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path: root/sound/softsynth/fmtowns_pc98/towns_audio.cpp
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2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2010-12-18FMTOWNS AUDIO: formattingFlorian Kagerer
svn-id: r54950
2010-11-08COMMON: Push #include audiocd.h in system.h out to .cpp filesMax Horn
svn-id: r54148
2010-11-08BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes onlyMax Horn
This commit contains the AudioCDManager changes from the gsoc2010-opengl branch. The other changes in that branch are restricted to the backends directory only (plus configure). The Nintendo DS and Dreamcast ports still need to be ported over to the new Audio CD system, but that should be fairly easy to do. svn-id: r54147
2010-10-18FM-TOWNS AUDIO: improve thread safetyFlorian Kagerer
svn-id: r53589
2010-10-13OPENGL: Merged from trunk, from rev 52105 to 53396.Johannes Schickel
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399
2010-10-12JANITORAL: Clean trailing whitespaces.Jordi Vilalta Prat
svn-id: r53160
2010-10-10FM-TOWNS AUDIO: improve thread safetyFlorian Kagerer
svn-id: r53126
2010-10-08SCUMM/FM-TOWNS: fixed threading issue in sfx codeFlorian Kagerer
svn-id: r53074
2010-10-07SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2Florian Kagerer
svn-id: r53052
2010-10-04FM-TOWNS AUDIO: minor fixFlorian Kagerer
svn-id: r53017
2010-09-04FM-TOWNS AUDIO: minor fix in cd audio volume settingFlorian Kagerer
svn-id: r52521
2010-09-02FMTOWNS AUDIO: fixed divide by zero exception from commit 52013Yotam Barnoy
Also removed 1 or 2 float operations. svn-id: r52492
2010-08-20FM-TOWNS AUDIO: fix possible crashFlorian Kagerer
(This crash might have occured on very slow machines or when using valgrind) svn-id: r52245
2010-08-20KYRA/TOWNS: fix memory leak and some cleanupFlorian Kagerer
svn-id: r52232
2010-08-18SCUMM/FM-TOWNS: start rewriting audio codeFlorian Kagerer
- Start rewriting audio code for FM-TOWNS versions of Loom, Indy3 and Monkey Island 1 using the recently added code in towns_audio.cpp (Zak should work the same way, but I can't test, since I don't own that one). - All sound types (pcm, euphony and cd audio) now support volume and balance control (e.g. try walking into/out of the kitchen and opening/closing the door in the Scumm Bar in Monkey Island 1 or walking into/out of the circus tent). - Pcm sounds now support proper loop start/end and note offsets (e.g. try out the hammer sound in the forge in LOOM for example). - some other minor improvements - The FM-Towns versions of Indy 4 and Monkey Island 2 are not affected. I don't have Monkey Island 2, but I presume that it will work like Indy 4. Adding support for these will be a separate task, since they work quite differently. svn-id: r52198
2010-08-16Merge trunk, from r51777 to r52105Alejandro Marzini
svn-id: r52108
2010-08-11FMTOWNS AUDIO: fix cda volume and balance controlFlorian Kagerer
svn-id: r52013
2010-08-08KYRA/TOWNS: some minor sound improvementsFlorian Kagerer
(some cleanup to internal driver volume control, minor frequency change for fm-towns) svn-id: r51930
2010-08-06Merged from trunk, from r51495 to r51775Alejandro Marzini
svn-id: r51776
2010-08-04AUDIO: Implement volume and balance control for the AudioCD manager (needed ↵Florian Kagerer
for music fading in Kyra 1 FM-Towns and probably other FM-Towns games). This addition applies to emulated CD audio only for now. I haven't found a way to implement this for real CDs yet. SDL doesn't seem to support this (but it might be just me? If anyone knows more about this, just tell me). svn-id: r51741
2010-08-03FMTOWNS AUDIO: fix typoFlorian Kagerer
svn-id: r51709
2010-08-03KYRA/TOWNS: replace some music stops with fadeouts (based on original code)Florian Kagerer
svn-id: r51708
2010-08-03KYRA/TOWNS: implement music/sfx volume control via GUI/GMMFlorian Kagerer
svn-id: r51695
2010-08-03FMTOWNS AUDIO: minor layout changeFlorian Kagerer
svn-id: r51691
2010-08-02TOWNS AUDIO: fix typoFlorian Kagerer
svn-id: r51655
2010-08-02TOWNS/PC98: Replaced some tabs with spaces.Johannes Schickel
svn-id: r51654
2010-08-02TOWNS/PC98 Driver: Some formatting fixes.Johannes Schickel
svn-id: r51653
2010-08-02FM-TOWNS/PC98 Sound: Strip trailing whitespaces/tabs.Johannes Schickel
svn-id: r51651
2010-08-02KYRA: FM-Towns audio driver rewriteFlorian Kagerer
- FM-Towns euphony driver completely rewritten based on KYRA FM-Towns and LOOM towns disasm. - Split all the emu and driver code from sound_towns.cpp into different files to make things a bit less confusing. - Move the driver code to common space since the exact same euphony driver is used by LOOM which means we could get rid of the outdated and incomplete ym2612 driver/emu implementation (which doesn't even do things like instrument loading, pan position, etc). I haven't tried to add this to the Scumm engine yet, since I am not familiar with it and my priority was to get the driver finished first. But from the look of disasm it shouldn't be difficult to do. - Introduce a generic FM-Towns audio interface based on FM-Towns system file disasm which was necessary for the euphony driver rewrite. Every FM-Towns game I have seen so far seems to access the audio hardware via these system functions. This interface implementation will also allow reasonably simple creation of new FM-Towns audio drivers (e.g. this could be used for Kings Quest 5 FM-Towns or others). - Move the PC98 driver to common space, too, since I have a strong feeling that this driver is also used in the PC98 version of Future Wars - This also improves KYRA FM-Towns music quality, sound effects accuracy and music fading. svn-id: r51645