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path: root/sound/mixer.cpp
AgeCommit message (Expand)Author
2010-01-09Add Mixer::getElapsedTime() method returning a Timestamp, thus offering a hig...Max Horn
2010-01-08Switch Mixer::playInputStream to use DisposeAfterUse::FlagMax Horn
2010-01-08Since AudioStream looping is no longer handled by the Mixer, drop Mixer::play...Johannes Schickel
2010-01-07Cleanup.Johannes Schickel
2010-01-07Add a playInputStreamLooping for RewindableAudioStream to Mixer.Johannes Schickel
2010-01-07Switch Mixer back to use only one Channel implementation. (partial revert of ...Johannes Schickel
2010-01-05Properly initialize _pos in LoopingChannel.Johannes Schickel
2010-01-05Cleanup.Johannes Schickel
2010-01-05- Initial implementation of looping of SeekableAudioStreams in Mixer.Johannes Schickel
2010-01-05Add some basic documentation to the new Channel interface.Johannes Schickel
2010-01-05- Do not calculate left/right channel volume every SimpleChannel::mix call an...Johannes Schickel
2010-01-05Get rid of public variables in Channel.Johannes Schickel
2010-01-05Create a generic Channel interface for the default Mixer implementation.Johannes Schickel
2010-01-05- Fix a bug in Channel::pause for recursive pausing.Johannes Schickel
2010-01-05Use the return value of RateConverter::flow to calculate the decoded samples ...Johannes Schickel
2010-01-04Switch Channel::getElapsedTime() to use a Timestamp for its computationsMax Horn
2009-01-03Removed a (hopefully) obsolete FIXME comment.Torbjörn Andersson
2008-12-22Fixed indentation and removed whitespaces at the end of lineJordi Vilalta Prat
2008-11-09Made getSoundElapseTime() work better when the sound has been paused. A newTorbjörn Andersson
2008-09-05Removed useless dependencies from common/file.h in common code. When complete...Nicola Mettifogo
2008-06-28Patch ##1956946 (Audio::Mixer internal API revision) with some tweaksMax Horn
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-07-22Don't be so strict about un-pausing sounds which are not paused currentlyMax Horn
2007-06-30Changed semantics of Mixer::pause*() methods -- if you pause n times, you hav...Max Horn
2007-06-03Removed dead codeMax Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-03-10More fixes for MSVC8 warnings.Eugene Sandulenko
2007-03-02Changed the order of the parameters of makeLinearInputStream to resemble Mixe...Max Horn
2007-03-02Added reverseStereo parameter to Mixer::playInputStream; changed Mixer::playR...Max Horn
2007-02-24Remove unneeded #includesMax Horn
2007-02-20Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by meMax Horn
2007-02-15Fix for bug #1660559: MANIAC/ZAK: Music does not stop when pausing (regression)Max Horn
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
2006-10-22Backend modularization: Create timer manager, savefile manager and audio mixe...Max Horn
2006-04-02With this change, backends are now responsible for instantiating their OSyste...Max Horn
2006-02-11Change CVS keywords to SVN keywordsMax Horn
2006-01-18Update copyright noticeEugene Sandulenko
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...Max Horn
2005-05-08Comply to our coding conventionsMax Horn
2005-04-04Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoi...Max Horn
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
2005-03-23To prevent race conditions, SoundMixer::isSoundHandleActive must lock the mix...Max Horn
2005-03-22Make sure SoundHandle's are initedMax Horn
2005-03-12Simplified SoundHandle implementationMax Horn
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...Max Horn
2005-02-06It's kMaxMixerVolume, not 256 (we might change it to 255 eventually)Max Horn
2005-01-30Check sound queue for music in HE games.Travis Howell