Age | Commit message (Expand) | Author |
2010-01-08 | Switch Mixer::playInputStream to use DisposeAfterUse::Flag | Max Horn |
2010-01-08 | Since AudioStream looping is no longer handled by the Mixer, drop Mixer::play... | Johannes Schickel |
2010-01-07 | Cleanup. | Johannes Schickel |
2010-01-07 | Add a playInputStreamLooping for RewindableAudioStream to Mixer. | Johannes Schickel |
2010-01-07 | Switch Mixer back to use only one Channel implementation. (partial revert of ... | Johannes Schickel |
2010-01-05 | Properly initialize _pos in LoopingChannel. | Johannes Schickel |
2010-01-05 | Cleanup. | Johannes Schickel |
2010-01-05 | - Initial implementation of looping of SeekableAudioStreams in Mixer. | Johannes Schickel |
2010-01-05 | Add some basic documentation to the new Channel interface. | Johannes Schickel |
2010-01-05 | - Do not calculate left/right channel volume every SimpleChannel::mix call an... | Johannes Schickel |
2010-01-05 | Get rid of public variables in Channel. | Johannes Schickel |
2010-01-05 | Create a generic Channel interface for the default Mixer implementation. | Johannes Schickel |
2010-01-05 | - Fix a bug in Channel::pause for recursive pausing. | Johannes Schickel |
2010-01-05 | Use the return value of RateConverter::flow to calculate the decoded samples ... | Johannes Schickel |
2010-01-04 | Switch Channel::getElapsedTime() to use a Timestamp for its computations | Max Horn |
2009-01-03 | Removed a (hopefully) obsolete FIXME comment. | Torbjörn Andersson |
2008-12-22 | Fixed indentation and removed whitespaces at the end of line | Jordi Vilalta Prat |
2008-11-09 | Made getSoundElapseTime() work better when the sound has been paused. A new | Torbjörn Andersson |
2008-09-05 | Removed useless dependencies from common/file.h in common code. When complete... | Nicola Mettifogo |
2008-06-28 | Patch ##1956946 (Audio::Mixer internal API revision) with some tweaks | Max Horn |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-07-22 | Don't be so strict about un-pausing sounds which are not paused currently | Max Horn |
2007-06-30 | Changed semantics of Mixer::pause*() methods -- if you pause n times, you hav... | Max Horn |
2007-06-03 | Removed dead code | Max Horn |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-03-10 | More fixes for MSVC8 warnings. | Eugene Sandulenko |
2007-03-02 | Changed the order of the parameters of makeLinearInputStream to resemble Mixe... | Max Horn |
2007-03-02 | Added reverseStereo parameter to Mixer::playInputStream; changed Mixer::playR... | Max Horn |
2007-02-24 | Remove unneeded #includes | Max Horn |
2007-02-20 | Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me | Max Horn |
2007-02-15 | Fix for bug #1660559: MANIAC/ZAK: Music does not stop when pausing (regression) | Max Horn |
2007-02-03 | * Reimplemented Mixer::pauseAll to simply invoke pause on all channels | Max Horn |
2006-10-22 | Backend modularization: Create timer manager, savefile manager and audio mixe... | Max Horn |
2006-04-02 | With this change, backends are now responsible for instantiating their OSyste... | Max Horn |
2006-02-11 | Change CVS keywords to SVN keywords | Max Horn |
2006-01-18 | Update copyright notice | Eugene Sandulenko |
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko |
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko |
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn |
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec... | Max Horn |
2005-05-08 | Comply to our coding conventions | Max Horn |
2005-04-04 | Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoi... | Max Horn |
2005-04-04 | Add 8 sound channel support for HE games | Travis Howell |
2005-03-23 | To prevent race conditions, SoundMixer::isSoundHandleActive must lock the mix... | Max Horn |
2005-03-22 | Make sure SoundHandle's are inited | Max Horn |
2005-03-12 | Simplified SoundHandle implementation | Max Horn |
2005-03-12 | PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int... | Max Horn |
2005-02-06 | It's kMaxMixerVolume, not 256 (we might change it to 255 eventually) | Max Horn |
2005-01-30 | Check sound queue for music in HE games. | Travis Howell |
2005-01-28 | Use class Mutex instead of MutexRef | Max Horn |