types for the device detector.
The corresponding GUIO flags for the new devices have been added, too.
svn-id: r51995
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If getDeviceHandle() gets a music driver id it will pick the driver's
first device, which should hopefully be a sensible default. E.g. it's
once again possible to use "-e alsa" rather than the much more
cumbersome "-e 'alsa_Emu10k1 WaveTable'".
svn-id: r51297
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svn-id: r51296
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svn-id: r51094
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were passed to detectDevice()
svn-id: r50510
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svn-id: r50473
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Before in case MDT_PREFER_MT32 nor MDT_PREFER_GM was specified
the code used "auto" as key name for ConfMan.get, instead of
passing "auto" directly to getDeviceHandle.
svn-id: r50472
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It formerly only used the global "mt32_device" and "gm_device"
values, but we also allow game specific values, thus we take
that into account now.
Also formerly the the check for the first available MT32/GM
device only used the device handle of the mt32_device/gm_device
instead of the list of devices it iterates over. Fixed that too.
Last but not least that whole detection code looks strange to me,
it seems we only use mt32_device and gm_device for fallback
detection, at least when the music_driver matches it will always
be used. So I wonder why we have those at all?
svn-id: r50471
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Along with it documented that "0" is a special device handle
for the invalid device. Now getDeviceHandle returns 0, when
the identified device could not be found.
Also getMusicType now returns MT_INVALID (newly introduced),
when a non existing device was specified.
svn-id: r50470
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select MDT_PREFER_MT32 or MDT_PREFER_GM
svn-id: r50288
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svn-id: r50281
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svn-id: r50158
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svn-id: r50152
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support caused by patch #1956501
svn-id: r50145
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svn-id: r50128
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Proper version of patch #2988641: "GSoC: Select drivers in GUI
based on output types". So far only SCUMM engine supports this
feature.
svn-id: r49783
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Since AGI distinguishes between PCSPK and PCJR/Tandy, make it as a
pseudodriver.
svn-id: r49782
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Based on patch #2903830: "Updated Translation Prototype" by alexbevi
which in turn is based on patch #1739965 by jvprat.
Currently it builds all translations right into ScummVM. Once the
feature will be accepted more widely, i.e. more translations will
pop up, it will be trivial to move translation strings to external
file.
Finished translation: Russian
Unfinished translation: Hungarian
Things which are nice to do:
- Language code -> language mapping for more user friendness
- Specifying fonts to be used with language
- Updating of interface language without restart. It will require
moving of much code to reflowLayout() methods for each dialog
The .po files must be in single byte encodings. I.e. no support
for Unicode.
svn-id: r49759
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svn-id: r47534
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svn-id: r46316
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svn-id: r46315
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avoid confusion.
svn-id: r46271
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not as good as the CoreAudio backend anyway
svn-id: r44428
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svn-id: r41282
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svn-id: r40533
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svn-id: r39707
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to distinguish 'no match found' from other results); updated parseMusicDriver accordingly; some methods now return MidiDriverType instead of int
svn-id: r39702
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svn-id: r35481
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Compile
svn-id: r34194
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- Added the MidiPlugin interface to the remaining MIDI drivers
- Added an initial MidiManager to handle the MIDI plugins (just static plugins by now)
svn-id: r32117
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svn-id: r31993
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svn-id: r31888
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svn-id: r31500
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removed about one year ago
svn-id: r31114
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svn-id: r30910
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svn-id: r29377
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least the code for it is just build on IRIX and not on every UNIX system.
svn-id: r29316
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svn-id: r29142
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been updated.
svn-id: r28966
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svn-id: r27698
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r24407
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the linker dependency graph). Porters will have to update project files
svn-id: r23974
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svn-id: r23496
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